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== Gunship == 5mph (2 in cloak) 45/20ft, AC: 17, HP: 500 (300 now), Damage Threshold 30, takes 10 damage/hour if in sunlight. Six cannons on each side with two fore ballista and two swiveling guns on the top. Has the ability to cast invisibility on the entire ship and crew on board. Ends when ship fires a weapon, or travels faster than 2mph. Requires a keyed crystal to command the ship. Current crystal is keyed to Rothon. Cannons - work just like the normal cannons * Fore cannons are angled 45 degrees forward. They fire a jet of acid which leaves a large puddle of acid on the ground. * Next three cannons fire to the side. Can fire regular cannonballs or “sticky bombs,” which are ceramic shells filled with pitch. Spiders on the ship shoot web that fills the window of the ship, then the cannon fires, catching the web and exploding on the ground, covering the area with web and pitch. Covers a 40ft diameter circle. * Aft cannons are angled straight back. The cannons are really more of slides, that shoot floating mines. Creatures/objects that enter within 5ft of the mine cause it to explode. DC 19 Dex saving throw; failure take 4d10 piercing and 8d6 fire damage, or half on a success. If the damage is more than half of a creature’s hit point maximum, the creature loses a limb. Ballistae * Both are normal and can swivel in any direction Swiveling guns * Both guns fire the Magic Missile spell. (Lowest level.)
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