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	<title>Josh&#039;s D&amp;D Campaigns Wiki - User contributions [en]</title>
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	<updated>2026-06-08T01:35:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Category:Things&amp;diff=491</id>
		<title>Category:Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Category:Things&amp;diff=491"/>
		<updated>2026-04-10T16:35:50Z</updated>

		<summary type="html">&lt;p&gt;Zornog: Created page with &amp;quot;A list of things in Avo, and out of Avo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of things in Avo, and out of Avo.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Category:Places&amp;diff=490</id>
		<title>Category:Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Category:Places&amp;diff=490"/>
		<updated>2026-04-10T16:35:24Z</updated>

		<summary type="html">&lt;p&gt;Zornog: Created page with &amp;quot;A list of places in Avo, and not in Avo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of places in Avo, and not in Avo.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Category:Entities&amp;diff=489</id>
		<title>Category:Entities</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Category:Entities&amp;diff=489"/>
		<updated>2026-04-10T16:35:01Z</updated>

		<summary type="html">&lt;p&gt;Zornog: Created page with &amp;quot;In the Valwyran Taxonomy, &amp;quot;entities&amp;quot; refers to vastly powerful, nigh-immortal beings, below the purview of Gods and Primordials.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Valwyran Taxonomy, &amp;quot;entities&amp;quot; refers to vastly powerful, nigh-immortal beings, below the purview of Gods and Primordials.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=The_End_of_Dovar,_Part_2&amp;diff=488</id>
		<title>The End of Dovar, Part 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=The_End_of_Dovar,_Part_2&amp;diff=488"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Campaign Diary - The End of Dovar, pt 2 ==&lt;br /&gt;
The Dragonslayers et al defeated Dovar the Lightbringer, an enormous entity who presumably escaped the Far Realm (also known as the Warden&#039;s Keep) to take over the Temple of the Gods and preach the gospel of &amp;quot;peace&amp;quot; via his network of Emissaries throughout the land of Akhentour. With the help of Korth of Abrungia, a Warden hailed to Avo from Warden&#039;s Keep by Manod, a Free Emissary, the Dragonslayers defeated Dovar in combat that felt ... too easy. Dovar&#039;s form, a mass of semi-translucent purplish ooze, quickly dissolved, bringing color back into the nearby land and revealing, inside, a small, desiccated corpse.&lt;br /&gt;
&lt;br /&gt;
Korth approached the corpse and his radiant armor burned it into ash unexpectedly, leaving only a small, polished sapphire which was in one of the corpse&#039;s eye sockets. The Dragonslayers felt that this was not the end of Dovar. It seemed that the body inside Dovar was, or could be, Alrenn the lich himself, who somehow had either taken on another form, or was captures/eaten by Dovar. The sapphire, they believed, may in fact by Alrenn&#039;s phylactery.&lt;br /&gt;
&lt;br /&gt;
Outside, the battle between the Core -- Peggy, Aloysius, and Landallyn -- and the members of the Kavonne League of Adventurers who attempted to parley with Dovar but ended up becoming dominated by him had ended. The Dragonslayers left the Temple only to find the KLA dead, Ghein draped across Landallyn&#039;s lap as she sat on a now colorful tree stump, weeping inconsolably. The party knew that Ghein and Landallyn, both very old elves, had a long history between them, and left her to her grief. Peggy later revealed that Landallyn had tried to resurrect him in battle but he was unwilling.&lt;br /&gt;
&lt;br /&gt;
Peggy recounted the twist in their own tale: that Ian, bard, Glendower&#039;s boyfriend, and the only surviving member of the KLA party that defeated the lich Alrenn 20 years ago, had fled, or disappeared at the very least. Peggy was furious, and Glendower unsure of the fate of her beloved. She attempted to contact him via her sending stone, but Ian did not answer&lt;br /&gt;
&lt;br /&gt;
Meanwhile, far above the world, the Lost Ones, another adventuring group from the Redfang Guild, detonated a &amp;quot;magical bomb&amp;quot; using a spelljammer they recovered from an old wizard&#039;s manse in Valwyr (which looks like a cuttlefish and is called Scuttle); the bomb worked, and the enormous rift in the sky finally sealed. The ones on the ground waited for the spelljammer to return to take them back to Kavonne.&lt;br /&gt;
&lt;br /&gt;
While they waited, Aloysius studied the sapphire and concluded that it wasn&#039;t Alrenn&#039;s phylactery, but the key to it. In addition, he discovered that those who had handled the gem were now connected to it somehow by a thin red magical thread. He surmised that those who touched it were the only ones who could use the key.&lt;br /&gt;
&lt;br /&gt;
Eventually the spelljammer arrived and the party boarded, Bula helping to move the bodies of those slain into the ship. They discovered more within the Temple, specifically the Nastyboys, who were all dead save for Pyotr, who was hanging on by a thread. On the trip back &lt;br /&gt;
&lt;br /&gt;
The spelljammer made a pit stop in Monitska, where the priests there who had returned brought out an enormous chest loaded onto a palanquin. The chest was full of platinum ingots, jewels, and assorted magic items the priests had obtained over the decades -- nearly their entire treasury handed over to Peggy for the defeat of Dovar. Peggy gave the Dragonslayers two ingots and access to several magical items.&lt;br /&gt;
&lt;br /&gt;
In Kavonne, Bula again helped load bodies into the resurrection chamber inside the KLA headquarters. Landallyn was there; she asked Bula about what she would do if she died. Would she want to be resurrected? Bula shrugged and seemed non-committed to the concept of A) dying and B) there being anything after you die to come back from. Aalari took a deep hot bath, Tal worked on creating a story of the events that had occurred. And Glendower went to Ian&#039;s room to see if he was there. He wasn&#039;t, at first, but Glendower&#039;s new tool, the Gem of Seeing, allowed her to see his invisible form, hiding in the corner, scared and face wet and red from crying.&lt;br /&gt;
&lt;br /&gt;
Ian told Glendower about the Battle of Garrod and how Alrenn&#039;s phylactery is enclosed in a steel chest that can only be opened by someone who has pulled a card from the Deck of Many Things. Ian had the deck and the chest but was a coward and couldn&#039;t pull a card. Instead he brought it to Narellyn the sorcerer who opened a rift to the Plane of Fire and threw it inside, which ended up killing Narellyn in the process. Then their wizard, Demetrius, presumably cast Time Stop and when it ended, he was dead and Alrenn was gone. Glendower relayed that Peggy was furious with him and Ian said he would go, and left.&lt;br /&gt;
&lt;br /&gt;
Glendower explained this to the group, saying she had found Ian&#039;s journal. Aloysius extrapolated what he believed Demetrius was up to: instead of killing Alrenn so that he would regenerate next to his phylactery, which could be a problem even in the intense world of the Plane of Fire, Aloysius believed that instead Demetrius encompassed Alrenn&#039;s close-to-dead body in some type of corrosive ooze, which would continually harm him while his regenerating ability, gained from siphoning the life from Teveren, would keep him alive, essentially putting him in homeostasis. Aloysius believed this would not be a permanent solution, which is also why Demetrius plane shifted Alrenn into Warden&#039;s Keep. How he knew about the Keep is unknown, but it appeared that the amount of effort to do this to Alrenn was sufficient to kill Demetrius.&lt;br /&gt;
&lt;br /&gt;
Afterward, the party returned to Wodesville and divvied up upcoming jobs. The Dragonslayers were to head back to Khaosar to investigate the Free Emissaries and ask about their potential connection to Alrenn (if they&#039;re even still alive). The Lost Ones were to take their spelljammer around and see if they can locate the phylactery. The rest of the Core were to travel to Augzennet and ask the Orefather if they still have the Deck of Many Things. Beforehand, however, Peggy et al imparted more knowledge onto everyone, leveling them up to 10.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=The_Brightswords&amp;diff=486</id>
		<title>The Brightswords</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=The_Brightswords&amp;diff=486"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played: August - September 2012? I think? But I also have notes from July of 2013, so ...???&lt;br /&gt;
&lt;br /&gt;
Edition: 3.5e&lt;br /&gt;
&lt;br /&gt;
Background: I have so little information on this game, I really have no idea what it was about. I think the Brightswords were just your average run-of-the-mill adventurers.&lt;br /&gt;
&lt;br /&gt;
NOTE: This game was Pre-Consolidation, so a lot of the lore is pseudo-canon. See [[Canonical Lore]] for more info.&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The Brightswords&lt;br /&gt;
|&lt;br /&gt;
=== Atticus Bowbender ===&lt;br /&gt;
Halfling ranger.&lt;br /&gt;
&lt;br /&gt;
Player: Will&lt;br /&gt;
|&lt;br /&gt;
=== Calrissian ===&lt;br /&gt;
Dwarf rogue.&lt;br /&gt;
&lt;br /&gt;
Player: Landon&lt;br /&gt;
|&lt;br /&gt;
=== Krobb Sunkeeper ===&lt;br /&gt;
Half-orc cleric.&lt;br /&gt;
&lt;br /&gt;
Player: Nate&lt;br /&gt;
|&lt;br /&gt;
=== Myrtha Blythe ===&lt;br /&gt;
Half-elf sorcerer.&lt;br /&gt;
&lt;br /&gt;
Player: Missy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timeline in Avo ==&lt;br /&gt;
3932 - 3934 VR&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
The Brightswords began in [[Durk]], a city in [[Hellsmouth]] Province in [[Valwyr]]. A vicious war between the Valwyrans and the Biryellen elves of Iro had recently ended, and Durk had been sacked and then taken over by halflings. The party was ... doing stuff. Being adventurers. They were pretty successful and made a name for themselves, and their descendants also kept the name.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Session_Two:_The_Man_in_Black_(and_Red)_(Robes)&amp;diff=484</id>
		<title>Session Two: The Man in Black (and Red) (Robes)</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Session_Two:_The_Man_in_Black_(and_Red)_(Robes)&amp;diff=484"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;NOTE: this is pseudo-canonical. The adventuring sessions are canon, but the background lore might differ from actual canon Avo lore. See [[Canonical Lore]] for more info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Our Heroes and the soldiers begin to close in on the ruins, the sounds of kobolds in the distance causes the Peacekeeper Mykom to rally the troops. He gives Vall six weak healing potions and requests that they descend into the ruins while the other remain on the surface to kill the remaining kobold horde.&lt;br /&gt;
&lt;br /&gt;
Our Heroes descend a low, narrow tunnel dug out of the stone debris that once was this chapel or temple or whatever it was. The tunnel opens up into a fragment of the basement. Two kobolds, dead on the floor, swarms of rats nibbling on their corpses, and beyond, a passageway leading down and a door leading to the right. Many of the skitter away upon seeing the party, but some are just too hungry to leave.&lt;br /&gt;
&lt;br /&gt;
Vall leans over to investigate the kobold bodies when the rats attack! Two large swarms surround him and Valcoria, and three very large rats (one might say giant, in fact) attempt to bite at Vall. The party manages to make short work of them, and Valcoria discovers a new talent: as he shoot an arrow at one of the swarms, a hail of thorns erupts, pinning many of the rats to the ground. Guidance attempts to whip a rat out of the swarm so he can capture it, but it falls behind him and skitters off. In the end though, the party makes short work of the rats fairly quickly.&lt;br /&gt;
&lt;br /&gt;
Guidance gets to work collecting specimens while Vall investigates the kobolds and Cori goes to the entrance of the stairway to scout. She hears kobolds below, splashing in water. Vall notices that the kobolds’ feet are bloody and that they are wearing cheap amulets that seem to have something embedded in them that exploded. Didn’t seem to kill them though. He also notices bits of a magenta colored gem that he collects.&lt;br /&gt;
&lt;br /&gt;
Vall bashes open the wooden door with his shield and is greeted by a stench that nearly makes him vomit. Inside the room is a couple of barrels, some sacks, a table, and a small moldy chest. One of the barrels is filled with dead rats who fell in rainwater and couldn’t escape. Guidance plunges his hand in there investigate and takes some of the disgusting rat water with a lambskin, then takes his rats and water off to the carriage.&lt;br /&gt;
&lt;br /&gt;
[It should be noted, too, that since Jayc didn’t ask what was going on on the surface when he got up there, that Guidance doesn’t know—he was so invested in his rats that he basically didn’t notice anything else.]&lt;br /&gt;
&lt;br /&gt;
The box contains silver coins—some cheaply stamped with a hammer and other more professionally minted—a worn dagger, and two copper rings. Guidance uses Identify on the dagger (not magic) and one of the rings (fire resistance + firebolt 3/day). He keeps that ring and Vall takes the other, which remains unidentified.&lt;br /&gt;
&lt;br /&gt;
Cori stealthily tries to descend the staircase, but slips on one of the steps and clatters down, managing to stop herself from being revealed entirely. Vall and Cori peek their heads into the entryway, revealing catacombs lit by magical light. The walls of the catacombs are just dug earth, with long, deep nooks dug out for bodies to be interred. Vall and Cori also notice that there are eight kobolds who are all looking directly at them, weapons drawn. A short skirmish ensues: the kobolds are easily bested by the party and each one that dies is subsequently ripped to pieces by small black fish inhabiting the six inches of standing water (definitely water—Guidance checks) in the catacombs. Fortunately the fish don’t seem to care about living tissue—or they are hindered by boots. Guidance also manages to capture a nearly dead kobold, as well as a fish.&lt;br /&gt;
&lt;br /&gt;
At the end of the catacombs is a short hallway and a door. The door had a eyehole slit which is slightly open. Vall looks through the slit and sees a small mausoleum. Nearest the door is the back of a person in black and red robes, standing in front of a sarcophagus. On the sarcophagus is a bowl, which is being filled with the blood of a dead baby, hanging upside down with rope. Behind the sarcophagus is a hobgoblin captain, his guard, and a wolf, chained up to the wall.&lt;br /&gt;
&lt;br /&gt;
The man in the robes is berating the hobgoblins, and Vall recognizes the speech as a sort of vulgar Old Elven (also known as Pyrnx). Vall gestures for Cori to shoot through the slit. Cori readies her bow and shoots an arrow at the bowl; the bowl flies up and spills blood all over the hobgoblin captain.&lt;br /&gt;
&lt;br /&gt;
Then, very quickly, the robed man grabs the bowl (or the bowl comes to him), touches the baby corpse, and disappears. The hobgoblin captain comes storming for the door. His guard starts unchaining the wolf. And, perhaps worst of all—the skeletons in the catacombs come to life.&lt;br /&gt;
&lt;br /&gt;
A grueling battle begins: Vall holds ground against the hob captain; Cori manages to take out the hob guard so that the wolf remains chained; and Guidance, stuck between a rock and a hard place, grabs his dick and shouts “GET OUTTA HERE” which makes one skeleton straight up die, and another one run off, never to be seen again. Still, the skeletons swarm him and Cori and Cori ends up getting slashed nearly to death. While fighting for her life, Guidance has little choice but to run to aid Vall, attempting to slide underneath the hob cap’n’s legs so that he can get to the wolf. He fails and then tries to stab the captain in the balls, but also fails that too. However, Vall manages to kill the captain, who falls back into the mausoleum.&lt;br /&gt;
&lt;br /&gt;
Now Vall is fighting off skeletons and Cori manages to stabilize herself (barely!). Guidance attempts to calm the wolf down and notices the dead hob guard had treats, in the form of dried humanoid ears. He feeds one to the wolf and it is calmed, and he uses the wolf to fight the skeletons. Now the skeletons are bottlenecked and Vall, Guidance, and the wolf make short work of them.&lt;br /&gt;
&lt;br /&gt;
After the battle is over Cori is healed and the party investigates the mausoleum. Vall attempts to figure out if he can tell where the robed man went, with no success. Guidance starts gathering the leaves and herbs in the room. Cori checks the sarcophagus, finding inside a skeleton that wasn’t raised, a nice (and likely magical) greatsword, a ceremonial shield, an amulet (which Vall takes), and 300 gold pieces.&lt;br /&gt;
&lt;br /&gt;
Upon returning to the surface, Cori finds herself surrounded by spear points. A group of elves in furs and tattered fabric are above them, their ears abnormally long. The leader of the elves, Vahk, beckons them out of the tunnel. The elves are leery about Cori, surprised about Vall (and his short ears), and VERY leery about Guidance.&lt;br /&gt;
&lt;br /&gt;
Vahk is curious as to who they are and why they are fraternizing with a dragonborn. Vall explains who they are and where they come from, and Vahk thanks them for taking care of the kobold problem. When Vall explains that there was a man in robes in the mausoleum, the elves all perk up and Vahk says, “Come, we must talk.”&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Session_One:_The_Baby_Theft!&amp;diff=482</id>
		<title>Session One: The Baby Theft!</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Session_One:_The_Baby_Theft!&amp;diff=482"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;NOTE: this is pseudo-canonical. The adventuring sessions are canon, but the background lore might differ from actual canon Avo lore. See [[Canonical Lore]] for more info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the middle of the night, during a torrential downpour, a woman screams. “My baby!” she cries. “They took my baby!”&lt;br /&gt;
&lt;br /&gt;
The residents of Springvale are alerted. Valcoria the dragonborn scours the scene from her treetop perch but can only see the crowd beginning to mill about the carriage where Emma, the woman, slept.&lt;br /&gt;
&lt;br /&gt;
Guidance uses his weird charm to calm Emma down while Vall asks Holston Trevere, the caraven leader, what’s going on. Guidance’s attempts to “soothe” Emma fall upon deaf, and frightened, ears, so he gives up the chase. Meanwhile Valcoria descends her tree and goes into Emma’s carriage to look for clues. Inside, the scene is a mess, and Cori notices scratch marks that seem familiar…&lt;br /&gt;
&lt;br /&gt;
Outside, Vall uses his thaumaturgy to brighten the lanterns around him , and in doing so, notices strange non-human footprints gathering water in the mud. He calls for a tracker and Cori obliges. She notices the tracks but can’t follow them past the muddy footprints of the crowd milling about. But she does notice a single set of footprints that head off around the carriage. She, Vall, and Guidance investigate.&lt;br /&gt;
&lt;br /&gt;
Across the spring, our heroes notice one of the carriages, the larder specifically, has been broken into—a hole has been ripped into the cloth. Vall makes the carriage shake to spook whatever’s inside, while Cori notches an arrow into her bow just in case. And from inside, out pops—a kobold head!, its mouth stuffed with biscuits. Cori can’t stop herself, however, and she shoots an arrow right into its neck, killing it instantly. Poor guy.&lt;br /&gt;
&lt;br /&gt;
Guidance takes the body and eviscerates it; no baby inside. He then cuts the head off to keep, and no one is surprised because that’s what he does. A small group of onlookers watches them, including Holston.&lt;br /&gt;
&lt;br /&gt;
The group heads back to Emma’s carriage and Holston orders everyone away and back to their carriages. Cori notices footprints past the muddied spot. Four kobolds, heading south. Guidance convinces the Inhalers to give them their hovering carriage, while Vall asks for soldiers and receives them—four soldiers, and four Peacekeepers. They climb into the carriage and head south, following the footprints.&lt;br /&gt;
&lt;br /&gt;
The trek takes a full day. As they are traveling they come across two dead kobolds who appear to be strangled and bound by vines on the ground. As they investigate, the vines reach out and grab Cori, and nearly grab Guidance. A vine blight appears, as well as a bunch of twig blights. Guidance attempts to damage the vine blight but keeps missing (and pours salt on the vines to “dehydrate” them), and Vall drives the carriage into the blights, killing a couple and damaging the vine blight. In the end, they manage to kill the damn thing, and at the end of the battle, our heroes realize—they ain’t in Kansas anymore, and can really consider themselves adventurers.&lt;br /&gt;
&lt;br /&gt;
One of the soldiers, Rowan, is injured in the battle, and Guidance grinds up the blights to make a poultice to “heal the wound.” Whether or not that is his actual goal, no one is sure.&lt;br /&gt;
&lt;br /&gt;
The carriage continues south, heading toward a sparsely wooded area, reaching it by nightfall. The trees here are all white, even the leaves. Our heroes notice a ruined building, perhaps a chapel. Vall orders the soldiers to fan out so they can come upon the ruins from a wide angle, and Cori climbs one of the trees for a higher vantage point. (Guidance hides behind Vall, and cuts some of the bark from a tree for further investigation.) But before anyone can move inward, more kobolds attack, including some with wings. The party battles them, and Guidance gets a little distracted in trying to keep some of them alive, but in the end, the party manages to kill or disable all of the kobolds. Guidance now has two kobolds who are alive, but crippled so they can’t move.&lt;br /&gt;
&lt;br /&gt;
They find 17 crudely minted copper coins among the kobolds—a small treasure, but the coins themselves are interesting: one the front side, in profile, an elf with abnormally long ears, and on the back side, a city nestled against a cliffside. Obviously this means civilization is … somewhere! But where? Maybe we’ll find out next time…&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Pregame:_Introduction_to_Iro!,_and,_The_Letter&amp;diff=480</id>
		<title>Pregame: Introduction to Iro!, and, The Letter</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Pregame:_Introduction_to_Iro!,_and,_The_Letter&amp;diff=480"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;NOTE: this is pseudo-canonical. The adventuring sessions are canon, but the background lore might differ from actual canon Avo lore. See [[Canonical Lore]] for more info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello friends! Welcome to my game. In this campaign you play some explorers who inadvertently settle around a spring, jokingly calling your caravan “[[Springvale]],” like it’s a city or something. You have settled because four adventurers (NOT you) who were guarding your expedition traveled south to investigate some woods and haven’t returned. That was six weeks ago. No one else in your caravan are adventurers. Yet.&lt;br /&gt;
