Editing
Ages of Avo
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== 781 - 2343 VR === After Ulest's coronation, several wizards and sorcerer kings throughout Avo began to use their magical power to wrest control from the barbarous tribes and clans across the world. The 9th century in particular is known as the start of the [[Rule of Mages]]; over 3/4ths of the world had some type of magic user in a throne. This was ultimately their downfall, however, as knowledge of the Weave began to spread, and spread quickly, and by the 11th century, the number of spellcasters grew considerably, as did the type of spellcaster. Druidic nature magic and divine magic was discovered and a magical "arms race" began over the centuries, as magic grew and new spells were discovered or created. In the later parts of the Age of Magic, wizards in particular began to study incredibly powerful spellcasting, including so-called "reality warping" spells. Research on these spells often included ethical ambiguity on the part of the researchers. By the 23rd century, wizards in [[Iro]] had discovered the ''wish'' spell, after reverse engineering the magical incantations by essentially tearing various djinn apart. ''Wish'' is known as the first "reality warping" spell, but was the weakest, and these wizards, seeking more and more arcane power, discovered spells that could change time, fundamentally alter the material world, or even banish deities from Avo. In 2343 VR, after decades of toying with their fate, three incredibly powerful wizards met at the [[Tower of Druskir]] in Iro to battle over artifacts there. These wizards each cast the ''greater wish'' spell, in an attempt to fundamentally alter the world around them. Not much is known about what happened next, besides the fact that the gods themselves intervened, in an event known as the [[The Catastrophe|Catastrophe]]. The event was instantaneous, and likely caused by either the gods stopping the wishes from being cast, or reverting the world back to what it was prior to the spells' effects. Whatever the case, the ripple of divine power caused large portions of the population, especially those with arcane abilities, to die instantly, as the [[Spellweave|Weave]] was ripped from their bodies. Access to the Weave became limited. Giant floating cities like [[Gharanhall]] came crashing to the ground, and [[Weave-points]], or areas were magic was stronger than normal, were erased from the world.
Summary:
Please note that all contributions to Josh's D&D Campaigns Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Jcbdnd:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information