&lt;br /&gt;
Your characters, over the course of the 2 ½ years spent traveling through the western side of the continent of [[Iro]], have become friendly with the adventurers who have disappeared, and while you wouldn’t call yourselves adventurers, that changes on the night of our first session. Something forces you take up a sword, or a shield, or some thieves tools, or a spellbook, and begin your adventuring career.&lt;br /&gt;
&lt;br /&gt;
So I want to present to you a few things: first, a letter delivered to your character shortly before you began your expedition, and second, a little bit of knowledge about the country you have left. I will present more lore on the Obsidian Portal site if you want to read that too.&lt;br /&gt;
&lt;br /&gt;
== First, the letter: ==&lt;br /&gt;
(A rider arrives and gives you a wooden scroll tube festooned with elaborate carvings. Inside the tube is a scroll sealed with wax and a small red gem about the size of a quarter. The symbol in the wax is the Queen&#039;s signet, which also adorns the red gem. You unroll the scroll—the paper is the nicest you have ever seen and felt in your life—and find two sheets. One sheet is a letter, the other sheet appears to be a questionnaire of some sort.&lt;br /&gt;
&lt;br /&gt;
The letter has a header in gorgeous penmanship:)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By Royal Decree&#039;&#039;&#039; &#039;&#039;&#039;of Queen Isobel Derevia of the Magnificent Country of Eora, Princess of the Frozen Forest, Friend to the Blackmarsh, Holiest of Holies, The Breath of Padora, Lioness of the Wyddan Folk, Keeper of the Scepter, &amp;amp;c.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(The letter then reads, in different handwriting:)&lt;br /&gt;
&lt;br /&gt;
Dearest [it says your character’s name here, obviously],&lt;br /&gt;
&lt;br /&gt;
Greetings. I am Lord Lyrewin Hashnell, Governor of Hashnell Province. If you are receiving this letter, it is because your name has been given to my personal team of Explorers for consideration of a Great Quest we are about to undertake. You were considered to have some advanced Knowledge or Skillset that will aid in our ongoing expedition, and you should feel honored to be spoken of in the same room as our Queen.&lt;br /&gt;
&lt;br /&gt;
Queen Isobel has chosen three traveling parties to traverse the Spine and explore the Krosven Steppe to the west; to gather Knowledge of the Unknown World that lies beyond; to Contact the People or Creatures who live there; and to Establish Colonies and Trade in the name of Eora and your Queen.&lt;br /&gt;
&lt;br /&gt;
Thus, by the Divine Breath, you are hereby summoned to Ironrock to be Enlisted into the Great Expedition. You will be joining the exploring group known as The Padoran Envoy, one of three groups participating in this Momentous Event. You should feel a sense of pride in being chosen to represent Our Queen and the people of Eora to the mysterious peoples of the west. This is a very special occasion that will shape the future of all Eorans, and all the people of Iro. It is not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
Refusal to join the Great Expedition in any way will be considered Treason against the Queen and may be punishable by Exile or Death,. However, if you truly believe you have received this request in error, you may petition to be removed from the Expedition by pleading your case before the High Court in Ironrock.&lt;br /&gt;
&lt;br /&gt;
In order to be Officially Chosen for this Expedition, you must answer the questions on the other sheet of paper in this scroll within One Week of receiving it. Once you have completed them, please wet the paper and place face up on any surface. You will see the ink bleed into the paper until it has soaked entirely into it. Then place the red gem in the center of the paper. A horse and carriage will arrive no more than one day later to take you to Ironrock.&lt;br /&gt;
&lt;br /&gt;
Congratulations, and may I be the first to welcome you to a Brave New World.&lt;br /&gt;
&lt;br /&gt;
Yours Truly,&lt;br /&gt;
&lt;br /&gt;
Lord Lyrewin Hashnell&lt;br /&gt;
&lt;br /&gt;
(At the bottom of the scroll is the Derevia coat of arms and underneath it, smaller, the Hashnell coat of arms.&lt;br /&gt;
&lt;br /&gt;
You look at the second page of the scroll. It is a long questionnaire. [But for the purposes of the game, it is your character sheet.])&lt;br /&gt;
&lt;br /&gt;
== ADDENDUM: What do you know about this letter? ==&lt;br /&gt;
&lt;br /&gt;
* Queen Isobel Derevia is the queen of Eora, the northern country of Iro. She is human and has been queen for eight years following the death of her father, King Edwynd, whose reign lasted a quite lengthy 67 years. (Edwynd was known as “Good King Edwynd,” and was well-beloved by pretty much everyone.) Isobel is 36 and widowed; her husband, Colab Benawar, former Governor of Antanel Province, died of some kind of consumption three years ago.&lt;br /&gt;
* Lord Lyrewin Talavier Hashnell is the Governor of Hashnell Province. Hashnell is the most northeastern province, is one of the oldest governed pieces of land in Iro, and is adjacent to Ironrock Province, where the Queen’s castle lies. Lyrewin is mostly known as the Governor and an Advisor in the Queen’s cabinet.&lt;br /&gt;
* Ironrock is the name of the castle where the monarchy lives, the city in which that castle resides, and the province in which that city exists. The province is only as big as the city too—think of it like Washington D.C.&lt;br /&gt;
* The Spine is the enormous north-south mountain range in the west of Iro. In the 2-½ years since you received this letter, you have since passed the mountains and are very, very deep into the Krosven Steppe. The Steppe is a broad, flat land that seems to stretch on forever, covered in short, prickly grass and shrubbery. (There are obviously more things on the map, but your character do not know about them, yet.)&lt;br /&gt;
* Padora is the goddess of Padorism, the dominant monotheistic religion in Eora. Padorism became the major religion of the country after it was adopted by Queen Savosa over 300 years ago, though it has existed for about a thousand years before then. There is also a polytheistic religion of Old Gods, but it has lost popularity greatly in Eora, and is mainly practiced in Valden, the southern country ruled by the elves. The basic dogma of Padorism is that our world exists within Padora’s lungs—that we are but a mote of dust inside her, so to speak. Her “breath” is the wind, the giver of life. The theology of Padora’s Breath is heavily debated, and there are four basic “sects” of the Padoran religion: Inhalers (those who believe Padora is breathing in), Exhalers (those that believe she is breathing out), Skeptics (proto-philosophers and scientists, those who question Padora’s existence even), and Peacekeepers (Padoran paladins, basically, though they are forbidden to even practice Padorism—it’s complicated).&lt;br /&gt;
* You know a lot about Padorism now because you have been traveling with the Padoran Envoy for two years and obviously the knowledge rubbed off on you.&lt;br /&gt;
&lt;br /&gt;
== Note on Changes for Avo ==&lt;br /&gt;
Eora is the former name for Yoren, the country of the humans in Iro. I believe I changed it primarily because Eora is also the name of the world in the Pillars of Eternity video game series Moreover, Eora/Yoren is presented as if it is in the north and Valden in the south, but I swapped these once the Avo world map was established, since Kalempha is in the southern hemisphere. (Also, in modern Avo, Yoren and Valden no longer exist, having been broken into smaller countries.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Peasant_Quest&amp;diff=478</id>
		<title>Peasant Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Peasant_Quest&amp;diff=478"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;Played: July - October 2013&lt;br /&gt;
&lt;br /&gt;
Edition: 3.5e&lt;br /&gt;
&lt;br /&gt;
Background: The 3rd edition Dungeon Master&#039;s Guide has NPC classes: Adept, Commoner, Expert, Noble, and Warrior. They were made in case you wanted to make sidekicks or NPCs with stats, but ever since I saw them I knew I wanted to run a game with those classes. This was that game!&lt;br /&gt;
&lt;br /&gt;
NOTE: This game was Pre-Consolidation, so a lot of the lore is pseudo-canon. See [[Canonical Lore]] for more info.&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|&lt;br /&gt;
=== Boris &amp;quot;The hungry hobo&amp;quot; Galoris Vagabum ===&lt;br /&gt;
Gnome adept.&lt;br /&gt;
&lt;br /&gt;
Player: Landon&lt;br /&gt;
|&lt;br /&gt;
=== Franky &amp;quot;Peepster&amp;quot; Talon ===&lt;br /&gt;
Dwarf expert.&lt;br /&gt;
&lt;br /&gt;
Player: Will&lt;br /&gt;
|&lt;br /&gt;
=== Jane Doe ===&lt;br /&gt;
Half-elf commoner.&lt;br /&gt;
&lt;br /&gt;
Player: Missy&lt;br /&gt;
|&lt;br /&gt;
=== Roondar Beren Daergel Folkor Garrick Nackle Murnig Ningel Scheppen Turen Raulnor ===&lt;br /&gt;
Gnome warrior.&lt;br /&gt;
&lt;br /&gt;
Player: Nate&lt;br /&gt;
|&lt;br /&gt;
=== Alistair Gersey ===&lt;br /&gt;
Human noble.&lt;br /&gt;
&lt;br /&gt;
Player: Me (basically a DMPC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timeline in Avo ==&lt;br /&gt;
3080 VR&lt;br /&gt;
&lt;br /&gt;
== Recaps ==&lt;br /&gt;
I only wrote two of these, which is unfortunate because my game notes are &#039;&#039;indecipherable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Peasant Quest: Prologue]]&lt;br /&gt;
&lt;br /&gt;
[[Peasant Quest: Week One]]&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
[[The Ruenat]] were a powerful party who were being held by archliches in another plane. These archliches had begun petrifying the party, and as the petrification took hold, one of the members sent a psychic message to anyone who could sense it. This came in the form of a dream to several people, including the peasants as well as Dorias Halfhander, a famous swordsman. Dorias brought the group together and they eventually learned that they had to save the Ruenat. They were successful! And since they were peasants, not much happened beyond that.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Okor&amp;diff=476</id>
		<title>Okor</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Okor&amp;diff=476"/>
		<updated>2026-04-10T16:33:48Z</updated>

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&lt;div&gt;A treant living in the [[Blighted Wood]]. Friendly, well acquainted with the [[Circle of Vines]]. Saw the circle create the blights. Trained [[Jayadwen Meliamne|Jayadwen]] a bit.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Modur_Adventures&amp;diff=474</id>
		<title>Modur Adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Modur_Adventures&amp;diff=474"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played: Sep - Dec 2014&lt;br /&gt;
&lt;br /&gt;
Edition: 3.5e&lt;br /&gt;
&lt;br /&gt;
Background: Roughly 10 sessions towards the end of the year. I think it fizzled out because of scheduling and player dynamics.&lt;br /&gt;
&lt;br /&gt;
NOTE: This game was Pre-Consolidation, so a lot of the lore is pseudo-canon. See [[Canonical Lore]] for more info.&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
=== Bynona Nonaya ===&lt;br /&gt;
Half-elf ranger.&lt;br /&gt;
&lt;br /&gt;
Player: Missy&lt;br /&gt;
&lt;br /&gt;
=== Hazmat Grimlager ===&lt;br /&gt;
Dwarf cleric.&lt;br /&gt;
&lt;br /&gt;
Player: Joe&lt;br /&gt;
&lt;br /&gt;
=== Shah-Sin Mozois ===&lt;br /&gt;
Human rogue.&lt;br /&gt;
&lt;br /&gt;
Player: Nate&lt;br /&gt;
&lt;br /&gt;
== Timeline in Avo ==&lt;br /&gt;
3983 VR&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
There aren&#039;t any recaps for this game, and my notes are fuzzy, but basically: Zartax the wizard arrived in Modur and dug a gigantic hole in the ground. He left, but he, or the hole, was causing some weird &amp;quot;phasing&amp;quot; issues; people were blinking in and out of existence. [This was a way to explain when people couldn&#039;t make a session.] The party started to investigate what Zartax was up to, but they ended up getting killed at some point. Essentially, this party was very ineffective at getting anything done.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Dragonslayers&amp;diff=472</id>
		<title>Dragonslayers</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Dragonslayers&amp;diff=472"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;= The Dragonslayers =&lt;br /&gt;
Players: Bobbi, Jenny, Julia, Robbie&lt;br /&gt;
&lt;br /&gt;
Played from: January 2018 - August 2021&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Edition: 5e 2014&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
=== Aalari Unalla ===&lt;br /&gt;
High elf College of Creation Bard 18&lt;br /&gt;
&lt;br /&gt;
Aalari was born in Nythhodel, an elven village in the northeastern part of the Diomedes.&lt;br /&gt;
&lt;br /&gt;
=== Bula ===&lt;br /&gt;
Half-orc Path of the Totem Barbarian 20&lt;br /&gt;
&lt;br /&gt;
=== Glendower van Montelle (nee Brightraven) ===&lt;br /&gt;
Half-elf Inquisitive Rogue 19/Shaper Titan Warlock 1&lt;br /&gt;
&lt;br /&gt;
=== Talmuq ur&#039;Tak ===&lt;br /&gt;
Human (and briefly Reborn) Draconic Lineage Sorcerer 18&lt;br /&gt;
&lt;br /&gt;
== Session Recaps ==&lt;br /&gt;
These were recaps from Talmuq&#039;s journal regarding the first few missions the group took as part of the Redfang Guild.&lt;br /&gt;
&lt;br /&gt;
[[Journal 1: Aid in Lilingbroke]]&lt;br /&gt;
&lt;br /&gt;
[[Journal 2: Elven Emissaries]]&lt;br /&gt;
&lt;br /&gt;
[[Journal 3: Sea Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Journal 4: Heirloom Retrieval]]&lt;br /&gt;
&lt;br /&gt;
[[Journal 5: Diamond Deal]]&lt;br /&gt;
&lt;br /&gt;
[[The End of Dovar, Part 2]]&lt;br /&gt;
&lt;br /&gt;
== Other Writing ==&lt;br /&gt;
[[Aid in Lilingbroke Guildmaster Debrief]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
A rundown of the group&#039;s quests, as best as I can remember them.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Deneshae&amp;diff=470</id>
		<title>Deneshae</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Deneshae&amp;diff=470"/>
		<updated>2026-04-10T16:33:48Z</updated>

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&lt;div&gt;The newest continent located farthest east on contemporary Avonian maps, Deneshae was shrouded in an impassable fog for millennia before it was lifted by the Valwyran wizard Zartax, né Horatio Hasslebeck, a member of the legendary Valwyran adventuring group the Ruenat, over 100 years ago. It is an enormous continent home to the peaceful and monastic metallic dragonborn known as the Isoa to the north and primitive humans, gnomes, and some beastlings like porcines and rhinaurs to the south. It is also believed that the ancient precursor elven race, the Tesselari, thrived on Deneshae for thousands of years prior to recorded history. [A note: “Deneshae” is what people have named the entire continent, but actually refers to the southern portion of it. The north is home to dragonborn, who call their land Isoasar.]&lt;br /&gt;
&lt;br /&gt;
Deneshae’s history is difficult to ascertain, though it’s pre-fog history is fairly well known. In the ancient times, the dragon gods Bahamut and Tiamat fought for control over Avo using their armies of dragonborn. The wars were long and merciless, until a third dragon god, the gemstone Cuelebre, broke the middle landmass connecting Phynsia and Deneshae apart into the islands we know as Yonavi. The remaining khao pushed northward and Bahamut, frustrated by the war and eager to leave the Material Plane, draped the entire continent in a divine fog. Those inside Deneshae could not leave, and those outside could not enter.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Correspondence&amp;diff=468</id>
		<title>Correspondence</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Correspondence&amp;diff=468"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Canonical_Lore&amp;diff=466</id>
		<title>Canonical Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Canonical_Lore&amp;diff=466"/>
		<updated>2026-04-10T16:33:48Z</updated>

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&lt;div&gt;Due to the nature of many of my old games taking place in lands that had yet to be consolidated into the world of Avo, the lore of &#039;&#039;those&#039;&#039; games can and will often clash with the lore of later games.&lt;br /&gt;
&lt;br /&gt;
As a general rule to establish canonical structure, any lore pre-Consolidation (PreC, when the various games became the world of Avo) is considered pseudo-canon, meaning it contains material that might be canon, unless post-Consolidation (PostC) material contradicts it, in which case, the PostC material will be the canonical material.&lt;br /&gt;
&lt;br /&gt;
Chalk it up to bad Storybearer historical accounts.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Brenna_Fleetfoot&amp;diff=464</id>
		<title>Brenna Fleetfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Brenna_Fleetfoot&amp;diff=464"/>
		<updated>2026-04-10T16:33:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;Halfling rogue, member of the Lowguards, one of the thieves’ guilds in Valwyr. Originally from Durk in Hellsmouth, she was sent to Ama Shuya to see if it was suitable for a satellite office for the Lowguards. Is now shacked up with Rogue Wave and their hijinks.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Baltanzir&amp;diff=462</id>
		<title>Baltanzir</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Baltanzir&amp;diff=462"/>
		<updated>2026-04-10T16:33:47Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;Ancient map of Baltanzir&#039;s surface city (Baltanzir-sa), ca. 1070s VR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baltanzir, The Silver Cistern&#039;&#039;&#039;, was an ancient [[Dwarf|dwarven]] underground and surface city, known as Baltanzir-sa,&amp;lt;ref&amp;gt;The &#039;&#039;-sa&#039;&#039; suffix rune (S&#039;, &amp;quot;above&amp;quot;) added to indicate that this dwarven area was a satellite territory and that the main city was underground.&amp;lt;/ref&amp;gt; which existed from prehistory to sometime between 1320 and 1340 VR, when a protracted war in the [[Underdark]] between the [[Elf|drow]] of the [[Southern Enclave]] and the [[Guleikin]] illithid likely broke into Silverborn Territory (where Baltanzir was located). Not much is known about the events afterward, though [[Storybearers|Storybearer]] reports from an excursion in 1344 VR indicated that the illithid killed and removed the brains of all the dwarves of the city.&lt;br /&gt;
&lt;br /&gt;
== Etymology and pronunciation ==&lt;br /&gt;
Baltanzir is an [[Languages|Old Dwarvish]] word, containing the runes BL TN ZR, which translate loosely to &amp;quot;Birth of the Silver Clan.&amp;quot; The Middle Dwarvish runes are BalTanZir.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Dwarven runescript and skaldsong describes the prehistory of Baltanzir with some exaggeration; it is sung in Ferdurg&#039;s Epic of Stonebirth that the Silverborn clan was born from droplets of the veins of silver nearest the Blood Cauldron, a large deposit of magma far beneath the surface of Akhentour. The silver there melted and the drops that hit the earth became Galdru and Firlen Silverborn as well as their three children, Orhreg, Zeldir, and Kazarin.&lt;br /&gt;
&lt;br /&gt;
From that day onward, the Silverborn clan mined the veins of silver out of the earth, which became the 101 original members of the clan.&amp;lt;ref&amp;gt;The Epic of Stonebirth states that the original clans of dwarves, born out of the metal itself, created 101 of them out of the earth before the ore would no longer birth dwarves.&amp;lt;/ref&amp;gt; They eventually broke up into the Underdark, where they established the the City of Silver, Baltanzir.&lt;br /&gt;
&lt;br /&gt;
Later, at some point near the beginning of the Bronze Age, the city constructed Baltanzir-sa, a surface city meant for surface exploration and to establish trade with the Diomedean wood elves.&lt;br /&gt;
&lt;br /&gt;
=== The War of the Blood Trees ===&lt;br /&gt;
Several circumstances between the dwarves and the elves resulted in a war between the two species, the War of the Blood Trees, which began with a large dwarven battalion from Baltanzir marching upon Diomed in 1032 VR. The siege began a long, devastating war for independence by the dwarves, who had been under the thumb of the elves for centuries. The war lasted for 30 years and many dwarven surface cities were besieged, as were a handful of Underdark cities, such as Baltanzir. In the end, the war ended after a seven year stalemate, with the Treaty of Baltanzir giving dwarves the freedom they desired.&lt;br /&gt;
&lt;br /&gt;
=== Post-War ===&lt;br /&gt;
Not much is known about Baltanzir after the war. The majority of silver that circulates in Dorian was mined and minted in the city, and it&#039;s likely that the dwarves sought simplicity and peace following the war, resulting in fewer historically significant incidents occurring there. The city is thought to have existed until the excursion of 1344 VR discovered that the underground city was full of the skeletons of dwarves, their skulls sliced open. An investigation and subsequent report by Storybearers indicated that the dwarves were likely killed by the Gulekin illithid, presumably during the war raging between them and the drow of the Southern Enclave.&lt;br /&gt;
&lt;br /&gt;
The dwarves of Baltanzir-sa, believing their underground city to be cursed, left the surface city, which remained as ruins for roughly 200 years before much of the stone was broken down and transported across the river to fortify the town of Lilingbroke.&lt;br /&gt;
&lt;br /&gt;
Now, the site where Baltanzir-sa once sat contains the outer barracks and wall of the Kreven Mines, which began operation roughly 500 years ago but was purchased 3774 VR by Oswald Kreven, a human entrepreneur who refused to believe that the underground site was cursed. Kreven was killed in 3779 by a cave in in the mines, but the operation has continued to this day through descendants of his family, all of whom have passed away in strange ways, usually due to an accident or event involving stone, metal, or earth.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Ama_Shuya&amp;diff=460</id>
		<title>Ama Shuya</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Ama_Shuya&amp;diff=460"/>
		<updated>2026-04-10T16:33:47Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Ama Shuya&#039;&#039;&#039; (&amp;quot;Home of the Goddess&amp;quot; in [[Tesselari]] elvish) is the largest city on the continent of Deneshae. It is built inside and around an enormous earthen ziggurat, on which rests [[Guphor Ama]], or the Goddess Tree, which is thought to contain the goddess [[Irtus|Qualyn]] (also known as the titan Irtus). Ama Shuya has a population of around one million and was a significant mercantile port for the pre-Fog Deneshaen civilization. Since its reveal, Ama Shuya has become a popular tourist destination for people of [[Avo]], as well as an important stopping point for merchants seeking to establish trade in Deneshae.&lt;br /&gt;
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== Etymology ==&lt;br /&gt;
The name Ama Shuya comes from an ancient branch of Elvish which was spoken by the Tesselari elves and thus has become known as Tesselari Elvish, or TE. Much of the languages retains structure and syntax which evolved in modern Elvish. However, it also borrows heavily from [[Languages|Draconic]], presumably an evolution due to the dragonborn influence of [[Isoasar]] to the north. It also has numerous words with roots in Sylvan as well due to Sylvan being the proto-Elvish language.&lt;br /&gt;
&lt;br /&gt;
In TE, &amp;quot;ama&amp;quot; means &amp;quot;goddess&amp;quot; (with &amp;quot;ame&amp;quot; meaning god) and &amp;quot;shuya&amp;quot; is a reverential word for &amp;quot;home,&amp;quot; meaning more like a temple or shrine. &amp;quot;Shuja,&amp;quot; meanwhile, is often used for a regular home. &amp;quot;Guphor&amp;quot; is the word for &amp;quot;tree,&amp;quot; with &amp;quot;gupho&amp;quot; being &amp;quot;many trees&amp;quot; or a forest or wood. It is borrowed from the Draconic word &amp;quot;guvoa,&amp;quot; which means forest. (It seems the Deneshaeans took the plural word and singularized it.)&lt;br /&gt;
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== Geography ==&lt;br /&gt;
Ama Shuya lies at the point of the Ama peninsula, which extends like a claw into the Ama Osora (&amp;quot;Bay of the Goddess&amp;quot;). It is surrounded by grasslands with few trees. The [[Midnight Wood]] is to the south, [[Sosora Thana]] to the north and northeast, and the eastern islands of the [[Yonavi]] to the west.&lt;br /&gt;
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The city has two distinct parts: the ziggurat, which is Ama Shuya proper, and the Pamaran (&amp;quot;Goods-home&amp;quot;), or the large outdoor market outside of the ziggurat. The Pamaran includes large residential districts as well, but is known primarily as a marketplace.&lt;br /&gt;
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Ama Shuya the ziggurat is roughly one mile across and three quarters of a mile tall. It consists of four tiers, each one around 1,000ft tall. Each tier above the lowest is about 1,500ft smaller in width, with the tallest tier being only 800ft wide. Guphor Ama sits atop the tallest tier and is about half a mile tall on its own. Its enormous roots reach over the tallest tier and sink into the second tier, winding through the earth in a labyrinthine fashion. Many of the rooms and passageways within Ama Shuya are created with the help of the roots.&lt;br /&gt;
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== History ==&lt;br /&gt;
The origins of Ama Shuya are largely unknown. Most believe that the goddess Qualyn raised the ziggurat up from the earth when Avo itself was created. She gathered the earth from nearby, creating the Ama Osora in the process. Then, to keep the ziggurat stable, she grew the Guphor Ama, whose roots grew into the earth and held it together.&lt;br /&gt;
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Many Deneshaean oral traditions speak of the ancient seafaring gnomes who populate the coasts in modern times, and how they were first to discover the ziggurat thousands of years ago. Today, gnomes make up roughly 40% of the population of Ama Shuya and are effectively the government of the city.&lt;br /&gt;
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While internal war and strife plagued Deneshae as much as it did the rest of Avo, Ama Shuya remained largely untouched by battle, and the few times the city was besieged, the attackers never were able to penetrate into the ziggurat itself. Gnome stories tell of Qualyn delivering bountiful harvests of fruit and roots to the people inside the ziggurat during sieges, keeping the populace well-fed until the attackers could be properly dealt with.&lt;br /&gt;
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== Government ==&lt;br /&gt;
Ama Shuya has no formal government. Instead, gnomish elders take requests and offer aid when necessary. There is no tax in the city, and most who live within and in the Pamaran care for their own affairs. The gnomes believe that Qualyn offers aid to all, and that all will offer aid to Her, and, by extension, Her people (i.e. the citizens of the city).&lt;br /&gt;
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== Religion ==&lt;br /&gt;
While there is no formal government, the clergy of Ama Shuya tend to fill in the gaps. The clergy lives exclusively on the fourth tier, known as Ungera Soka (&amp;quot;Thick Roots&amp;quot;), where they commune with Qualyn. Many also live outside along the top of the third tier, in huts or small homes, where they gather Qualyn&#039;s fruit and fallen leaves.&lt;br /&gt;
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The Qualynites as they are called number among the dozens, and they appoint people in the city to protect them and the Fruit of Qualyn as crusaders. These crusaders are known as the Shadekeepers and keep the peace throughout the city, as there is no formal secular militia.&lt;br /&gt;
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== The Goddess Tree ==&lt;br /&gt;
Guphor Ama resembles a deciduous tree, with broad, green leaves not unlike a black or bur oak tree. Each leaf is perfectly symmetrical, however, and all leaves look alike, though they vary in size, with the largest recorded measuring three feet two inches from tip to stem.&lt;br /&gt;
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Despite being deciduous, Guphor Ama does not shed leaves or bark. Attempts to remove leaves or any other part of the tree result in the removed part disintegrating into a fine powder almost immediately. The powder is a grayish brown and is incredibly bitter and toxic to ingest. Thus, all attempts to graft branches of Guphor Ama in an attempt to create another tree have failed, even when magic is used to try and slow the disintegration process.&lt;br /&gt;
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Aside from the leaves, Guphor Ama also grows fruit, which are generated from light blue flowers.&lt;br /&gt;
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=== Qualyn&#039;s Fruit ===&lt;br /&gt;
The Guphor Ama flowers once every ten years and drops fruit in the fall of the same year. The fruit, when ripe, is roughly the size of a large ball (anywhere from six to ten inches in diameter) and is a deep bluish purple color. Only the clergy of Qualyn eat of the fruit and the high priest is the first of them to eat, after a lengthy ceremony following the fruit&#039;s harvest. Oftentimes the consuming of the fruit comes with visions or premonitions from Qualyn herself; the high priest&#039;s job is to make sense of the visions and address what they foretell.&lt;br /&gt;
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The fruit is said to taste very sweet and soft, not unlike a plum or peach. Unlike drupes, however, Qualyn&#039;s fruit has no seeds inside, thus making it impossible to grow another tree.&lt;br /&gt;
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= Notable NPCs =&lt;br /&gt;
&lt;br /&gt;
* [[Terquali]]&lt;br /&gt;
* [[Ol&#039; Stumbleduck]]&lt;br /&gt;
* [[Alcaman Lenn]]&lt;br /&gt;
* [[Goson Krek]]&lt;br /&gt;
* [[FH-0451-2]]&lt;br /&gt;
* [[The Shadar-Kai Explorers]]&lt;br /&gt;
** Gustav von Pfelter&lt;br /&gt;
** Tarsinia vonAframme&lt;br /&gt;
* [[The Urtena Family]]&lt;br /&gt;
** Leandra Urtena&lt;br /&gt;
** [[Gareth Urtena]]&lt;br /&gt;
** Yerdle&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Akhentour&amp;diff=458</id>
		<title>Akhentour</title>
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		<updated>2026-04-10T16:33:47Z</updated>

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&lt;div&gt;&#039;&#039;&#039;Akhentour (ah-KEN-toor)&#039;&#039;&#039; is a country comprising the land north and west of the [[Fangs]] on the continent of [[Dorian]]. It was established as a unified country in 1082 VR, following a bloody revolt by the [[Dwarf|dwarves]] of [[Baltanzir]] against the wood [[Elf|elves]] of the [[Diomedes]], a 30 year event known as the [[War of the Blood Trees]]. It has since generally remained a whole country with a few exceptions, such as when [[Alrenn]] destabilized the area during the [[The Alrennean War|Alrennean War]]. Most recently, Akhentour has unified again as a country and rules as a republic.&lt;br /&gt;
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It is bordered to the west by the [[Neverender]] and to the north by the [[Frigid North]], which the country has claimed ownership over several times. Recently, the [[Akhentourian Charter]] has been ratified to exclude the Frigid North, instead granting all land rights to the indigenous peoples who live there. The Fangs border Akhentour to the east and south.&lt;br /&gt;
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== Etymology and pronunciation ==&lt;br /&gt;
A map of Akhentour, taken from [[Rory Helsker IV]]&#039;s map of Avo, ca. 4072 VR.&lt;br /&gt;
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Akhentour is an elven bastardization of the [[Languages|Old Dwarvish]] phrase A KN TUR (ah ken turr), which translates to &amp;quot;Surface Land [of] Elves.&amp;quot; It consists of three runes: A, relating to the surface or things above ground; KN or KEN, relating to &amp;quot;land&amp;quot; in more of a physical sense than a proprietary sense; and TR or TUR, referring to the elves, in particular the wood elves (TN being the rune used to describe high elves). Middle Dwarvish altered the phrase and created a compound word out of it: AhKenTur, which is basically the rune structure the dwarves use to modern day.&lt;br /&gt;
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After the dwarves left the surface of Akhentour in 1556 VR, the Diomedian elves spread through the country and began to take over. They honored the dwarves&#039; 500 year reign by keeping their name for the country, though they added some flourishes, mainly the &amp;quot;khen&amp;quot; and &amp;quot;toor&amp;quot; sounds due to their elvish accents naturally making those sounds. The elves also generally call the land Diomedes even though that word refers specifically to forests.&lt;br /&gt;
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== History ==&lt;br /&gt;
Dates within this article will be [[Calendar|Valwyr Reckoning]]. Appropriate Dorian Slant dates will be added where necessary.&lt;br /&gt;
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=== Prehistory &amp;amp; The Bronze Age ===&lt;br /&gt;
Prior to recorded history, the oral tradition of the Diomedian elves explains that the land of Akhentour was largely home to the wood elves and [[tabaxi]] who had settled in southern Akhentour. [[Human|Humans]] and other beings lived there as well but not in any meaningful numbers. The elves describe traveling to Akhentour from &amp;quot;faraway lands&amp;quot; in their stories, but no one had a clear idea of where they traveled from until 38th century VR, when the [[Leophynsia|Leophynsian]] elves were first contacted. It was discovered that the elves of Phynsia had their own woods known as [[Dyomedean]]; the linguistic connection could not be ignored. Moreover, more recent expeditions of the newly unearthed [[Deneshae]] have found ancient artifacts and ruins belonging to the legendary [[Tesselari]] elves, whom many believe to be the original, precursor elves to Avo.&lt;br /&gt;
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The general consensus by historians is that the Tesselari traveled westward across [[Yonavi]] when it was originally a whole landmass, perhaps to escape the wars between the [[dragonborn]], while a second sect of elves sailed eastward into [[Leopha]], becoming the Leophynsian elves.&lt;br /&gt;
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The tabaxi left Akhentour at some point, likely around the 400s VR, due to various infighting and civil wars in [[Morentar]] that required more tabaxi bodies for battles. Humans rose up from their absence and became a strong and prominent player in the country ever since.&lt;br /&gt;
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Dorian (or more specifically, Morentar) was discovered by [[Storybearers]] in 826 VR; it is believed that the Diomedian elves&#039; oral tradition accounts for the 1,000 years prior, though, of course, elven prehistory dating is iffy.&lt;br /&gt;
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=== The Age of Magic ===&lt;br /&gt;
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==== The First Era: The Dwarven Rebellion ====&lt;br /&gt;
Much of the [[Ages of Avo|Age of Magic]] historical record was lost in a fire in Berderem (now [[Garrod]]) in 1463 VR, during the First Tabaxi War. Specifically, the records from the previous 400 years, which had sat in a storage room in a [[Bearer Satellite]] facility prior to being transferred to [[Valwyria]]. This event instigated the [[Retrieval Doctrine]] in the [[Storybearer Handbook]], requiring historical literature be transported to Valwyria for copying and storage every five years.&lt;br /&gt;
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Storybearers entered Akhentour three years after settling in Morentar. The first recorded event was touchdown of the [[VRS Explorer]] at Seaside, a small fishing village which would eventually become the city of [[Stonnet]]. Seaside was notable for being almost entirely [[Gnome|gnomish]] in population, a unique aspect of gnomes until the discovery of the gnomish villages along the shores in southern Deneshae.&lt;br /&gt;
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Akhentour at the time was heavily elvish (aside from the gnomes in Seaside and the [[halfling]] clans in the foothills to the east). The Diomedian elves at the time practiced a pseudo-fiefdom more akin to indentured servitude, and their primary targets were the dwarves, conscripting them to dig deep under the country to gather precious metals to feed the elves&#039; desire for beauty. The elves held innate access to magic and ruled over the dwarves with fear or arcane retribution should they rebel. Large cities close to the Fangs, such as Berderem and Baltanzir, were created as a place where the elves could hold dominion over the dwarves without actually living underground, which would sever certain treaties the surface elves made with the drow of the Underdark.&lt;br /&gt;
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This pseudo-fiefdom approach lasted until the early-1000s VR, which is when the first [[Metals|orichalcum]] veins in Dorian were discovered deep underneath what would eventually become [[Kavonne]]. The elves ordered the dwarves to excavate orichalcum ore quickly, but the veins were precariously close to the seabed, and a errant mining excavation in 1022 VR broke into the seabed itself, causing tons of sea water to rush in, resulting in the [[Ender Flood]], which killed over 1,000 dwarves in the underground mining town of [[Kagvarazt]] and flooded the entire cavern completely.&lt;br /&gt;
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The dwarves of Akhentour were furious, as they had warned the elves numerous times that a flood would occur, and began a general mining strike in 1023 VR, demanding to be released from their servitude. The elves responded by freezing all exports of food to the dwarves, which began the [[Dark Famine]] and resulted in the death of roughly 10,000 dwarves over five years due partly to starvation and partly to a plague that swept through the entire Underdark, which they dwarves believe the elves created. Eventually the drow of the [[Northern Enclave]] intervened in 1028 VR, parleying with the elves while also secretly providing food and medicine for the dwarves to bolster their health. The [[Parley of 203]] ended with the Diomedian elves acquiescing and granting partial citizenship to the dwarves, giving them set hours to work and a free day of leisure on sixth day. They also allowed the dwarves to grow their own crops underground. The drow assisted with crop management for several years after the Parley.&lt;br /&gt;
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The drow&#039;s assistance was not completely altruistic, however. Entering into a partnership with the partially free dwarves allowed the drow to negotiate a portion of control over the orichalcum ore in the Underdark, effectively splitting the ore produced between the drow and the surface elves, leaving almost none for the dwarves. More veins were being discovered deeper underground, and both the elves and the drow were conducting research on this strange new metal, which they had not worked with before. This research was halted for some time, however, after both elven lineages quickly discovered that physically interacting with the metal ore poisoned them with the [[Arcane Malaise]]. The dwarves, meanwhile, were unharmed by the metal, and seized the opportunity to begin constructing magical weapons and artifacts with the ore in secret. By 1030 VR the dwarves had amassed a sizable army of well-armed militia, and in 1032 VR a battalion of dwarves from Baltanzir marched upon [[Diomed]], beginning the War of the Blood Trees.&lt;br /&gt;
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The war lasted 30 years, ending with the [[Treaty of Baltanzir]] in 1082 VR, giving dwarves absolute freedom as well as control over certain areas of the Underdark, such as [[Augzennet]], Aster, Baltanzir, [[Naozenar]], and other cities. The dwarves were also granted all rights to ore mining and complete control over orichalcum stores, effectively creating the great dwarven empire in one day, one that was fully strengthened within a year.&lt;br /&gt;
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Not much is known about the time between the treaty and the First Tabaxi War. Elven accounts indicate that the time was generally peaceful, with the dwarves returning to their underground civilization. The absence of the dwarves seems to have led to the rise of human population in Akhentour, as by the time of the war, most formerly dwarven cities were now largely populated with humans and half-elves.&lt;br /&gt;
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==== The Second Era: The Rise of the Tabaxi ====&lt;br /&gt;
In 1460 VR, a large group of tabaxi from northern Morentar, led by Dines-on-Three-Fish, crossed through [[Southbrook Valley]] in the Fangs with a sizable army and took over the town of Greenlands (now [[Lilingbroke]]), beginning the First Tabaxi War. Dines had previously conquered several parts of Morentar and was beginning a swift imperialist push northward to take over the rest of the continent. His reasoning was that tabaxi had lived in all of Dorian prior to the introduction of other beings, mostly the elves, who he claimed &amp;quot;pushed them out.&amp;quot; Much of southern Akhentour was unprepared for the assault, and didn&#039;t have time to defend themselves. The tabaxi pushed all the way into Diomedes before the Diomedian military was able to hold them at bay.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, separate forces moved into Teveren and took over several cities in the south there. The speed at which the tabaxi moved into northern Dorian was shocking, and their sheer numbers made it difficult to retaliate quickly. By 1466 VR, Dines-on-Three-Fish and his army had made it into Diomed and killed Queen [[Viyevallyn]], and Akhentour became tabaxi-controlled. With the tabaxi conquest at [[King&#039;s Pride]] in Teveren a year later, Dorian began an over 800 year imperialist rule by the tabaxi, establishing their Second Era. It is largely believed that Dines&#039; success as a military leader was due to him finding the [[Spear of the Ancient]], which granted him tremendous magical power and political sway. This, coupled with the tabaxi&#039;s swift development of magic after uncovering a [[Weave-points|Weave-point]] deep underneath [[Deroa Fortress]], gave the tabaxi army a level of magical ability unseen in Dorian at this point. Even the sorcerers of Kavonne were unable to withstand the tabaxi advancement.&lt;br /&gt;
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Strangely, after their imperial advancement and establishing of several tabaxi military occupation points throughout the country, Akhentour was left mostly alone by the tabaxi, who essentially ended up taking over for the elven leadership in all ways, as they had little interest in conquering dwarven lands underground. This further allowed the dwarves to separate themselves from the surface dwellers and further strengthen their burgeoning clan kingdoms. Many scholars also believe that Dines-on-Three-Fish was wary of heading into dwarven territory as he knew the dwarves had access to significant magical power of their own via orichalcum artifacts. In the end, Akhentour was devoid of the things the tabaxi wanted, namely access to orichalcum (which was thoroughly mined at this point) and trade shipping routes, and so they established a proxy kingdom in Garrod but otherwise left the country to its own devices. Teveren, on the other hand, was the site of many skirmishes, including the Second and Third Tabaxi Wars. The tabaxi&#039;s attempts to control Teveren over their 800 year rule is what ultimately led to their downfall.&lt;br /&gt;
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==== The Third Era: The Age of 1,000 Kings ====&lt;br /&gt;
By the 2200s VR tabaxi rule was waning as they had stretched themselves too thin across the continent. A number of petty squabbles within the tabaxi empire in Teveren caused political fractures that effectively in turn created numerous smaller baronies vying for power. Various astute peoples of Teveren and Akhentour took advantage of this instability, leveraging further fractures and in-fighting until it reached a boiling point in 2298 VR, when a full-scale tabaxi civil war (the [[Third Tabaxi War]]) exploded in southern Teveren, between tabaxi imperialists who wanted cohesion in their military occupation, separatists who wanted to form their own governments in Teveren, and &amp;quot;empathists&amp;quot; who wanted to leave Teveren entirely and return the land to the people who originally lived there. The Third Tabaxi War was short and brutal, best known for its level of magic use: some of the first &amp;quot;reality-warping&amp;quot; spells were cast during the war, which arguably began the arms race for the most powerful magic in Avo, signaling the end of the Age of Magic.&lt;br /&gt;
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In the end, the Teveren Tabaxi Imperial Army was absolutely decimated by an allied separatist-empathist militia, forcing the imperialists who survived to retreat back into Morentar. The separatists were so splintered at this point, and the power vacuum created by the tabaxi was so great, that upwards of 100 different people sought for rule over Akhentour, Teveren, and Dorian itself, beginning the Age of 1,000 Kings. This roughly 400 year age was fraught with strife; no less than 600 people fought for the throne of Akhentour during this period, up until the [[Wizarding Wars]] and the [[Catastrophe]].&lt;br /&gt;
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==== Post-Catastrophe ====&lt;br /&gt;
One would think that the Catastrophe would cease all war within Dorian, but instead, after the ashes settled, the fight to become ruler of Dorian raged on. Over the next 300 years, various factions broke Akhentour and Teveren apart into smaller nations supported by cities, towns, and even villages, while the tabaxi in Morentar continued their bloody civil war on their own lands, vying for their own leadership.&lt;br /&gt;
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Meanwhile, in Teveren, one high elf was beginning to rise in popularity and strength: [[Alectrius Dorian]]. Son of a potter, Alectrius was born in the Volschakt, the lower merchant&#039;s ward, in King&#039;s Pride in 2457 VR, and enlisted himself into the King&#039;s Royal Army roughly 100 years later. He rose through the ranks quickly and many in King&#039;s Pride, especially the clergy, thought him to be some type of unification messiah. (Prophecies of a Unification were popular in Dorian at the time.) Over the next century his army of King&#039;s Pride grew stronger and he began squashing other potential rulers in the north. He also single-handedly created the Teveren navy, which sailed around Dorian to attack Akhentour in the west. Alectrius studied the swiftness of the tabaxi military and used their tactics to his advantage; by 2665 VR, he had taken over Akhentour and Teveren, uniting them as the land we now know as Dorian. By 2668 VR, he had even infiltrated [[Ixthetlan]] in Morentar, a relatively easy assault as the tabaxi were scattered after their wars. He united the entire continent, calling it Dorian and beginning the long reign of the [[Dorian Empire]].&lt;br /&gt;
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==== The Fourth Age: The Dorian Empire ====&lt;br /&gt;
Alectrius Dorian began his reign by sending fifteen crusades, known as the [[Alectrian Crusades]], across Dorian to &amp;quot;clean it up,&amp;quot; as the retreat of the tabaxi prior left the country with a power vacuum that was quickly filled by nefarious types. The crusades lasted nearly 300 years and created many enemies against the new Emperor.&lt;br /&gt;
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Most of the crusades focused on Teveren, but four of them occurred in Akhentour: The 5th Crusade cleared out the fey incursion within the elven ruin [[Sildewell]] in the foothills east of Lilingbroke, the 8th Crusade decimated the gnoll populations in the [[Painted Hills]] north of Diomedes, the 9th Crusade (which occurred simultaneously as the 8th) aided the Diomedean elves in crushing various goblin camps throughout Diomedes, and the 12th Crusade was an ill-fated attempt to subjugate the [[Otharga]] orc tribes in [[Stonnet Fields]]. Each of these Crusades had their own repercussions, but in general the Alectrian Crusades are known as the beginning of the &amp;quot;adventuring&amp;quot; lifestyle popular with many in modern day, as when each Crusade ended, many crusaders, beaten and battered by the Alectrian &amp;quot;iron fist&amp;quot; style of military rule, became mercenaries and sellswords instead, which in turn eventually developed into the more strict &amp;quot;guild-style&amp;quot; adventurers we know today. In fact, the [[Kavonne League of Adventurers]] was founded during this time, in 2931 VR, making it one of the oldest certified adventuring guilds in Avo.&lt;br /&gt;
&lt;br /&gt;
The 600-year reign of the Dorian family was one of political upheaval and intrigue, marked by a swift advancement of nobility and land grabs throughout the continent. The Crusades made a lot of enemies of the Dorians, which ultimately ended Alectrius&#039; life when he was assassinated by unknown forces in 2925 VR. Alectrius&#039; son [[Kazwic Dorian|Kazwic]] took over as Emperor. Known as the Vile King, Kazwic ruled terribly, creating a permanent [[Crusader Corps]] which ruled as military stewards in nearly every city in Dorian. The Corpse, as they soon were called, were not as powerful as the ones Alectrius founded, but were much larger in size and availability.&lt;br /&gt;
&lt;br /&gt;
Alectrius also began a system of despotic rule, beginning with having his children rule each country on their own as Grand Princes or Princesses, a tradition that ended with the end of the Empire.&lt;br /&gt;
&lt;br /&gt;
Ultimately, little changed in Akhentour over the Dorian Empire. The seat of power was established in Berderem (now Garrod), though that would often change to Kavonne or Stonnet depending on who was ruling at the time. Due to the near-constant attempts on Dorian family members&#039; lives (successful or not), the title of Emperor eventually became largely ceremonial, as it was clear that it would be impossible to rule anything if you were assassinated. Thus, over the centuries the imperial rule was delegated at first to a pseudo-city-state structure, before an official tricameral Parliament was founded in Kavonne in 3049 VR. The Parliament was not very friendly toward the general populace of Dorian, however, being run by the upper crust of society as well as clergy, which only strengthened hatred toward the Empire.&lt;br /&gt;
&lt;br /&gt;
In 3275 VR, [[Urmenator Dorian]] was killed in a coup by his own son [[Erlighein Dorian|Erlighein]], in a broad attempt by the Usurperites to dethrone the Dorian family, a coup that was ultimately successful, causing the Dorian Empire, which was already fragile at this point, to collapse quickly. Thankfully, unlike last time with the tabaxi, the Parliament was already set to split into its component parts, creating the Three Kingdoms. Akhentour&#039;s first king was [[Gyrellyn Sercori]], wood elf and High Lord of the former Parliament.&lt;br /&gt;
&lt;br /&gt;
==== The Fifth Era: The Three Kingdoms ====&lt;br /&gt;
The Fifth Era ushered in an unprecedented era of peace, lasting over 300 years, as the kingdoms each focused on rebuilding following the collapse of the Dorian Empire. Akhentour spent this time rebuilding itself as an independent country, returning rule of the nation to Berderem, which was renamed Garrod in 3289 VR, along with several other areas in the country. When Modur was discovered by Irolean sailors in 3547 VR, a brief rush toward colonizing the island brought Akhentour into prominence when Stonnet sent a sizable naval force to establish a colony there. A tense &amp;quot;turf war&amp;quot; of sorts began between Iro, Akhentour, and even Valwyr for some time, with each wanting to establish a colony and assume control of the island. However, once contact was made with the Irolean elves, Akhentour quickly withdrew, as the Diomedean elves rejected colonization once they discovered indigenous peoples living on the island.&lt;br /&gt;
&lt;br /&gt;
Later, when Deneshae was revealed in 3985 VR, Akhentour along with Teveren were among the first to establish contact with the dragonborn monasteries of [[Isoasar]].&lt;br /&gt;
&lt;br /&gt;
During the Alrennean War, Akhentour attempted to bolster its defenses for the onslaught of Alrenn, but was not prepared for the sheer size and magical acumen of his undead hordes. While it was not razed in the same way Teveren was, Akhentour suffered tremendous casualties, as nearly 80% of the population was killed and transformed into more undead. Alrenn&#039;s first lich form was ultimately contained by Demetrius in 4062 VR, using powerful magic still largely unknown by scholars, likely ancient Age of Magic level spells. Alrenn&#039;s body was lost after the battle and no one is quite sure how it was retrieved by the Wardens or how Alrenn became Dovar. But 20 years later, in 4082 VR, Dovar the Lightbringer appeared at the Temple of the Gods in northern Akhentour, attempting to &amp;quot;bring peace&amp;quot; to the world by sucking the life from it -- a shade of what Alrenn did 20 years ago.&lt;br /&gt;
&lt;br /&gt;
Dovar was ultimately defeated by the Dragonslayers of the Redfang Guild with the aid of a Warden known as Korth. However, defeating Dovar also destroyed Alrenn, who was being kept in a liminal state between life and death within the sentient ooze that called itself Dovar and was presumably feeding off of Alrenn&#039;s arcane energy. Alrenn was then reformed later near his phylactery in the city of Resington on Wengar Island, which was being studied by Lucretia Voss, a former pirate and Eye of EOD. Alrenn returned as a demilich and persuaded Lucretia to travel to Garrod, where they prepared the first soul sacrifice to raise Alrenn to lich form again. The sacrifice was intended to be Ian van Montelle, but the Dragonslayers with the help of the Guildmasters of Redfang managed to defeat Alrenn and destroy his phylactery for good.&lt;br /&gt;
&lt;br /&gt;
==== The Sixth Era: The Rebuilding ====&lt;br /&gt;
Alrenn&#039;s second and final defeat was a huge symbolic moment for Akhentour and Dorian in general. Aloysius Pridd of the Redfang Guild left Akhentour shortly after to tend to the rebuilding of Teveren, while nobility from the three Akhentourian city-states of Kavonne, Diomed, and Wodesville united in the Grand Hall of Kavonne in early 4083 VR to re-establish the country of Akhentour yet again, creating the Council of Beings.&lt;br /&gt;
&lt;br /&gt;
In 4084 VR, the Dragonslayers squashed a rebellion in Urster. The Ursterites wished to be free from the newly formed country, and it was discovered that their reason why was due to a coterie of vampires who had been protecting an aberration known as an atropal within the mines below the city.&lt;br /&gt;
&lt;br /&gt;
In 4090 VR, Garrod was officially reopened as a city once again, after a joint task force of former citizens and Axebreaker dwarves spent years cleaning out the city of the remaining undead and rebuilding. The next year, 4091 VR, Garrod demanded a seat on the Council of Six and was granted it, and the Akhentourian government became the Pax Ultima, along with a newly ratified Akhentourian Charter which officially separated the country from the Frigid North, which was returned to the indigenous people who lived there.&lt;br /&gt;
&lt;br /&gt;
=== Geography ===&lt;br /&gt;
&lt;br /&gt;
==== Location and Borders ====&lt;br /&gt;
Akhentour is located in western Dorian, and is the smallest of the three official countries there. It is bordered on the west by the Sorukia Gulf and the Neverender. To the north is the Frostbite Taiga and the Frigid North. To the east and south are the Fang Mountains.&lt;br /&gt;
&lt;br /&gt;
==== Geology and Topography ====&lt;br /&gt;
The majority of Akhentour is made up of plains that gradually slope westward toward the coast. The Frostbite Taiga in the north is split by the Frozen Cliffs, which extend from the Fangs westward to the ocean, where they then turn right to become the coastline for the Frigid North&#039;s western side. A vast conglomeration of foothills, famous for being inhabited by dozens of halfling tribes, extend westward from the Fangs. The Painted Hills make up the northern part of central Akhentour, while Karsec Hills extend further from the southern Fangs and are home to the orcs and a vast array of mines and quarries.&lt;br /&gt;
&lt;br /&gt;
Akhentour is dominated in the center by the Diomedes, a deciduous forest that once extended throughout the entire land south of the Taiga, but has since been heavily deforested, mainly in the south. In the far south, Garrod is surrounded by the Deadwood, which was formerly Garrod Forest before Alrenn&#039;s forces sucked the life from the area. Since Alrenn&#039;s death, the Garrod Natural Conservatory has begun reforesting procedures with the aid of archdruid Bravan Tesserani.&lt;br /&gt;
&lt;br /&gt;
Northern Akhentour is dominated by Lake Fatu and the coniferous Kavonne Wood. Beyond the shoreline to the west lies Andala Island, which is uninhabited.&lt;br /&gt;
&lt;br /&gt;
==== Climate ====&lt;br /&gt;
The climate of Akhentour is mostly warm, especially in the south, and drier than in Morentar, but not as dry as Teveren. The land is known for large storm cells, particularly in the north as the cold north winds battle the warmer southern winds. Most sailors prefer to sail south along the shoreline from Kavonne, rather than straight west, as the northern turn of the Neverender is much more treacherous than the south.&lt;br /&gt;
&lt;br /&gt;
==== Administrative Regions ====&lt;br /&gt;
Since the formation of Pax Ultima, Akhentour has been divided into three administrative regions, known as provinces. The new Charter recognizes the Frigid North as its own sovereign land, but not its own nation, as the tribes of the north did not wish to establish nationhood. The three provinces are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cercida, or Northern Akhentour.&#039;&#039;&#039; Named after Avred Cercida, the archbishop who founded the Temple of the Gods, Cercida is bordered by the cliffs to the north and latitude line 43°N extending east from the ocean to the southern edge of Lake Fatu, then following its shoreline to the Fatu River before breaking south to follow the Urster River to the Fangs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes, or Central Akhentour.&#039;&#039;&#039; Encompassing the land south of the demarcation of Northern Akhentour&#039;s southern border, to the Oste River.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonnet, or Southern Akhentour.&#039;&#039;&#039; Encompassing the land south of the Oste River to the eastern and southern Fangs. Named after the city of Stonnet and the surrounding Stonnet Fields.&lt;br /&gt;
&lt;br /&gt;
Each province has a capital, and set of provincial laws that fall under the purview of greater country law.&lt;br /&gt;
&lt;br /&gt;
==== Overseas Territories ====&lt;br /&gt;
Akhentour currently has no overseas territories that it governs officially.&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
==== Government and Politics ====&lt;br /&gt;
As of the 6th era of Dorian, the government of Akhentour is a representative republic known as the Pax Ultima. It is a tricameral parliament.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;High Council&#039;&#039;&#039; is composed of 3 senators each from the larger cities of Akhentour: Diomed, Garrod, Kavonne, Stonnet, and Wodesville. In addition, one senator is selected from certain towns with smaller, but still sizable, populations. Currently those towns are Lilingbroke, Monitska, Urster, and Urthagura. The High Council are tasked with adjudication of &amp;quot;common&amp;quot; laws made by the Low Council and the People&#039;s Seat, as well as intercontinental and foreign relations. The High Council is appointed via popular election every five years, can serve five terms total, and cannot serve past a certain age (defined by the type of being). They meet in the Grand Hall in Kavonne.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Low Council&#039;&#039;&#039; is composed of delegates from each formally designated municipality (i.e., towns, villages, hamlets, etc) within Akhentour. Each municipality gains one delegate per 100 inhabitants of that municipality. The Low Council is tasked with creating, adjudicating, altering, and removing countrywide laws. The laws created by the Low Council supersede any provincial or municipal laws. Councilors are elected by popular vote every year, can serve ten terms total, and cannot serve past a certain age. They meet in the Lerosa Hall in Kavonne.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;People&#039;s Seat&#039;&#039;&#039; is a populist parliament composed of any and all citizenry of Akhentour. Its main job is to air grievances and collect information the Low and High Council can use to begin forming laws and edicts. The People&#039;s Seat has seven facilitators who are elected every year by popular vote, but anyone from Akhentour can attend any meeting. Facilitators have no term or age limits. They meet in the Perembale Auditorium in Kavonne.&lt;br /&gt;
&lt;br /&gt;
Below the country government, each province of Akhentour has a provincial government made up of a single, smaller parliamentary of 51 members, the 51st member being the governor. which overseers regional affairs. Then, below that, each city has a municipal government made up of a mayor and advisors, though each town and city can change the details of this government greatly, and some do not even have a municipal government.&lt;br /&gt;
&lt;br /&gt;
==== Economy ====&lt;br /&gt;
Akhentour&#039;s economy is budding currently, following the decimation of the country by Alrenn&#039;s forces. Most of the country&#039;s economy centers around mining and logging activities, followed up by a strong agricultural center in the Fertile Lands near Lilingbroke. However, exports have all but ceased other than trading with the dwarves of the Underdark. In fact, much of the economy in Akhentour is being kept aloft by old money from the former nobility whose assets have been liquidated to create a fungible currency while the country imports much of its necessary goods. The Pax Ultima is working hard to re-establish trading routes while also finding new routes, particularly with their nearby neighbors to the east, Deneshae and Isoasar.&lt;br /&gt;
&lt;br /&gt;
==== Demographics ====&lt;br /&gt;
The official Storybearer census of 4088 VR determined the population in Akhentour to be roughly 500,000 inhabitants, a mere fraction of the nearly 2.6 million inhabitants counted in the previous census in 4055 VR. Moreover, the population went from majority human (74%) to majority wood elf, thanks to the elves&#039; largely successful defense of Diomed during the Alrennean War.&lt;br /&gt;
&lt;br /&gt;
The demographic breakdown is:&lt;br /&gt;
&lt;br /&gt;
41% elf, wood&lt;br /&gt;
&lt;br /&gt;
24% human&lt;br /&gt;
&lt;br /&gt;
13% halfling&lt;br /&gt;
&lt;br /&gt;
6% elf, high&lt;br /&gt;
&lt;br /&gt;
4% dwarf&lt;br /&gt;
&lt;br /&gt;
4% gnome&lt;br /&gt;
&lt;br /&gt;
3% dragonborn&lt;br /&gt;
&lt;br /&gt;
2% tabaxi&lt;br /&gt;
&lt;br /&gt;
3% other&lt;br /&gt;
&lt;br /&gt;
Monstrous and beastling race population is estimated at 50-80,000.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
The majority of people in Akhentour follow the Lotus cosmology, with many outwardly worshiping either Eto, Ota, or both. Ota remains the patron deity of Kavonne and Garrod. However, Akhentour has always allowed freedom of religion in its country, codifying this concept with the creation of the Temple of the Gods over 2,000 years ago, one of the oldest and largest citadels in Avo and one of the only citadels which emphasizes non-denominational worship. Wodesville has no official patron deity, and Diomed worships the Lotus as a whole. There is also a sizable section of Padoran worship within Akhentour, constituting roughly 1% of the population, primarily in Stonnet.&lt;br /&gt;
&lt;br /&gt;
Akhentour is not known for cult or sect worship, aside from the various denominations of the Shadow Gods within the Lotus, which are colloquially called cults despite having a clear affiliation with Shadow God worship. A few ill-conceived cults have popped up throughout Akhentourian history, the most recent being the vampiric cult that arose during the Urster Rebellion of 4084 VR.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
A portrait of Bula, done ca. 4082 VR as part of her inauguration into the Havenshield tier of the Redfang Guild. Artist: Julie Redfang.&lt;br /&gt;
Compared to the rest of Avo, Akhentour has a reasonably mild cultural impact. Its largest contribution is the various arts provided by the wood elves of Diomed, including dance, calligraphy, and runic scriptures written across the trees of Diomedes, known as &#039;&#039;al&#039;yeh darwi&#039;&#039;, or &amp;quot;tree hymns.&amp;quot; Not much of Akhentourian culture has been exported to other lands, leaving it relatively unknown to outsiders. However, many cultural things from elsewhere have enjoyed much popularity in Akhentour; the Club and Fist Dance, for example, a sport originated by the orcs of Dakorun in Leophynsia, was imported to Wodesville by Bula, one of the Dragonslayers, who is part Dakoruni on her father&#039;s side. The Dance has enjoyed immense popularity since its inception into Akhentour.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Titans_of_Avo&amp;diff=456</id>
		<title>Titans of Avo</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Titans_of_Avo&amp;diff=456"/>
		<updated>2026-04-10T16:28:07Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After the forming of Avo in creation history, twelve [[Titan|titans]] chose to remain on the world.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Covoran.&#039;&#039;&#039; Builder. Presumably alive, whereabouts unknown. Perhaps in the abyss below the Crystal City.&lt;br /&gt;
* &#039;&#039;&#039;Gamaver.&#039;&#039;&#039; Destroyer. Dead, killed in the Teeth of Iro.&lt;br /&gt;
* &#039;&#039;&#039;Atren.&#039;&#039;&#039; Shaper. Dead, killed in the Obsidian Sea.&lt;br /&gt;
* &#039;&#039;&#039;Irtus.&#039;&#039;&#039; Builder. Alive, lives in the Goddess Tree on Ama Shuya.&lt;br /&gt;
* &#039;&#039;&#039;Fodwen.&#039;&#039;&#039; Shaper. Alive in the Midnight Wood of Deneshae.&lt;br /&gt;
* &#039;&#039;&#039;Wrosten.&#039;&#039;&#039; Destroyer. Alive, formerly in the Storm Sands of Deneshae. Left Avo with Uredon.&lt;br /&gt;
* &#039;&#039;&#039;Mantavos.&#039;&#039;&#039; Builder. Alive, technically. Took the form of the sun.&lt;br /&gt;
* &#039;&#039;&#039;Rutwesc.&#039;&#039;&#039; Shaper. Alive, technically. Took the form of the moon.&lt;br /&gt;
* &#039;&#039;&#039;Uredon.&#039;&#039;&#039; Destroyer. Alive. Took the form of a great whale in the sea. Left Avo with Wrosten.&lt;br /&gt;
* &#039;&#039;&#039;Wrenekar.&#039;&#039;&#039; Builder. Technically alive, though he exchanged his body for the form of a construct, allowing him to traverse the planes. Whereabouts unknown. (Thought to be in the Future.)&lt;br /&gt;
* &#039;&#039;&#039;Neren.&#039;&#039;&#039; Shaper. Dead. Consumed the Divine Drops to become the Demiurge. Was killed by members of the Dragonslayers and beings from Eberron.&lt;br /&gt;
* &#039;&#039;&#039;Talkeni.&#039;&#039;&#039; Destroyer. Dead in the core of the world.&lt;br /&gt;
&lt;br /&gt;
= Titan Names =&lt;br /&gt;
Many of the Avonian titans were worshiped as gods and were given different names depending on the location.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Titan&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Valwyr&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Phynsia&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Iro&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dorian&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Deneshae&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
|Covoran&lt;br /&gt;
|&lt;br /&gt;
|Covoran&lt;br /&gt;
|Covoran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shaper&#039;&#039;&#039;&lt;br /&gt;
|Atren&lt;br /&gt;
|&lt;br /&gt;
|Atren&lt;br /&gt;
|Atren&lt;br /&gt;
|Veren&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Destroyer&#039;&#039;&#039;&lt;br /&gt;
|Gamaver&lt;br /&gt;
|&lt;br /&gt;
|Gamaver&lt;br /&gt;
|Gamaver&lt;br /&gt;
|Dei&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
|Irtus&lt;br /&gt;
|&lt;br /&gt;
|Irtus&lt;br /&gt;
|&lt;br /&gt;
|Wete&lt;br /&gt;
|Qualyn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shaper&#039;&#039;&#039;&lt;br /&gt;
|Fodwen&lt;br /&gt;
|&lt;br /&gt;
|Fodwen&lt;br /&gt;
|&lt;br /&gt;
|Kosa&lt;br /&gt;
|Imaeatin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Destroyer&#039;&#039;&#039;&lt;br /&gt;
|Wrosten&lt;br /&gt;
|&lt;br /&gt;
|Wrosten&lt;br /&gt;
|&lt;br /&gt;
|Sonat&lt;br /&gt;
|Sqeatu&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
|Mantavos&lt;br /&gt;
|&lt;br /&gt;
|Mantavos&lt;br /&gt;
|Artok&lt;br /&gt;
|Eto&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shaper&#039;&#039;&#039;&lt;br /&gt;
|Rutwesc&lt;br /&gt;
|&lt;br /&gt;
|Rutwesc&lt;br /&gt;
|Midya&lt;br /&gt;
|Ota&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Destroyer&#039;&#039;&#039;&lt;br /&gt;
|Uredon&lt;br /&gt;
|&lt;br /&gt;
|Uredon&lt;br /&gt;
|Sut&lt;br /&gt;
|Ano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
|Wrenekar&lt;br /&gt;
|Renega&lt;br /&gt;
|Wrenekar&lt;br /&gt;
|Goyen?&lt;br /&gt;
|Yuu&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shaper&#039;&#039;&#039;&lt;br /&gt;
|Neren&lt;br /&gt;
|Nalien&lt;br /&gt;
|Neren&lt;br /&gt;
|&lt;br /&gt;
|Pav&lt;br /&gt;
|Celeskarn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Destroyer&#039;&#039;&#039;&lt;br /&gt;
|Talkeni&lt;br /&gt;
|Tarkena&lt;br /&gt;
|— &lt;br /&gt;
|&lt;br /&gt;
|Avo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Titan History in Avo =&lt;br /&gt;
The titans originally arrived in Leopha shortly after Avo&#039;s creation, where they freely mingled with the people there for much of prehistory. Eventually they began to travel, usually in packs of three. Wrenekar, Neren, and Talkeni traveled to Castelin in Valwyr, gaining traction there, while Mantavos, Rutwesc, and Uredon crossed the mountains into Iro, where they were worshiped as gods. Irtus, Fodwen, and Wrosten traveled to southern Deneshae, becoming the Walking Gods. The only trio who remained in Leopha were Covoran, Atren, and Gamaver, who were hatching a plan.&lt;br /&gt;
&lt;br /&gt;
Later, after the Betrayer Titans were revealed, most of the titans reconvened, this time in Dorian, a neutral space to them, and during that time the people there began to worship them, giving them the names we know now. The titans attempted to “rehabilitate” the betrayers, and while Atren and Gamaver went to Dorian, Covoran did not, instead pursuing his own goals in Leopha.&lt;br /&gt;
&lt;br /&gt;
The “rehab” went poorly, and in general there was much infighting between the titans at this point, which culminated in Atren convincing Gamaver to kill Talkeni, who was largely responsible for bringing the titans together in the first place. Gamaver killed Talkeni in her sleep, poisoning her before throwing her body into the Sesecar Cenote, located deep in the jungles of Morentar.&lt;br /&gt;
&lt;br /&gt;
This was, of course, unacceptable, and the other titans fought a marvelous battle against Atren and Gamaver across Avo, which they nearly won before Covoran arrived with his army of constructs. The battle raged on but ultimately the betrayers were caught and the other titans petitioned the gods themselves, requesting that they open a portal to somewhere that the betrayers could never return from.&lt;br /&gt;
&lt;br /&gt;
The gods, afraid of entropy, opened a portal to a place even they were worried about entering: the Far Realm. And thus Covoran, Atren, and Gamaver were exiled.&lt;br /&gt;
&lt;br /&gt;
After that, the titans disbanded and moved to their respective locations. Irtus, Fodwen, and Wrosten settled in Deneshae. Mantavos, Rutwesc, Uredon, and Wrenekar lived in Iro. And Neren wandered off, eventually becoming mad for unknown reasons, tearing himself apart in southern Deneshae and becoming a worshiped god by the primitive humans there, Celeskarn.&lt;br /&gt;
[[Category:Titans]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Game_Timeline&amp;diff=454</id>
		<title>Game Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Game_Timeline&amp;diff=454"/>
		<updated>2026-04-10T16:28:04Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a listing of events that have happened, in-game, in the various games I&#039;ve run in Avo over the years. &#039;&#039;Events in italics&#039;&#039; are ones that the players were not a direct part of, but which still shaped the narrative, including some concluding events for games that fizzled out.&lt;br /&gt;
&lt;br /&gt;
== 3058 VR / Iro, 1836 2nd Era ==&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
15th: Alric Metselaar&#039;s 16th birthday. Beginning of the 20 to 1 campaign.&lt;br /&gt;
&lt;br /&gt;
20th: Alric arrives in Castle Valthestren. Fights the dog. Begins &amp;quot;training.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== 3399 VR / Dorian 5e124 ==&lt;br /&gt;
&lt;br /&gt;
=== Broadspring ===&lt;br /&gt;
10th: The Black Hand meets with Gotar.&lt;br /&gt;
&lt;br /&gt;
11th: Black Hand leaves Jamafar.&lt;br /&gt;
&lt;br /&gt;
14th: Black Hand arrives in Alyeata.&lt;br /&gt;
&lt;br /&gt;
18th: Black Hand arrives in Urel.&lt;br /&gt;
&lt;br /&gt;
28th: Black Hand arrives in Ogoni, takes Byron.&lt;br /&gt;
&lt;br /&gt;
=== Lowsummer ===&lt;br /&gt;
7th: Coldhaven travels back to Noveste.&lt;br /&gt;
&lt;br /&gt;
8th: Black Hand arrives in Salacremetre. Shiner Gnock is killed by an Earthmaw trap. Abita and Gryren join.&lt;br /&gt;
&lt;br /&gt;
9th: Salacremetre day 2. Teper Het is killed by a swarm of poisonous snakes.&lt;br /&gt;
&lt;br /&gt;
10th: Salacremetre Day 3. Coldhaven gets the box. Leaves for Noveste.&lt;br /&gt;
&lt;br /&gt;
24th: Coldhaven arrives in Noveste.&lt;br /&gt;
&lt;br /&gt;
25th: Coldhaven travels to Barrow&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
=== Midsummer ===&lt;br /&gt;
10th: Coldhaven arrives at Crossroads.&lt;br /&gt;
&lt;br /&gt;
20th: Coldhaven arrives in Barrow&#039;s Rest, does their thing.&lt;br /&gt;
&lt;br /&gt;
21st: Coldhaven departs Barrow&#039;s Rest for Noveste.&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
7th: Coldhaven arrives in Noveste.&lt;br /&gt;
&lt;br /&gt;
9th: Coldhaven departs for the Abbey.&lt;br /&gt;
&lt;br /&gt;
21st: Coldhaven arrives in Ogoni.&lt;br /&gt;
&lt;br /&gt;
22nd: Coldhaven departs to Vesta Gero.&lt;br /&gt;
&lt;br /&gt;
=== Lowfall ===&lt;br /&gt;
8th: CH arrives in Vesta Gero.&lt;br /&gt;
&lt;br /&gt;
9th: CH departs for the Abbey.&lt;br /&gt;
&lt;br /&gt;
13th: CH arrives at the Abbey. Fights. Runs away.&lt;br /&gt;
&lt;br /&gt;
19th: CH arrives in Vesta Gero.&lt;br /&gt;
&lt;br /&gt;
20th: CH meets Rolfor, fights demon.&lt;br /&gt;
&lt;br /&gt;
21st: CH travel to Abbey.&lt;br /&gt;
&lt;br /&gt;
25th: CH arrives at Abbey, loots it, begins trek back to VG.&lt;br /&gt;
&lt;br /&gt;
29th: CH arrives in VG.&lt;br /&gt;
&lt;br /&gt;
30th: CH sees the tabaxi/priestess.&lt;br /&gt;
&lt;br /&gt;
=== Midfall ===&lt;br /&gt;
2nd: CH arrives at Abbey, finds note.&lt;br /&gt;
&lt;br /&gt;
5th: CH returns to VG, heads to old barn, fights Novius kind of. Returns to VG.&lt;br /&gt;
&lt;br /&gt;
6th: CH heads toward Ogoni.&lt;br /&gt;
&lt;br /&gt;
11th: CH is waylaid by Novius simulacrum.&lt;br /&gt;
&lt;br /&gt;
26th: CH arrives in Ogoni.&lt;br /&gt;
&lt;br /&gt;
29th: CH arrives in ruined temple, fight oblex, get sapphire.&lt;br /&gt;
&lt;br /&gt;
30th: CH take off for Ogoni.&lt;br /&gt;
&lt;br /&gt;
=== Broadfall ===&lt;br /&gt;
2nd: CH arrives in Ogoni, meets Landallyn, does all that other stuff.&lt;br /&gt;
&lt;br /&gt;
3rd: Landallyn teleports CH to Oyonten. Fight in Arena. Set Oyonten on fire. &#039;&#039;The Burning of Oyonten&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4th: CH teleports to Vesta Gero, meets Carl, travels toward hag home.&lt;br /&gt;
&lt;br /&gt;
16th: CH arrives at hag home. Meets with Ghein.&lt;br /&gt;
&lt;br /&gt;
17th: Ghein teleports crew to Vesta Gero.&lt;br /&gt;
&lt;br /&gt;
18th: CH take boat towards behir.&lt;br /&gt;
&lt;br /&gt;
19th: CH fights hydra.&lt;br /&gt;
&lt;br /&gt;
20th: Crew fixes mast.&lt;br /&gt;
&lt;br /&gt;
21st: Bearcats arrive back in Vesta Gero.&lt;br /&gt;
&lt;br /&gt;
22nd: Bearcats head toward HoGS&lt;br /&gt;
&lt;br /&gt;
27th: Bearcats reach HoGS, Gryren is killed! :(&lt;br /&gt;
&lt;br /&gt;
28th: Bearcats finish long rest, continue adventuring.&lt;br /&gt;
&lt;br /&gt;
29th: Long rest x2, continue through HoGS. Free genie and silver dragon.&lt;br /&gt;
&lt;br /&gt;
30th: Long rest, escape the HoGS into Tirea, before teleporting back to Vesta Gero.&lt;br /&gt;
&lt;br /&gt;
=== Lowinter ===&lt;br /&gt;
1st: Long rest, off to find the black dragon god king.&lt;br /&gt;
&lt;br /&gt;
8th: Arrive in Bilgeburg. Convince Bertina to be sacrifice.&lt;br /&gt;
&lt;br /&gt;
12th: Lizardfolk attack!&lt;br /&gt;
&lt;br /&gt;
15th: Bearcats reach dragon hole, defeat dragon!&lt;br /&gt;
&lt;br /&gt;
17th: Bearcats are destroyed by Novius, Carl joins, Abita is dumb for 2 months. END OF GAME.&lt;br /&gt;
&lt;br /&gt;
== 4080 VR / Dorian 5e805 ==&lt;br /&gt;
&lt;br /&gt;
=== Broadfall ===&lt;br /&gt;
&#039;&#039;13th: Dovar arrives at the Temple of the Gods.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;15th: Dovar&#039;s emissaries arrive in Monitska.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;21st: Dovar&#039;s emissaries arrive at Thedge Outpost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;28th: Dovar&#039;s emissaries arrive in Kavonne.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lowinter ===&lt;br /&gt;
&#039;&#039;2nd: Dovar&#039;s emissaries seen passing Killarney Outpost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4th: Dovar&#039;s emissaries arrive in Urster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;7th: Dovar&#039;s emissaries arrive at Bregen Outpost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;8th: The Bregen Assault: Militia at Bregen Outpost mistake the emissaries for enemies and attack at dawn the next morning. The emissaries slaughter 40 men without breaking a sweat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4081 VR / Dorian 5e806 ==&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
7th: Recruitment Day at the Redfang Guild.&lt;br /&gt;
&lt;br /&gt;
== 4082 VR / Dorian 5e807 ==&lt;br /&gt;
&lt;br /&gt;
=== Lowspring ===&lt;br /&gt;
16th: The first bout of Shitkicker jobs are posted at the Redfang Guild.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;Gopher:&#039;&#039;&#039; Dren, Enna, Mags, and Umara reach Dan&#039;s farm, takes care of stuff. &#039;&#039;&#039;Balloon:&#039;&#039;&#039; The Hand and Nymeria meet Vester, procure stuff for his balloon. &#039;&#039;&#039;Dreams:&#039;&#039;&#039; Rhonaat and Jayadwen travel to Garrod Outpost.&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;Balloon:&#039;&#039;&#039; Party flies up in balloon, punches each other a bit, then comes back down.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Aid in Lilingbroke:&#039;&#039;&#039; Diplomats arrive in Wodesville.&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;Aid in Lilingbroke:&#039;&#039;&#039; Diplomats leave Wodesville with Glendower, Talmuq, and Aalari.&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;Dreams:&#039;&#039;&#039; Party arrives at Garrod Outpost.&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Dreams:&#039;&#039;&#039; Party heads to myconid cave.&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;Dreams:&#039;&#039;&#039; Party beats ghoul. &#039;&#039;&#039;Gopher: level 2 training completed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;Dreams:&#039;&#039;&#039; Party trips out, returns home. &#039;&#039;&#039;Chicken:&#039;&#039;&#039; Party heads to gob camp. &#039;&#039;&#039;The Hand/Nymeria level 2 training complete.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;Grain:&#039;&#039;&#039; The Hand/Nymeria begin journey north, meet family.&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;Chicken:&#039;&#039;&#039; Party gets herbs, begins trek back.&lt;br /&gt;
&lt;br /&gt;
28th: &#039;&#039;&#039;Dreams:&#039;&#039;&#039; Party arrives in Wodesville.&lt;br /&gt;
&lt;br /&gt;
=== Midspring ===&lt;br /&gt;
1st: &#039;&#039;&#039;Chicken:&#039;&#039;&#039; Party arrives in Wodesville.&lt;br /&gt;
&lt;br /&gt;
2nd: &#039;&#039;&#039;Grain:&#039;&#039;&#039; Party arrives at the Lighthouse, treks eastward. &#039;&#039;&#039;Firenewt:&#039;&#039;&#039; Party descends into firenewt cave, kills the magmaloth, returns. Is branded the Fig Newtons.&lt;br /&gt;
&lt;br /&gt;
4th: &#039;&#039;&#039;Grain:&#039;&#039;&#039; Party finds ruin, treks into it. Steals grain and escapes. &#039;&#039;&#039;Rhonaat/Jayadwen level 2 training completed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5th: &#039;&#039;&#039;Krugg:&#039;&#039;&#039; Rhon/Jayad leave to find Krugg. &#039;&#039;&#039;Aid in Lilingbroke:&#039;&#039;&#039; Diplomats arrive in Lilingbroke.&lt;br /&gt;
&lt;br /&gt;
6th: &#039;&#039;&#039;Aid in Lilingbroke:&#039;&#039;&#039; 1st day of negotiations; hurried lvl 2 training that evening. &#039;&#039;The&#039;&#039; &#039;&#039;Core&#039;&#039; &#039;&#039;(Redfang guildmasters) arrives in L&#039;broke on way to Sildewell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;Aid in Lilingbroke:&#039;&#039;&#039; Party discovers the bomb plot; Battle for the Beet Fields.&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Aid in Lilingbroke:&#039;&#039;&#039; Party leaves L&#039;broke, returning to Wodesville. &#039;&#039;&#039;Fig Newtons level 3 training complete.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Grain:&#039;&#039;&#039; Party returns to Wodesville, becomes Havenshield.&lt;br /&gt;
&lt;br /&gt;
16th: New Shitkicker jobs posted.&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;Krugg:&#039;&#039;&#039; Party arrives at Fort Aster.&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;Krugg:&#039;&#039;&#039; Party arrives at Temple of Ephebor, crawls around, kills gobs, no sign of Krugg. Party climbs up to Goliath’s Den, finds Krugg! Are taken back to Wodesville via Axebreaker teleportation. &#039;&#039;&#039;The Hand/Nymeria level 3 training complete.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;The Hand/Nymeria&#039;&#039;&#039; investigate a stone ship a few hours outside Wodesville. The experience jars Nymeria to the core and she leaves the guild. The Hand and Jayadwen eventually become adventuring partners.&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;Aid in Lilingbroke:&#039;&#039;&#039; Party arrives back in Wodesville. &#039;&#039;&#039;Jayadwen hastily receives level 3 training.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;Sildewell:&#039;&#039;&#039; Hand, Jayadwen, Enna, Dren, Umara, and Mags all leave for Sildewell to rescue the Lost Ones.&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;Aid in Lilingbroke:&#039;&#039;&#039; Party becomes Havenshield, are christened the Orcslayers. [Begin training for level 3.]&lt;br /&gt;
&lt;br /&gt;
28th: Havenshield jobs posted.&lt;br /&gt;
&lt;br /&gt;
=== Broadspring ===&lt;br /&gt;
7th: &#039;&#039;&#039;Sildewell:&#039;&#039;&#039; Group arrives at Fort Aster. &#039;&#039;&#039;Orcslayers lvl 3 training completed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Sildewell:&#039;&#039;&#039; Group arrives at Lilingbroke.&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;Emissaries:&#039;&#039;&#039; Orcslayers leave for Diomed.&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;Sildewell:&#039;&#039;&#039; Group arrives at Sildewell, is teleported. &#039;&#039;&#039;Geruska:&#039;&#039;&#039; Jay/Hand (Rogue Wave) arrives in Deneshae. &#039;&#039;&#039;Feywild:&#039;&#039;&#039; Fey 4 arrives in Feywild. Shitkicker jobs posted.&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;Emissaries:&#039;&#039;&#039; Orcslayers arrive in Diomed, assist with the Emissaries.&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;Emissaries:&#039;&#039;&#039; More assistance, fight with Jenny Bluefang&#039;s crew.&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;Emissaries:&#039;&#039;&#039; Orcslayers begin trek back to Wodesville.&lt;br /&gt;
&lt;br /&gt;
26th: &#039;&#039;&#039;Geruska:&#039;&#039;&#039; Rogue Wave arrives in Geruska.&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;Geruska:&#039;&#039;&#039; Rogue Wave heads into the ruins and comes back.&lt;br /&gt;
&lt;br /&gt;
28th: Havenshield jobs posted.&lt;br /&gt;
&lt;br /&gt;
=== Lowsummer ===&lt;br /&gt;
6th: &#039;&#039;&#039;Emissaries:&#039;&#039;&#039; Orcslayers arrive in Wodesville.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Orcslayers level 4 training completed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;See Creatures:&#039;&#039;&#039; Orcslayers head to Stonnet.&lt;br /&gt;
&lt;br /&gt;
16th: Shitkicker jobs posted.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;Pirates:&#039;&#039;&#039; Rogue Wave arrives at Deneshae coast.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Pirates:&#039;&#039;&#039; Rogue Wave sails into the sea to wait for pirates.&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;See Creatures:&#039;&#039;&#039; Orcslayers arrive in Stonnet.&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;See Creatures:&#039;&#039;&#039; Orcslayers get on a boat to the ocean, go underwater, etc.&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;See Creatures:&#039;&#039;&#039; Orcslayers begin trek back to Wodesville. &#039;&#039;&#039;Pirates:&#039;&#039;&#039; Rogue Wave defeat boarding pirates, sail boat to the pirate cove.&lt;br /&gt;
&lt;br /&gt;
23rd: Havenshield jobs posted.&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;Pirates:&#039;&#039;&#039; Rogue Wave arrive at pirate cove. Meet Roondar (and Medresh?). Sail north toward Ama Shuya.&lt;br /&gt;
&lt;br /&gt;
28th: &#039;&#039;&#039;See Creatures:&#039;&#039;&#039; Orcslayers arrive at Wodesville.&lt;br /&gt;
&lt;br /&gt;
=== Midsummer ===&lt;br /&gt;
1st: &#039;&#039;&#039;Heirloom:&#039;&#039;&#039; Orcslayers travel to Old Garrod.&lt;br /&gt;
&lt;br /&gt;
6th: &#039;&#039;&#039;Heirloom:&#039;&#039;&#039; Orcslayers arrive at Garrod Outpost.&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Heirloom:&#039;&#039;&#039; Orcslayers arrive in Old Garrod. Lots of stuff happens. &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives in Ama Shuya, witnesses the priest ceremony.&lt;br /&gt;
&lt;br /&gt;
11th: &#039;&#039;&#039;Heirloom:&#039;&#039;&#039; Tal is resurrected. Orcslayers head back to Wodesville. &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; meet Alcaman, head into the cavern, BOOM fall, saved by shadar-kai, etc...&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; escapes the Underdark, begins sailing southward in search of Circle of Vines gear.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;&#039;&#039;The von Aframme&#039;s&#039;&#039;&#039; are returned to the Shadowfell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;Heirloom:&#039;&#039;&#039; Orcslayers arrive in Wodesville.&lt;br /&gt;
&lt;br /&gt;
26th: &#039;&#039;&#039;Orcslayers level 5 training completed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;Diamond:&#039;&#039;&#039; Orcslayers head to Fort Aster.&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
4th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at mouth of river to temple.&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Diamond:&#039;&#039;&#039; Orcslayers arrive at Fort Aster.&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;Diamond:&#039;&#039;&#039; Orcslayers arrive at Lekathor tram depot.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Diamond:&#039;&#039;&#039; Day 1 of tram travel. Drow train robbery!&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Diamond:&#039;&#039;&#039; Day 2 of tram travel/party is teleported to Augzennet, then to Stonnet.&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at Temple of the Frozen God, retrieves Grasping Gauntlets.&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; begins journey to the Cinder. Roondar stays put, hails the gnome embassy in Valwyria.&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;Diamond:&#039;&#039;&#039; Orcslayers arrive in Wodesville.&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Shipwreck and cavern and the Foot&#039;s dead! The Eye&#039;s powers are stripped from her.&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Party travels into the old tram station.&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;Orcslayers level 6 training complete.&#039;&#039;&#039; &#039;&#039;Manod frees himself from Dovar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;Sildewell:&#039;&#039;&#039; Orcslayers begin trip to Sildewell. &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; attempts to find food, chimera fight!&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Pulls ship into clearer air, sets sail for Cinder.&lt;br /&gt;
&lt;br /&gt;
26th: &#039;&#039;32 other Emissaries of Dovar declare themselves &#039;&#039;&#039;Free Emissaries (FE).&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;&#039;&#039;The FE&#039;&#039;&#039; teleport to Kavonne to request asylum. They are denied. They hire a ship to sail south.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lowfall ===&lt;br /&gt;
8th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at a small gnome village.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Goes on great elk hunt, then travels westward.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Sildewell:&#039;&#039;&#039; Orcslayers arrive at Sildewell, kill a dragon!&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Sildewell:&#039;&#039;&#039; Orcslayers leave Sildewell.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;&#039;&#039;The FE&#039;&#039;&#039; arrive in Xochtotl in Morentar, request asylum/aid from the tabaxi, are denied. There they learn about Ama Shuya, a &amp;quot;free&amp;quot; city. Frustrated by the slow travel speed, they teleport there instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;&#039;&#039;The FE&#039;&#039;&#039; arrive in Ama Shuya, are granted limited asylum. Manod begins researching ways to contact the Wardens to retrieve Dovar. They rename themselves the &#039;&#039;&#039;Freefolk&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039; instructs the FE to boost their magical power in an attempt to cast a Gate spell. It fails and three FE are killed in the process. The magic pulse alerts Eternus the Godcrusher through the sky rift.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039; learns of a portal at the Pitiful Ruin in the Cinder. The FE teleport there, losing another member in the process due to a mishap. The teleportation also puts them a trek outside of Malbolach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
29th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; arrives at Meerock, roughly &#039;&#039;&#039;level 8 training ends.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; heads to Cinder. Using Nimin&#039;s assistance, they make excellent time.&lt;br /&gt;
&lt;br /&gt;
=== Midfall ===&lt;br /&gt;
1st: &#039;&#039;&#039;&#039;&#039;Star spawn&#039;&#039;&#039; appear at the Painted Hills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;Sildewell:&#039;&#039;&#039; Orcslayers arrive in Wodesville, are rebranded the &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Dragonslayers level 7 training completed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Matriarch:&#039;&#039;&#039; Haluula arrives in Wodesville.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Matriarch:&#039;&#039;&#039; Dragonslayer dragon gear all complete. Begin trek to Nythhodel.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;&#039;&#039;Lucretia&#039;&#039;&#039;&#039;&#039; &#039;&#039;steals the chest/phylactery and the Foot is stored on board, gently reposed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;Matriarch:&#039;&#039;&#039; Dragonslayers arrive in Nythhodel.&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;Matriarch:&#039;&#039;&#039; Dragonslayers begin trek to Bregen Outpost.&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;Matriarch:&#039;&#039;&#039; Dragonslayers arrive at Bregen Outpost, find the larva mage, travel back to Nythhodel.&lt;br /&gt;
&lt;br /&gt;
=== Broadfall ===&lt;br /&gt;
6th: &#039;&#039;&#039;Matriarch:&#039;&#039;&#039; Dragonslayers arrrive in Nythhodel, start new gov&#039;t there.&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at Krogo Outpost, heads inward to Malbolach.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;&#039;&#039;The FE&#039;&#039;&#039; arrive in the Cinder. Exuta Outpost, specifically. The orcs are hostile to them at first. Manod attempts to assuage their hostility but is unable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039; convinces the FE to teleport again. No one is killed. They arrive at Malbolach and begin to calm the furious orcs there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;&#039;&#039;Lucretia&#039;&#039;&#039;&#039;&#039; &#039;&#039;departs, takes Archibald&#039;s pirate ship northeast towards Gharanhall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039;&#039;&#039; &#039;&#039;is granted access to the Pitiful Ruin. He descends with a few FE to study the portal and decipher how to activate it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;Feywild Four&#039;&#039;&#039; return to the Present in the Gold Desert of Hellsmouth. Travel all day south to the Trade Road, fight thri-kreen and sleep there.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Feywild Four&#039;&#039;&#039; picked up by the dwarves. Bandit fight! Travel to Durk.&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039; attempts to contact the Warden to come remove Dovar from Avo. No response.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;Matriarch:&#039;&#039;&#039; Dragonslayers arrive at Kavonne, teleport back to Wodesville. &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039;&#039;&#039; &#039;&#039;tries again to contact a Warden, but nothing happens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at Malbolach, descends into the Pitiful Ruin, kills demon that Manod summoned. Leave with Resta in tow. &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039;&#039;&#039; &#039;&#039;attempts again to summon a Warden, sacrificing a Freefolk to do so (27 left), but ends up summoning a demon instead, which destroys the portal. He and the FE are forced to leave the Cinder. Resta decides to travel with Rogue Wave. (26 left) Manod convinces the other FE to teleport to Ama Shuya, killing 2 in the process (24 left).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039; in Ama Shuya continues research on ways to bring a Warden into Avo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039; learns about Othkherben and Atren&#039;s Calling. Convinces the other FE yet again to teleport. Three FE are killed and several are injured from the travel. (21 left) They arrive outside Othkherben. The FE forbid Manod from&#039;&#039; &#039;&#039;further teleportation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039;, while studying Atren&#039;s Calling, meets Pazzo. The two become friends over the next few days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
26th: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039; convinces Pazzo to teleport him to Atren&#039;s Calling in exchange for knowledge of his people and their magical abilities. Once there, Manod attempts to use the altar but fails, and Pazzo relays information about Edwin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;Dragonslayers level 8 training completed.&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039;&#039;&#039; &#039;&#039;and Pazzo teleport back to Othkherben. Manod finds Edwin&#039;s journal (a copy). Discovers that the altar needs a young blood sacrifice. Tries to steal a newborn and is kicked out of the city along with the Freefolk. They travel to Atren&#039;s Calling. Pazzo tags along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
28th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; depart to/arrive at Crystal City from Kavonne, travel to City of Glass via airship.&lt;br /&gt;
&lt;br /&gt;
=== Lowinter ===&lt;br /&gt;
2nd: &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039; and the Freefolk arrive at Atren&#039;s Calling. Manod attempts a second call but it fails again, and while investigating the altar he discovers the notch underneath. Pazzo remembers the Orb of Tiamat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Othkherben, meet Manod, find the Orb of Tiamat, and begin trek to Atren&#039;s Calling with Manod and Pazzo. &#039;&#039;&#039;&#039;&#039;Manod&#039;&#039;&#039;&#039;&#039; &#039;&#039;and Pazzo teleport back to outside Othkherben, meet with the Dragonslayers and ask them to retrieve the Orb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at Krogo Outpost, heads east.&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Atren&#039;s Calling. Big fight, summon Warden, etc. Manod is killed.&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; runs into Qava Sunsets, fights off xvarts, travels with them to Vagresse.&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;Feywild Four&#039;&#039;&#039; arrive in Durk.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Feywild Four&#039;&#039;&#039; kill the barlgura, airship back to Wodesville. Begin training to level 6.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Othkherben, travel back to Crystal City.&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;&#039;&#039;Lucretia&#039;&#039;&#039; arrives in Gharanhall.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;&#039;&#039;Lucretia&#039;&#039;&#039; begins studying about liches. She discovers that the phylactery belongs to Alrenn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;&#039;&#039;Lucretia&#039;&#039;&#039; pays to be teleported to just outside Old Garrod. She meets with Whim and other still living lieutenants of Alrenn. They begin planning for Alrenn&#039;s eventual return.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Crystal City, teleport to Kavonne.&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;Dragonslayers level 9 training completed.&#039;&#039;&#039; &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; teleport to Springvale, then head to Manveker via airship.&lt;br /&gt;
&lt;br /&gt;
28th: &#039;&#039;&#039;Feywild Four&#039;&#039;&#039; are attacked by the roc.&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Manveker, get drunk.&lt;br /&gt;
&lt;br /&gt;
=== Midwinter ===&lt;br /&gt;
1st: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039;&#039; vacation begins. &#039;&#039;Club and Fist Dance in Dakorun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039;&#039; vacation ends, airship back to Springvale.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Springvale, teleport to Kavonne. Fly to Temple of the Gods with the aid of the spelljammer Scuttle. Battle and defeat Dovar! &#039;&#039;&#039;&#039;&#039;Ian&#039;&#039;&#039;&#039;&#039; &#039;&#039;leaves Kavonne, begins trip south.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Back in Wodesville via Scuttle. Training begins and plans laid.&lt;br /&gt;
&lt;br /&gt;
11th: &#039;&#039;&#039;&#039;&#039;Lost Ones&#039;&#039;&#039;&#039;&#039; &#039;&#039;travel to Garrod, reopen the rift, nearly die, etc. Return to Wodesville and are tasked with searching the phylactery here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;&#039;&#039;Alrenn is resurrected by his phylactery as a demilich,&#039;&#039;&#039;&#039;&#039; &#039;&#039;meeting Lucretia. He promises to make Lucretia his patron should she feed him a soul.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;&#039;&#039;Lucretia&#039;&#039;&#039; begins research and preparations for sacrificing a soul to Alrenn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; &#039;&#039;&#039;lvl 10 training completed.&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Peggy&#039;&#039;&#039;&#039;&#039; &#039;&#039;announces that she and the others are to retire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; teleport to Crystal City then airship to Othkherben.&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Othkherben, begin trek to Atren&#039;s Calling.&lt;br /&gt;
&lt;br /&gt;
29th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Atren&#039;s Calling.&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; continue to Oculus Ruin, descend, nearly die, etc.&lt;br /&gt;
&lt;br /&gt;
=== Broadwinter ===&lt;br /&gt;
1st: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; awake in Atren&#039;s Calling, get their freefolk boons, travel back to Othkherben. &#039;&#039;&#039;&#039;&#039;Ian&#039;&#039;&#039;&#039;&#039; &#039;&#039;arrives in Stonnet, tries to start a life there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Othkherben, airship back to Crystal City.&lt;br /&gt;
&lt;br /&gt;
11th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Crystal City, teleport to Wodesville.&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; fly to Lekathor on Peggy&#039;s carpet. &#039;&#039;&#039;&#039;&#039;Core 2&#039;&#039;&#039; finds the damaged tram. Missing car has a GPS on it. They follow it to the drow. Attack. Lots of casualties. Urgak needs evac.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Lekathor, traverse down into the Underdark, find Urgak and extract him.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive back at Wodesville. &#039;&#039;&#039;&#039;&#039;Lost Ones&#039;&#039;&#039; discover the Tree of Flames. Investigate. Discover the phylactery is likely in Avo.&#039;&#039; &#039;&#039;&#039;&#039;&#039;Lucretia&#039;&#039;&#039; begins research and preparations for sacrificing a soul to Alrenn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;Dragonslayers + Core&#039;&#039;&#039; teleport to Garrod, have the final battle against Alrenn. Defeat him! Glendower pulls the Sun card. Glendower is also suspended from the Redfang Guild for 2 years. &#039;&#039;One of &#039;&#039;&#039;Lucretia&#039;s&#039;&#039;&#039; cultists arrives in Stonnet, buys a copper stake. Ian pursues. Arrives in Garrod at night. Sends message to Glendower. Is captured and prepared for sacrifice in the bowels of Castle Garrod. He is to be the first soul that feeds Alrenn, turning him into a lich again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;&#039;&#039;Thaeden Diamondteeth&#039;&#039;&#039;&#039;&#039; &#039;&#039;reopens Augzennet and gives the Guild a few diamonds as thanks for taking care of Alrenn. Landallyn uses them to resurrect those who are willing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;Rogue Wave level 9 training complete.&#039;&#039;&#039; They begin travel to Ikeso via sailing canoes. Hand meets Eye 2. &#039;&#039;&#039;&#039;&#039;Peggy, Aloysius, and Landallyn&#039;&#039;&#039; retire from the Guild. A big party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4084 VR / Dorian 6e1 ==&lt;br /&gt;
&lt;br /&gt;
=== Lowspring ===&lt;br /&gt;
2nd: &#039;&#039;&#039;&#039;&#039;Aloysius&#039;&#039;&#039; begins his travel to Teveren.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5th: &#039;&#039;Gov&#039;t officials from Kavonne, Diomed, and Wodesville meet to discuss the future of Akhentour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;&#039;&#039;Anya, Ferya, and Pyotr&#039;&#039;&#039; leave the Redfang Guild, taking Scuttle back to Valwyria.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; reaches Ikeso, begins sailing to Wanashe Island.&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;&#039;&#039;The Akhentour Charter&#039;&#039;&#039; is drafted and ratified, creating the Council of Six and the Council of Beings and establishing the beginning of the 6th Era, presumtively called the &amp;quot;Era of Peace.&amp;quot;&#039;&#039; &#039;&#039;&#039;&#039;&#039;The Lost Ones&#039;&#039;&#039; arrive in Pendel in Castelin, assist in some quests there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;&#039;&#039;Aloysius&#039;&#039;&#039; arrives in Teveren, casts wish, and Teveren begins to look like it&#039;s old self again. He takes residence in Davast Keep.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; reaches shore of Wanashe.&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;&#039;&#039;Landallyn&#039;&#039;&#039; abruptly plane shifts from the Material Plane.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
29th: &#039;&#039;&#039;&#039;&#039;The Council&#039;&#039;&#039;, in deliberating tariffs and taxes, implements as 40% tax on large cities and a 20% tax on towns and villages, to help &amp;quot;rebuild the nation.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midspring ===&lt;br /&gt;
1st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; reaches the Druid Grove, fights E&#039;thess.&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; goes to Shademurk, kills Kalkannoth.&lt;br /&gt;
&lt;br /&gt;
5th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; returns to Druid Grove, begins hacking up the dragon.&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; returns to Ama Shuya via transport via plants.&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; sells dragon stuff.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Rogue Wave&#039;s&#039;&#039;&#039; gear is finished. Resta says goodbye. The Hand eats the fruit of the Guphor Tree, sees a vision of Qualyn, who gives them their next quest. They meet Brenna who they assist at the tavern.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; dupes Gareth, steals the Aetherwing, begins travel to Storm Sands.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;&#039;&#039;The Battle of Giant&#039;s Pass.&#039;&#039;&#039; In Valwyr, Kingsguard stationed in Lakeside City meet EOD&#039;s minions at the pass. A three day battle ensues, with many casualties on both sides. In the end, however, the Mouth is able to persuade the remaining Kingsguard to join them. They continue marching toward Valwyria, amassing more and more troops as they do so.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
28th: &#039;&#039;Second envoy from Urster arrives in Kavonne, is not let through the gates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Broadspring ===&lt;br /&gt;
1st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at the edge of the Storm Sands, begins trek inward.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; meets Thamal, who takes them to his tribe.&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;&#039;&#039;EOD&#039;s Minions&#039;&#039;&#039;&#039;&#039; &#039;&#039;finally arrive  in Valwyria Castle. The Mouth spins his magic and the king orders his remaining guard to lay down their arms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; is ambushed! Very close to Storm Sands now. The Hand is contacted by the Eye 2.&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;&#039;&#039;The Lost Ones&#039;&#039;&#039;&#039;&#039; &#039;&#039;leave Pendel, travel towards Valwyria. Stop at Felskor for supplies, assisting in a couple of quests. Anya starts doing research on finding a Spelljamming Helm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; makes it to the Tomb of the Ancients, meets Xalrea, &#039;&#039;&#039;levels up to 10!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lowsummer ===&lt;br /&gt;
1st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; is teleported to outside the Storm Sands. Fights Paleoki. &#039;&#039;&#039;&#039;&#039;The Hand becomes Aldor.&#039;&#039;&#039;&#039;&#039; Meets Sqeatu.&lt;br /&gt;
&lt;br /&gt;
2nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; begins trek to Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;&#039;&#039;The Lost Ones&#039;&#039;&#039;&#039;&#039; &#039;&#039;leave Felskor, head toward Valwyria. Arrive, not knowing about EOD etc. Things seem off, however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; returns to Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; is teleported back to the sar tribe.&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; get tattoos and begin trek back to Tomb of the Ancients.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;Urster&#039;s third envoy arrives during the Kavonne Midsummer Feast, to demand an audience with the Council of Six. They threaten secession from Akhentour if their demands are not taken seriously.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;The Council reconvenes to parley with Urster. The debate rages for a full week.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; reaches Tomb of the Ancients. Is teleported to Valwyria. Go shopping!&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; begins to recruit. Resta/Freefolk arrive. The Child is born. Aldor throws a fireball at it. They plan for an attack.&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; enters the sewers and then they get into the tower and &#039;&#039;&#039;DESTROY EOD (SORT OF). Level up to 11!&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Scuttle&#039;s&#039;&#039;&#039;&#039;&#039; &#039;&#039;self-preservation node activates, sending The Lost Ones to another world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; wakes up, meets the King and Queen of Valwyr, then teleports to Tomb of the Ancients with Yamarta and Ruselka to revive Gareth.&lt;br /&gt;
&lt;br /&gt;
26th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; teleports back to Valwyria, sends Gareth home, buys an airship, travels west toward the Clay Fields. &#039;&#039;&#039;&#039;&#039;The Council&#039;&#039;&#039; rejects Urster&#039;s proposed reformed tax code, citing intense need for coin across the new country. Urster leaves in a huff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midsummer ===&lt;br /&gt;
4th: &#039;&#039;Urster meets with Naozenar, requests to shut down the mines. The dwarves refuse. Urster, in between a rock and a hard place, opts to shut down its smeltering operation, which freezes minting new coins throughout Akhentour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;Guard from Kavonne arrives in Urster, demands the mines reopen or they&#039;ll pull troops and stop export of food. Urster refuses. Kavonne pulls troops and stops exporting food.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives in Losa, gets into hijinks at the Rampant Fox, a tavern/brothel. Fight a vampire in the woods over a goat!&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; goes back, kills vampire, gets gold, etc.&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; travels again toward the Clay Fields!&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
1st: &#039;&#039;&#039;&#039;&#039;Gareth&#039;&#039;&#039; begins his training to become a paladin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at the border of the Clay Fields.&lt;br /&gt;
&lt;br /&gt;
11th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrive at the Myriad, meet the Ghosts of Myriad.&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; meet the five aarakocra.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrive at the aerie, get their butts whooped by yuan-ti, fly off.&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrive at the Monastery.&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; fight monks, get their butts whooped. Learn Tima is Tymaltia. She takes them to the grove. Resta can speak! They sleep there. &#039;&#039;&#039;Level up to 12?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; begins trek to Wanashe to destroy Rodex.&lt;br /&gt;
&lt;br /&gt;
=== Lowfall ===&lt;br /&gt;
6th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrive in Wanashe, destroy Rodex, meet up with E&#039;thess, who travels with them.&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; begin trek to Gharanhall.&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; receive 1st sending message from Broken Blades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; receive 2nd sending message from Broken Blades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midfall ===&lt;br /&gt;
1st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrive in Gharanhall to resupply.&lt;br /&gt;
&lt;br /&gt;
2nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; begin trek to Roka Keep.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at Roka Keep, begins to clean it up.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; travels to Zalrekka.&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives in Zalrekka.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; awake to gain members for Roka Keep. &#039;&#039;Urster miners break into the altar to Dei. Tristan touches the altar and is vampirized. People think he&#039;s dead, so they bury him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives in Roka Keep with workers.&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;&#039;&#039;Tristan&#039;&#039;&#039; rises and begins turning the people of Urster, specifically Edwon, who he wants to be a puppet leader for them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Broadfall ===&lt;br /&gt;
1st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039;: Tirbort notifies them that Martin the Cleaner can&#039;t be found.&lt;br /&gt;
&lt;br /&gt;
2nd: &#039;&#039;&#039;&#039;&#039;Gregor&#039;&#039;&#039; leaves the Guild to return to his kingdom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;&#039;&#039;Gareth&#039;&#039;&#039; and his adventuring party become The Scuttlebutts, begin aiding people around Letora.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Altimeter breaks. Rakshasa attack! He plane shifts away.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;Roka Keep&#039;&#039;&#039; payment due. (Tirbolt has money.)&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrive in Othkherben. Airship is borked. Get into, meet Denny, etc.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; begin trek to Atren&#039;s Calling.&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; receives sending from Tirbort: &amp;quot;Sirs, some halflings claiming relation to Miss Fleetfoot have arrived at the keep, along with an ... unsettling amount of sheep. Please advise.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
26th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrive at Atren&#039;s Calling, meet the Cult of Tiamat. Try to convince Dee to not do the thing (kind of). Sled out to desert, sleep under the stars.&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Dee/Zorakava&#039;s transformation. Dee doesn&#039;t want to do it. Denny tries to kill her! Fight! Urappa is killed. Sacalon is thrown into the Nine Hells, taken away by the General. RW begins trek back to Othkherben.&lt;br /&gt;
&lt;br /&gt;
28th: &#039;&#039;&#039;&#039;&#039;Adrolf&#039;s&#039;&#039;&#039; ship arrives in Avo. He travels to Valwyria, using his connection with Gustav von Aframme as a front to gain access to tomes for research.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lowinter ===&lt;br /&gt;
10th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; arrive back in Othkherben. Ship is scrapped. They look for ways out.&lt;br /&gt;
&lt;br /&gt;
11th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Scrap ship and sell scrap, teleport to Gharanhall. Sleep in Gharanhall. &#039;&#039;&#039;Level up to 13!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; E&#039;thess returns to Roka Keep, gathers up the crew in Gharanhall, takes &#039;em back to Roka Keep.&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;Urster, starving and freezing, reluctantly reopens their smeltering operation, requests aid from Kavonne. Kavonne sends it happily.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; starts the trek to the Whirlpool.&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;&#039;&#039;Adrolf&#039;&#039;&#039;&#039;&#039; &#039;&#039;arrives in Felskor Forest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midwinter ===&lt;br /&gt;
1st: &#039;&#039;Club and Fist Dance. First CFD in Wodesville.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at Firgsbag, keeps going.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives over Leviathan Trench.&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives in Whirlpool, enters whirlpool, is escorted to Redonia, gains apparatus of kwalish!&lt;br /&gt;
&lt;br /&gt;
=== Broadwinter ===&lt;br /&gt;
1st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; travels to where Uredon is and kills the wastrilith!&lt;br /&gt;
&lt;br /&gt;
2nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; begins trek to Storm Sands.&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives in Ama Shuya.&lt;br /&gt;
&lt;br /&gt;
== 4085 VR / Dorian 6e2 ==&lt;br /&gt;
&lt;br /&gt;
=== Lowspring ===&lt;br /&gt;
1st: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives above the Storm Sands.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;&#039;&#039;Tristan&#039;&#039;&#039; sires Leopold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;&#039;&#039;Envoy from Urster arrives in the Great Hall; Edwon Pierce announces himself king of Urster.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at Wanashe Island.&lt;br /&gt;
&lt;br /&gt;
29th: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives at Unsullied Stone Monastery.&lt;br /&gt;
&lt;br /&gt;
=== Midspring ===&lt;br /&gt;
6th: &#039;&#039;&#039;&#039;&#039;The Midway Massacre.&#039;&#039;&#039; An army from Kavonne marches on Urster, is cut down by an ambush in the wood. King Edwon sends the bodies back in pieces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;A bird&#039;&#039;&#039; shits on Aalari&#039;s head.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;&#039;&#039;Tristan&#039;&#039;&#039; sires Georgie; the Cabal is formed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; begin sailing to Tak.&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Rogue Wave&#039;&#039;&#039; arrives in Roka Keep to settle down for a bit. Levels up to 14.&lt;br /&gt;
&lt;br /&gt;
=== Lowsummer ===&lt;br /&gt;
13th: &#039;&#039;&#039;&#039;&#039;Theodore&#039;s&#039;&#039;&#039; failed assassination attempt on King Edwon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midsummer ===&lt;br /&gt;
7th: &#039;&#039;&#039;Tal&#039;s Sea Monster Adventure.&#039;&#039;&#039; Dragonslayers arrive at Tak.&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; defeat Narhuliq.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; begin trek back to Stonnet.&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
15th: &#039;&#039;&#039;&#039;&#039;The Lost Ones&#039;&#039;&#039; reappear in Avo after many adventures in the Astral Sea. They settle back in Valwyria.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lowfall ===&lt;br /&gt;
14th: &#039;&#039;&#039;&#039;&#039;Urgak&#039;&#039;&#039; significantly diminishes the power of the Redfang Guild, keeping it local and very small in number. Only those who truly show their mettle (lvl 3) are allowed to try to get in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;Dragonslayer&#039;&#039;&#039;s return from Tak.&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;Tal&#039;&#039;&#039; begins creating Tal&#039;s Fantastic Folding Ship.&lt;br /&gt;
&lt;br /&gt;
=== Midfall ===&lt;br /&gt;
7th: &#039;&#039;&#039;Glendower&#039;s&#039;&#039;&#039; shield guardian arrives.&lt;br /&gt;
&lt;br /&gt;
=== Broadfall ===&lt;br /&gt;
12th: &#039;&#039;Special forces from Urster infiltrate Kavonne at night and nearly kill Theodore before his personal guard takes the hit. Theodore closes Kavonne and begins the trek to Wodesville.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;&#039;&#039;Peggy Redfang dies of old age.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;&#039;&#039;Gareth&#039;&#039;&#039; and the Scuttlebutts find Adrolf in Felskor Forest. He attacks and kills them but Gareth survives. Adrolf nurses him back to health.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;&#039;&#039;Adrolf&#039;&#039;&#039; convinces Gareth (over time) to travel with him and help him find Peacemaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
24th: &#039;&#039;&#039;&#039;&#039;Peggy&#039;s funeral.&#039;&#039;&#039;&#039;&#039; &#039;&#039;Urgak ends Glendower&#039;s suspension early. Theodore arrives and requests the Guild&#039;s help.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
25th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; travel to Urster.&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Urster at evening, parley with King Edwon.&lt;br /&gt;
&lt;br /&gt;
28th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; get attacked by vamps, meet Vanta, and infiltrate Victor&#039;s mansion. Destroy Tristan, Georgie, and Victor, as well as numerous spawn. Burn down Victor&#039;s house. Return to the barn. Go to Vanta&#039;s house.&lt;br /&gt;
&lt;br /&gt;
29th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; travel to the mines, fight the atroptal! Break the spell. Are teleported to Kavonne with Ian.&lt;br /&gt;
&lt;br /&gt;
=== Lowinter ===&lt;br /&gt;
6th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Davast Keep.&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; leave for Winsome Bog.&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Winsome Bog.&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;&#039;&#039;The Drow&#039;&#039;&#039; infiltrate Davast Keep, plane shift Aloysius to Nessus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Noveste. Fight wraiths and nightwalker(?)&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Davast Keep, learn about drow. Fight drow. Tal almost dies.&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039;: Ian teleports to them. They begin flying to Urster.&lt;br /&gt;
&lt;br /&gt;
21st: Ian teleports &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; to Urster. Hang out and drink all day.&lt;br /&gt;
&lt;br /&gt;
22nd: Ian teleports &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; to Kavonne, and they teleport to Wodesville. Enter Al&#039;s crystal, learn about Risa Koren/Nessus.&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; teleport to Eastport.&lt;br /&gt;
&lt;br /&gt;
=== Midwinter ===&lt;br /&gt;
2nd: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; reach Sako Outpost.&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; reach Delindwynnen, meet drow there, get hooked up with an airship.&lt;br /&gt;
&lt;br /&gt;
4th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; begin trek to House Koren. Get attacked by House Revolka about 2 hours in.&lt;br /&gt;
&lt;br /&gt;
5th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; continue after a long rest over Great Divide. Fight Plan B! DS travel through Blissful Valley. Glendower argues out of contract, saves Aloysius.&lt;br /&gt;
&lt;br /&gt;
6th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; continue travel, reach Korenna, use Dust of Disappearance which is actually Dust of Sneezing and Choking, have to scramble into a cellar real dang quick. Bluff their way into the temple -- boss fight against Risa! Kill Risa, manage to escape to Kavonne.&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;&#039;&#039;House Koren&#039;&#039;&#039;, enraged by the death of their matron, marches on House Revolka. A splinter group (led by Molyennen and Vera Koren) approaches Revag the Skull Lord in Bhalkannathor, asking for aid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;&#039;&#039;House Kamoth&#039;&#039;&#039;, alerted to the movement of House Koren, arrives to aid Revolka. However, they quickly learn that Revolka are the betrayers. Detersan arrives by end of day, blockades the Gully in an attempt to ease tensions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Tal finishes attuning, gives Vanta magic back, but loses his. Aloysius starts attuning. &#039;&#039;&#039;&#039;&#039;Theo van Esten&#039;&#039;&#039;&#039;&#039; &#039;&#039;sends troops to Naozenar. The Council of Six converge in Kavonne to discuss potential war with the drow.&#039;&#039; &#039;&#039;&#039;&#039;&#039;House Kamoth&#039;&#039;&#039; instigates diplomatic discussion between the houses, which takes place in the ruins of Fort Illwind (they shoo away the nagpa).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Al attunes, gives Tal his magic back, but can&#039;t cast wishes. Aalari begins attuning. &#039;&#039;&#039;&#039;&#039;The Council of Six&#039;&#039;&#039;&#039;&#039; &#039;&#039;vote 4-2 in favor of neutrality.&#039;&#039; &#039;&#039;During the negotiations, the &#039;&#039;&#039;drow houses&#039;&#039;&#039; learn of Revolka&#039;s hidden ties to the Raven Queen. Though Revolka denies any direct involvement, it appears that she used Ullita to attack or capture Lolth in the final battle.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
11th: &#039;&#039;By a 3-1 vote, the &#039;&#039;&#039;drow houses&#039;&#039;&#039; expel House Revolka from the Northern Enclave, forcing them to travel south, past the Sibilant Sea and into more solid Illithid territory beneath Morentar. This is considered a death sentence for Revolka.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;The &#039;&#039;&#039;drow houses&#039;&#039;&#039; now consider sanctions against Koren, who started all of this trouble without even announcing that they had returned. However, discussions fall short as Vera Koren and Molyennen still have not returned, and their whereabouts are unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;Tensions cool as the &#039;&#039;&#039;drow houses&#039;&#039;&#039; decide to return to their homes, descalating the civil war, until Vera and Molyennen can be found.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Aalari finishes attuning, but must rest before casting. The group travels to Nythhodel to search for the census records.&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Nythhodel. Aalari casts second wish, fight drow, win, Nythhodel is spared, etc etc. TAL FUCKS VANTA.&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; travel to Urster w/Incinerators.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; travel to Kavonne, teleport to Wodesville.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;&#039;&#039;Matron Vantessa Detersan&#039;&#039;&#039;&#039;&#039; &#039;&#039;arrives in Kavonne to enter into discussions with the Council of Six. They apologize for Houses Koren and Revolka but will not offer aid. If pressed, Vantessa will offer 1,000,000 gold pieces to the Akhentourian government for restitution.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
26th: &#039;&#039;&#039;Last Day to Bring Asmodeus the Orb - contract fulfilled, Aloysius is released&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Broadwinter ===&lt;br /&gt;
1st: &#039;&#039;Lusar leaves Kavonne. (She is going to become a paladin.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; eat Ugor&#039;s dinner, Bula takes 7% share in it. &#039;&#039;&#039;&#039;&#039;Ugor&#039;&#039;&#039;&#039;&#039; &#039;&#039;leaves with entourage on the Full Bore, back to Othon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; travel to Zartax&#039;s Tower?&lt;br /&gt;
&lt;br /&gt;
== 4086 VR / Dorian 6e3 ==&lt;br /&gt;
&lt;br /&gt;
=== Lowspring ===&lt;br /&gt;
1st: &#039;&#039;The city of &#039;&#039;&#039;Rogue Wind&#039;&#039;&#039; in Valwyr is founded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; reach Canalu Island, find Zartax&#039;s old camp.&lt;br /&gt;
&lt;br /&gt;
29th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; reach Inkasa.&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; begin trek to Crimson Waste.&lt;br /&gt;
&lt;br /&gt;
=== Midspring ===&lt;br /&gt;
3rd: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Crimson Waste. Fight Ghamanbrash, like a bunch of idiots. Defeat him. Glendower becomes a patron of Imaeatin, gains a level in warlock, shaper titan patron.&lt;br /&gt;
&lt;br /&gt;
4th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; spend the day gathering the hoard. Set off for ship.&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; reach Inkasa.&lt;br /&gt;
&lt;br /&gt;
=== Broadspring ===&lt;br /&gt;
21st: &#039;&#039;&#039;&#039;&#039;Gareth and Adrolf&#039;&#039;&#039; come across the wrecked carriage in Felskor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
26th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive at Zartax&#039;s Tower, revive Zartax, get teleported back to Kavonne.&lt;br /&gt;
&lt;br /&gt;
27th: &#039;&#039;&#039;&#039;&#039;Tal&#039;&#039;&#039;&#039;&#039; &#039;&#039;begins trip to Tak with Vanta and Bradford.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
28th: &#039;&#039;&#039;&#039;&#039;Bula&#039;&#039;&#039; leaves to take dragon meat to Ugor. Arrives in Manveker via teleportation circle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
29th: &#039;&#039;&#039;&#039;&#039;Gareth&#039;&#039;&#039; meets with Wesley, asks to enter the arena tournament.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;&#039;&#039;Wesley Parker&#039;&#039;&#039; sends the letter to Rogue Wave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lowsummer ===&lt;br /&gt;
3rd: &#039;&#039;&#039;&#039;&#039;Aalari&#039;&#039;&#039; leaves to train at the College of Creation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5th: &#039;&#039;&#039;&#039;&#039;Bula&#039;&#039;&#039; arrives in Othon, finds that Ugor left months ago. No restaurant. Travels back.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Receive an invitation to fight at Deva&#039;s Rest.&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Arrives at Deva&#039;s Rest, meets Wesley Parker. Gareth is hot now!&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;&#039;&#039;Bula&#039;&#039;&#039; arrives in Manveker, teleports back to Wodesville.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Rogue Wave:&#039;&#039;&#039; Arena fight! They win but Gareth steals the dagger! RW chases after them!&lt;br /&gt;
&lt;br /&gt;
=== Midsummer ===&lt;br /&gt;
11th: &#039;&#039;&#039;&#039;&#039;Tal&#039;&#039;&#039; arrives in Tak with Vanta and Bradford to see his burned down village. Travels south to Pali to see if any survivors. Then sends messenger to Zek.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;&#039;&#039;Tal&#039;&#039;&#039; returns to Kavonne.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
1st: &#039;&#039;&#039;Glendower&#039;s Wedding.&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Messenger&#039;&#039;&#039;&#039;&#039; &#039;&#039;arrives in Zek. Tribal Council meets to determine Tal&#039;s fate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;&#039;&#039;Tal&#039;&#039;&#039;&#039;&#039; &#039;&#039;tells everyone about Tak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;&#039;&#039;Glendower&#039;&#039;&#039; returns to Kavonne.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Bula gathers the group, scry on Ugor/Torg, teleport to Marcourt, get info, begin travel to Gall.&lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; arrive in Gall. Find Ugor, pay for his release.&lt;br /&gt;
&lt;br /&gt;
=== Midfall ===&lt;br /&gt;
17th: &#039;&#039;&#039;&#039;&#039;Scuttle&#039;&#039;&#039; et al return to Avo after a fun adventure time, establish a guild in Valwyria.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Broadfall ===&lt;br /&gt;
7th: &#039;&#039;&#039;&#039;&#039;Gareth&#039;&#039;&#039; joins the Scuttlebutts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4087 VR / Dorian 6e4 ==&lt;br /&gt;
&lt;br /&gt;
=== Midspring ===&lt;br /&gt;
3rd: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Skylex arrives, tells them about Ibik and Cathrys.&lt;br /&gt;
&lt;br /&gt;
6th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; and Skylex travel to Sigil. DS shop a bit, then head to the recruitment. At the end of the day, are portaled to Pandesmos and then plane shifted to Cathrys! Then walk two hours to the camp.&lt;br /&gt;
&lt;br /&gt;
7th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; next morning, Aalari discovers Landallyn/Genevieve. Fights demodands.&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; next day begin trek to Endless Spire. Open up rift, Ibik jumps in, becomes demigod! Whoaaaa! Shit goes south fast. Solar appear, MNO takes his deva back, makes a bargain with Tal. The group plane shifts back to Kavonne.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Meet with Skylex and Overseer Zenn; Warden&#039;s won&#039;t help. Lots of drama. Everyone is mad at Tal. Then they meet with Zartax. Zartax is like &amp;quot;Hell yeah bro do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039;: Tal convinces Skylex to let him borrow an amulet to go to Sigil. They go, procure stuff.&lt;br /&gt;
&lt;br /&gt;
11th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Teleport to Blade Bay, then teleport to Cazbolar. Meet Remfin there, then meet Arun, then begin trek to the farm/Braun Mtn.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Arrive at the goblin camp, kill &#039;em, Arun transforms into Sovarunna and takes them to the mountain. They look for Ibik through the Font of Knowledge. Stuff and things. Teleport back to Kavonne, get ready to go to Sigil.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; travel to Othkherben to eat from the wheel of cheese. Portal to Sigil to find Landallyn! Find her. They portkey to Wodesville then plane shift to the Outlands. Travel inwards, meet Peliva, who takes her in her automobile. Camp. Travel 1000 to 500 mi.&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Day 2 in Outlands. Drive all day. 500 to 300. &lt;br /&gt;
&lt;br /&gt;
16th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Day 3 in Outlands. Drive most of the day. 300 to 200. Early afternoon. Find Ghein etc etc. Head back on dragon tortoise.&lt;br /&gt;
&lt;br /&gt;
17th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; return to Peliva, drive back.&lt;br /&gt;
&lt;br /&gt;
18th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Day two drive back.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; day three drive, get into range, plane shift back to Othkherben, teleport to Kavonne.&lt;br /&gt;
&lt;br /&gt;
20th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Begin prepping for Ibik.&lt;br /&gt;
&lt;br /&gt;
21st: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; plane shift to Astral Sea. Aalari conjures Ibik with a song. Shit goes DOWN. Tal&#039;s spell works but consumes his soul; he is sent to the MNO who folds him into his army(?). Aalari is killed and revived. Ibik, now mortal once again, escapes through the color pool. They confront him in Kavonne and talk him down enough that he asks Aalari to help him &amp;quot;find humanity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Broadspring ===&lt;br /&gt;
25th: &#039;&#039;Tal&#039;s funeral.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midsummer ===&lt;br /&gt;
9th: &#039;&#039;Glendower discovers she&#039;s pregnant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midfall ===&lt;br /&gt;
4th: &#039;&#039;&#039;&#039;&#039;Lusar&#039;&#039;&#039; is caught by the Revolkans on the Sibilent Sea. She is imprisoned upon Molyennen&#039;s ship, the Omen. Eventually the illithids remove her heart and preserve it in amber, while magically keeping her alive -- their way of creating slaves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midwinter ===&lt;br /&gt;
29th: &#039;&#039;&#039;&#039;&#039;Talia Brightraven Ambersole van Montelle&#039;&#039;&#039; is born.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4088 VR / Dorian 6e5 ==&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
15th: &#039;&#039;&#039;&#039;&#039;The Lost Ones&#039;&#039;&#039; reappear in Avo after years of traveling the Material Plane. Settle back in Valwyria.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midwinter ===&lt;br /&gt;
29th: &#039;&#039;&#039;&#039;&#039;Talia&#039;s&#039;&#039;&#039; 1st birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Broadwinter ===&lt;br /&gt;
21st: &#039;&#039;&#039;&#039;&#039;Talia&#039;s&#039;&#039;&#039; first steps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4089 VR / Dorian 6e6 ==&lt;br /&gt;
&lt;br /&gt;
=== Lowspring ===&lt;br /&gt;
3rd: &#039;&#039;&#039;&#039;&#039;Talia&#039;s&#039;&#039;&#039; first words: &amp;quot;mama.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Broadspring ===&lt;br /&gt;
2nd: &#039;&#039;&#039;&#039;&#039;Lost Ones&#039;&#039;&#039; meet Gareth, bring him into their group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midsummer ===&lt;br /&gt;
7th: &#039;&#039;&#039;&#039;&#039;Walter Somiasi&#039;&#039;&#039; casts the wish spell to become the richest and most powerful man in the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Dragonslayers:&#039;&#039;&#039; Pick up, lvl 16. Everyone realizes their money and magic items are gone.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039;: teleport to the place, meet the Lost Ones, Pyotr teleports them to Castle Valthestren. Dungeon crawl to find Walter, deal with the dao, etc etc. Level up to 17!&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; return home, do their downtime things.&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
1st: &#039;&#039;&#039;&#039;&#039;Landallyn&#039;&#039;&#039; contacts Tal via Sending.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midwinter ===&lt;br /&gt;
9th: &#039;&#039;&#039;&#039;&#039;House Revolka&#039;&#039;&#039; begins trek back to the Northern Enclave across the Sibilient Sea, with illithid spelljammers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;&#039;&#039;Lusar&#039;&#039;&#039; escapes from the Omen, begins arduous trek back to the surface.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22nd: &#039;&#039;&#039;&#039;&#039;House Revolka&#039;&#039;&#039;&#039;&#039; &#039;&#039;finishes crossing the Sibilent Sea, begins siege on Northern Enclave. The Gnashing Rise is razed to the ground via enormous rock-eating constructions, and the illithid awaken the myconid in the Mushwood. Axebreakers send word to the Council.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
23rd: &#039;&#039;In the early morning (night), &#039;&#039;&#039;Ian&#039;&#039;&#039; awakes and leaves to assist the Council. He doesn&#039;t tell Glen what&#039;s up because you know he doesn&#039;t want her to die again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
29th: &#039;&#039;&#039;&#039;&#039;Talia&#039;s&#039;&#039;&#039; 2nd birthday.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
30th: &#039;&#039;&#039;&#039;&#039;Lusar&#039;&#039;&#039;&#039;&#039; &#039;&#039;arrives at Glendower&#039;s home. She is dying. Her heart has been ripped from her chest. She warns of Molyennen and then dies.&#039;&#039; &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; mount up and teleport into Delindwynnen.&lt;br /&gt;
&lt;br /&gt;
=== Broadwinter ===&lt;br /&gt;
1st: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; hit the Sibilent Sea, begin sailing south.&lt;br /&gt;
&lt;br /&gt;
2nd: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; continue sailing, find the abandoned illithid city, fight Kerelda and Kaldera!&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; continue sailing, fight Zeravka the nightwalker.&lt;br /&gt;
&lt;br /&gt;
4th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; enter the Inner Sanctum to fight Molyennen. He turns into his Final Form! They defeat him. Rest on the beach.&lt;br /&gt;
&lt;br /&gt;
5th: &#039;&#039;&#039;Dragonslayers&#039;&#039;&#039; return to Kavonne. The End of the Dragonslayers campaign.&lt;br /&gt;
&lt;br /&gt;
== 4090 VR / Dorian 6e7 ==&lt;br /&gt;
&lt;br /&gt;
=== Midfall ===&lt;br /&gt;
9th: &#039;&#039;Rowan Estella Ambersole van Montelle is born.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4091 VR / Dorian 6e8 ==&lt;br /&gt;
&lt;br /&gt;
=== Lowspring ===&lt;br /&gt;
1st: &#039;&#039;&#039;&#039;&#039;Garrod&#039;&#039;&#039; is reopened to the public.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4092 VR / Dorian 6e9 ==&lt;br /&gt;
&lt;br /&gt;
=== Midspring ===&lt;br /&gt;
7th: &#039;&#039;&#039;Baratani &amp;amp; Hule&#039;&#039;&#039; arrive at Glendower&#039;s house. Explain the situation. Research. Plane shift to Mechanus. Fight gith and marut, meet Fog.&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;Dragerron&#039;&#039;&#039; plane shift to Eberron, travels halfway to facility.&lt;br /&gt;
&lt;br /&gt;
9th: &#039;&#039;&#039;Dragerron&#039;&#039;&#039; arrive at facility. Dungeon crawl! Long rests.&lt;br /&gt;
&lt;br /&gt;
10th: &#039;&#039;&#039;Dragerron&#039;&#039;&#039; wake up, plane shift around, eventually to Far Realm, Annet, big fight, then bigger fight! Warforged are introduced to Avo. Fog is revealed to be Narellyn. He is taken into custody.&lt;br /&gt;
&lt;br /&gt;
=== Broadspring ===&lt;br /&gt;
23rd: Rogue Wave: Deva&#039;s Rest!&lt;br /&gt;
&lt;br /&gt;
=== Lowsummer ===&lt;br /&gt;
15th: &#039;&#039;&#039;&#039;&#039;Garrod&#039;&#039;&#039; is given a seat on the Akhentourian Council. The Triumvirate becomes Pax Ultima. The Akhentourian Charter is revised and Akhentour returns to being a full-fledged country, a democratic republic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Midsummer ===&lt;br /&gt;
1st: &#039;&#039;&#039;&#039;&#039;Narellyn&#039;s&#039;&#039;&#039; trial begins.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th: &#039;&#039;&#039;&#039;&#039;Narellyn&#039;s&#039;&#039;&#039; trial ends. He is found guilty of war crimes (or whatever) and sentenced to 30 years in prison. But he gets out in 20 for good behavior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Lowfall ===&lt;br /&gt;
16th: &#039;&#039;&#039;&#039;&#039;Titan&#039;s End&#039;&#039;&#039; is founded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Broadwinter ===&lt;br /&gt;
3rd: &#039;&#039;Petra Narellyn Ambersole van Montelle is born.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 4271 VR / 941 3rd Era ==&lt;br /&gt;
&lt;br /&gt;
=== Broadsummer ===&lt;br /&gt;
2nd: &#039;&#039;&#039;Filthy Peasants&#039;&#039;&#039; occurs.&lt;br /&gt;
&lt;br /&gt;
12th: &#039;&#039;&#039;Onion Cave Avengers (OCA)&#039;&#039;&#039; begins. Party is tasked with investigating the troll cave. Travel north, camp.&lt;br /&gt;
&lt;br /&gt;
13th: &#039;&#039;&#039;OCA&#039;&#039;&#039; arrives at troll cave, delves, does stuff, leaves, camps for the night.&lt;br /&gt;
&lt;br /&gt;
14th: &#039;&#039;&#039;OCA&#039;&#039;&#039; arrives at Bludeck. Gets paid. Goes to woodshed. Nearly dies. Meets Valle. Gives box to Elgort.&lt;br /&gt;
&lt;br /&gt;
15th: &#039;&#039;&#039;OCA&#039;&#039;&#039; begins trek to Marcourt.&lt;br /&gt;
&lt;br /&gt;
=== Lowfall ===&lt;br /&gt;
15th: &#039;&#039;&#039;OCA&#039;&#039;&#039; arrives in Marcourt. Lvl 3 training begins.&lt;br /&gt;
&lt;br /&gt;
=== Midfall ===&lt;br /&gt;
9th: &#039;&#039;&#039;OCA&#039;&#039;&#039; Lvl 3 training ends. The party has the dream. Begins preparations to head to Prychuk.&lt;br /&gt;
&lt;br /&gt;
19th: &#039;&#039;&#039;Lock&#039;&#039;&#039; arrives at the Sunken Pyramid.&lt;br /&gt;
&lt;br /&gt;
=== Broadfall ===&lt;br /&gt;
2nd: &#039;&#039;&#039;OCA&#039;&#039;&#039; arrives at Prychuk. Fights Alric. Plane shifted to solar then back to Marcourt. Level 4!&lt;br /&gt;
&lt;br /&gt;
3rd: &#039;&#039;&#039;OCA&#039;&#039;&#039; does lots of stuff, schemes to take blood from Bishop Falthen.&lt;br /&gt;
&lt;br /&gt;
4th: &#039;&#039;&#039;OCA&#039;&#039;&#039; gets blood, goes to GMI, eats divine drops, defeats the titans, Poqwi eats another drop, ascends to demigodhood!&lt;br /&gt;
[[Category:Timeline]]&lt;br /&gt;
[[Category:Dragonslayers]]&lt;br /&gt;
[[Category:Feywild Four]]&lt;br /&gt;
[[Category:Rogue Wave]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=EOD&amp;diff=452</id>
		<title>EOD</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=EOD&amp;diff=452"/>
		<updated>2026-04-10T16:28:02Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;EOD&#039;&#039;&#039; is a powerful and mysterious otherworldly [[Taxonomy|entity]] located in the [[Planes of Existence|Far Realm]]. In some chthonogy, EOD is considered &#039;&#039;the&#039;&#039; Far Realm; as in, EOD and the Far Realm are one in the same.&lt;br /&gt;
&lt;br /&gt;
His&amp;lt;ref&amp;gt;While EOD truly has no defined gender; &amp;quot;he&amp;quot; is used for literary clarity.&amp;lt;/ref&amp;gt; ultimate purpose is unknown; his main goal appears to be the constant and unending attempt to consume worlds within the Material Plane. EOD is considered a Level 1 &amp;quot;Worldending Entity&amp;quot; by the [[Wardens]], and as such he is heavily monitored by them, with numerous failsafes in place both in the Far Realm and in the Material Plane to ensure the latter&#039;s protection. Regardless, EOD is still able to infiltrate worlds of the Material Plane, slowly but inevitably taking over the world until it becomes uninhabitable.&lt;br /&gt;
&lt;br /&gt;
== Appearance &amp;amp; Personality ==&lt;br /&gt;
EOD has no avatar or humanoid appearance. Instead, he is viewed in two forms: as an endless geophysical plane of eyes, damp, pulsating purple skin, and writhing purple tentacles, or, alternatively, as pockets of similar eyes and skin protruding from or affixed to the world or objects. The former view is often seen in dreams or visions, while the latter is primarily seen in the Far Realm or on EOD-corrupted worlds. The eyes are varied in size and shape, with some as small as a marble and others larger than a mountain, and have pupils of varying kinds (human, goat, cuttlefish, etc).&lt;br /&gt;
&lt;br /&gt;
Due to his sheer number of eyes, EOD is often attributed as the progenitor of beholders. However, there is almost no evidence proving this to be the case.&lt;br /&gt;
&lt;br /&gt;
In many ways, EOD is the epitome of an inscrutable otherworldly being--his motives are unknown aside from a presumed insatiable hunger for the worlds of the Material Plane. His &amp;quot;demeanor&amp;quot; is aloof, connecting with beings only when he needs them for a worldly infiltration. (See Parts of EOD, below.) Wardens have described walking past mountain-sized &amp;quot;bouquets of eyes&amp;quot; in the Far Realm with no noticeable consequences.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Abilities ==&lt;br /&gt;
In the Far Realm, EOD&#039;s abilities are limitless. He can manipulate the world and the beings within it to an absolute degree, much like the gods on the Outer Planes. He can manipulate physics, geography, and elements in such a way that it becomes incomprehensible to a person from the Material Plane, and even to celestial beings. In fact, spending too much time in the Far Realm can induce a form of madness, known simply as [[The Madness]] or EOD&#039;s Will, in which the incomprehensibility of the realm itself degrades a being&#039;s mental capacity so much that they begin to take on features of the realm, eventually dis-incorporating as a normal being entirely and becoming &amp;quot;one with the realm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inversely, EOD has virtually no power within the Material Plane unless he is connected to his Parts. In some instances, he is completely unable to infiltrate a world at all, due to numerous reasons, such as the magical affinity of the world, its resilience against planar rifts, the general resolve of the populace there, and the connection of the world to its patron deity or deities. Worlds which are lacking in one or more of those things tend to be accessible by EOD, in which case he is limited to very narrow telepathy with certain beings which he chooses for reasons unknown.&lt;br /&gt;
&lt;br /&gt;
Similarly, once EOD has consumed a world, he cannot move to another one through the Material Plane. It seems that he lacks the ability to travel on his own in the Material Plane. Thus, occasionally travelers may stumble upon an EOD-consumed world, which resembles a planet-sized ball of writhing flesh, eyes, and tentacles.&lt;br /&gt;
&lt;br /&gt;
== The Parts of EOD ==&lt;br /&gt;
EOD&#039;s main and, presumably, only way of infiltrating worlds in the Material Plane is to imbue certain beings within that world with a portion of his power, creating powerful warlocks who serve him. Seven beings are required for the takeover of a world.&lt;br /&gt;
&lt;br /&gt;
The first being EOD makes a pact with becomes &#039;&#039;&#039;The Eye&#039;&#039;&#039;, losing their former identity, though retaining most of their memories and personality. The Eye&#039;s purpose is to literally and figuratively be the eyes of EOD, allowing him to see the world more clearly and find the remaining parts.&lt;br /&gt;
&lt;br /&gt;
Normally, the second being to be taken in is &#039;&#039;&#039;The Hand&#039;&#039;&#039;. The Hand is the vessel of EOD&#039;s strength. Their purpose is to slay great beasts and monsters for EOD, who harnesses his power, likely to help anchor or attune him to the world, or to help EOD grow in strength in the Material Plane. The Eye often finds The Hand themselves, but occasionally EOD is able to take in The Hand on his own. This usually occurs if The Eye finds The Foot first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Foot&#039;&#039;&#039; is the general of the army which is amassed to serve EOD. The Foot uses their strength and intimidation to subjugate the dark or evil entities of the world, turning them into allies of EOD and helping defend EOD&#039;s plans against the more light or good-natured beings.&lt;br /&gt;
&lt;br /&gt;
At this point, if these three beings are in existence in a world, there is a roughly 80% chance that world will be consumed.&lt;br /&gt;
&lt;br /&gt;
Next, &#039;&#039;&#039;The Mouth&#039;&#039;&#039; is found. The Mouth serves as the diplomat and is EOD&#039;s persuasive tongue, who delivers the proclamation of EOD&#039;s impending conquering with a silver-tongue, charming anyone who can hear him into succumbing. From here on, the world is 95% likely to be consumed. By now, EOD&#039;s plans have become known to most people in the world, and other nations may send armies to defeat the Parts of EOD, but are almost always squashed by The Foot&#039;s massive armies.&lt;br /&gt;
&lt;br /&gt;
Following The Mouth&#039;s proclamation, a male and female being are chosen; they become &#039;&#039;&#039;The Sexes&#039;&#039;&#039;. Their job is to mate to create The Heart. This step can differ wildly depending on a being&#039;s biology on a world, but the result is the same--the creation of The Heart.&lt;br /&gt;
&lt;br /&gt;
Lastly, &#039;&#039;&#039;The Heart&#039;&#039;&#039; is born. The Heart is a baby, often a grotesque aberration, from whom EOD will emerge to consume the world. Tentacles sprout from the baby as it is torn asunder, and EOD emerges, killing everyone and razing everything in his path.&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Eldritch]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Main_Page&amp;diff=450</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Main_Page&amp;diff=450"/>
		<updated>2026-04-10T03:55:12Z</updated>

		<summary type="html">&lt;p&gt;Zornog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the future site of my TTRPG campaigns wiki. It will host all information about the various D&amp;amp;D campaigns I have run over the years.&lt;br /&gt;
&lt;br /&gt;
The most abundant setting right now is [[Avo Main|Avo]], as the wiki was originally just for that. But I am planning to expand it.&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
&lt;br /&gt;
=== [[Avo Main|Avo]] ===&lt;br /&gt;
&lt;br /&gt;
=== Broadsea ===&lt;br /&gt;
&lt;br /&gt;
=== Darkwinter ===&lt;br /&gt;
&lt;br /&gt;
=== The Lost Light ===&lt;br /&gt;
&lt;br /&gt;
=== Planescape: Dormant ===&lt;br /&gt;
&lt;br /&gt;
=== Portlandia ===&lt;br /&gt;
&lt;br /&gt;
=== Tirea ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=449</id>
		<title>Avo Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=449"/>
		<updated>2026-04-10T03:29:47Z</updated>

		<summary type="html">&lt;p&gt;Zornog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avo: A 5e D&amp;amp;D Campaign Setting ==&lt;br /&gt;
Hi! This is a wiki for my 5e D&amp;amp;D campaign setting, Avo. It&#039;s mostly a place to cobble together all my notes and things from playing for the past few years, into a place where information, lore, and characters are easily accessible. But maybe you like to read about some rando D&amp;amp;D world! If so, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
Since a lot of these began as notes scribbled into a giant Google Doc, my plan is to post those first and then flesh them out. Entries from my notes will be categorized as such, and when they are fleshed out, I&#039;ll just remove the &amp;quot;Notes&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
No D&amp;amp;D game is complete without adventuring parties, and hoo boy do we have a lot of &#039;em. These are all of the known adventuring parties in Avo, including some that were only NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
[[Planescape]] - During the Divine Wrath, Ilmari, Nyril, Poppy, and Sahar are trapped in Sigil as the Lady of Pain has gone missing and all portals are closed. They track her last whereabouts, finding one open portal, and step through, finding themselves in a strange, warped version of the Material Plane where they discover that the Lady of Pain is the &amp;quot;last contingency&amp;quot; for creating balance in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
[[Onion Cave Avengers]] - In the future, Berrian, Lock, Poqwi, and Wysastina become embroiled in attempting to find the Divine Drops, and also, unwittingly, jumpstart the Divine Wrath, which ends the world of Avo as they knew it. (Also they all die except for Poqwi, who ends up becoming a demigod after consuming two divine drops.) Operated 4271 VR.&lt;br /&gt;
&lt;br /&gt;
=== Modern Adventurers ===&lt;br /&gt;
[[Dragerron]] - Bula and Glendower from the Dragonslayers are visited by two beings from the world of Eberron: Baratani and Hule. Operated 4091 VR.&lt;br /&gt;
&lt;br /&gt;
[[Dragonslayers]] - Aalari, Bula, Glendower, and Talmuq. Arguably the greatest adventuring party of the Redfang Guild. Operated 4081-4088 VR.&lt;br /&gt;
&lt;br /&gt;
[[Rogue Wave]] - Aldor/The Hand, Brenna, and Jayadwen. Aldor and Jayadwen were originally members of the Redfang Guild who were teleported to Deneshae, where the ended up staying in for some time, before finally resting at Roka Keep in Valwyr. Operated 4081-4085 VR.&lt;br /&gt;
&lt;br /&gt;
[[Feywild Four]] - Dren, Enna, Magnanimity, and Umara. Originally members of the Redfang Guild, they were transported to the Feywild, where they unwittingly essentially created the Shadowfell. Oops. Operated 4081-??? VR.&lt;br /&gt;
&lt;br /&gt;
[[Team Undead]] - In 4082 VR, another Redfang Guild group, Derrick, Fehrys, and Silva, are tasked with clearing the undead from Old Garrod, but are then unwillingly conscripted by the death knight Whim to secure an artifact called the Worldcutter, which is located on the island of Modur. Do they succeed? Probably not, since they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
=== Older ===&lt;br /&gt;
[[Modur Adventures]] - In 3983 VR, the wizard Zartax terrorizes the city of Fallsword on the island of Modur, by making a giant hole in the ground that keeps releasing monsters. Bynona, Hazmat, and Shah-Sin decide to fix things but don&#039;t, because they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
[[Peasant Quest]] - in 3980 VR, Boris, Franky, Jane, and Roondar begin receiving visions from the legendary Ruenat, a group of powerful adventurers who are in the process of becoming petrified due to arch liches. They aid the adventurers with the help of Dorias Halfhander, go on adventures, and free the Ruenat, allowing them to destroy the liches. They end their group in 3982.&lt;br /&gt;
&lt;br /&gt;
[[The Brightswords]] - In 3932 VR, Atticus, Calrissian, Krobb, and Myrtha (but really the latter three) form the Brightswords, an adventuring party in Valwyr. The party exists in some form or another until 3978, when all party members disappear after defeating a blue dragon.&lt;br /&gt;
&lt;br /&gt;
[[The Expeditioners]] - In 3782 VR, Guidance, Vall, and Yarjeran, part of the Krosven Expedition into the Veldt, are tasked with finding the group&#039;s &#039;&#039;actual&#039;&#039; heroes, the Lost Four, who have gone missing.&lt;br /&gt;
&lt;br /&gt;
[[Black Hand Bearcats|Black Hand/Bearcats]] - in 3399 VR, Novius Dorian hired the Black Hand Syndicate in Jamafar to retrieve items needed for his ascent to lichdom. They fail and are slaughtered, and then Novius&#039;s brother, Erlighein, hires his own team (who call themselves the Bearcats) to obtain the items before Novius. They also fail.&lt;br /&gt;
&lt;br /&gt;
[[Alric Metselaar]] - A single party adventurer. In 3058 VR, Alric discovered the divine drops and began to steep them in arcane magic, creating a cult of the Grandfather.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[:Category:Beings|Beings]] - categorizing all mortal things in Avo.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Entities|Entities]] - categorizing vastly powerful/immortal entities, such as deities and warlock patrons.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Places|Places]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Things|Things]]&lt;br /&gt;
&lt;br /&gt;
[[Timeline]]&lt;br /&gt;
&lt;br /&gt;
== Long Reads ==&lt;br /&gt;
Here are some longer articles!&lt;br /&gt;
&lt;br /&gt;
[[Creation of the Multiverse]]&lt;br /&gt;
&lt;br /&gt;
[[The Aesthetic Axiom and the Divine Compass]]&lt;br /&gt;
&lt;br /&gt;
[[Planes of Existence]]&lt;br /&gt;
&lt;br /&gt;
[[Drow Houses of the Northern Enclave]]&lt;br /&gt;
&lt;br /&gt;
== A Note on Time ==&lt;br /&gt;
Everything on the wiki, with one exception, is referenced within the [[Calendar|Avonian]] year 4100 VR (Valwyr Reckoning). This is the &amp;quot;current&amp;quot; year for the purposes of record keeping of the wiki (and would, should I ever publish this, be the year for the campaign guide). However, some articles may reference times before or after 4100 -- for example, the [[Ages of Avo|Dawn Era]] takes place much later in history, and the [[Black Hand]] game took place in the past.&lt;br /&gt;
&lt;br /&gt;
For the sake of my own sanity, &#039;&#039;&#039;unless otherwise noted&#039;&#039;&#039;, the wiki is written as if in the year 4100 VR.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Category:Beings&amp;diff=448</id>
		<title>Category:Beings</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Category:Beings&amp;diff=448"/>
		<updated>2026-04-10T03:22:48Z</updated>

		<summary type="html">&lt;p&gt;Zornog: Created page with &amp;quot;Referring to mortal creatures within the world of Avo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Referring to mortal creatures within the world of Avo.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=447</id>
		<title>Avo Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=447"/>
		<updated>2026-04-10T03:22:05Z</updated>

		<summary type="html">&lt;p&gt;Zornog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avo: A 5e D&amp;amp;D Campaign Setting ==&lt;br /&gt;
Hi! This is a wiki for my 5e D&amp;amp;D campaign setting, Avo. It&#039;s mostly a place to cobble together all my notes and things from playing for the past few years, into a place where information, lore, and characters are easily accessible. But maybe you like to read about some rando D&amp;amp;D world! If so, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
Since a lot of these began as notes scribbled into a giant Google Doc, my plan is to post those first and then flesh them out. Entries from my notes will be categorized as such, and when they are fleshed out, I&#039;ll just remove the &amp;quot;Notes&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
No D&amp;amp;D game is complete without adventuring parties, and hoo boy do we have a lot of &#039;em. These are all of the known adventuring parties in Avo, including some that were only NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
[[Planescape]] - During the Divine Wrath, Ilmari, Nyril, Poppy, and Sahar are trapped in Sigil as the Lady of Pain has gone missing and all portals are closed. They track her last whereabouts, finding one open portal, and step through, finding themselves in a strange, warped version of the Material Plane where they discover that the Lady of Pain is the &amp;quot;last contingency&amp;quot; for creating balance in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
[[Onion Cave Avengers]] - In the future, Berrian, Lock, Poqwi, and Wysastina become embroiled in attempting to find the Divine Drops, and also, unwittingly, jumpstart the Divine Wrath, which ends the world of Avo as they knew it. (Also they all die except for Poqwi, who ends up becoming a demigod after consuming two divine drops.) Operated 4271 VR.&lt;br /&gt;
&lt;br /&gt;
=== Modern Adventurers ===&lt;br /&gt;
[[Dragerron]] - Bula and Glendower from the Dragonslayers are visited by two beings from the world of Eberron: Baratani and Hule. Operated 4091 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Dragonslayers Dragonslayers] - Aalari, Bula, Glendower, and Talmuq. Arguably the greatest adventuring party of the Redfang Guild. Operated 4081-4088 VR.&lt;br /&gt;
&lt;br /&gt;
[[Rogue Wave]] - Aldor/The Hand, Brenna, and Jayadwen. Aldor and Jayadwen were originally members of the Redfang Guild who were teleported to Deneshae, where the ended up staying in for some time, before finally resting at Roka Keep in Valwyr. Operated 4081-4085 VR.&lt;br /&gt;
&lt;br /&gt;
[[Feywild Four]] - Dren, Enna, Magnanimity, and Umara. Originally members of the Redfang Guild, they were transported to the Feywild, where they unwittingly essentially created the Shadowfell. Oops. Operated 4081-??? VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Team_Undead Team Undead] - In 4082 VR, another Redfang Guild group, Derrick, Fehrys, and Silva, are tasked with clearing the undead from Old Garrod, but are then unwillingly conscripted by the death knight Whim to secure an artifact called the Worldcutter, which is located on the island of Modur. Do they succeed? Probably not, since they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
=== Older ===&lt;br /&gt;
[https://avo.miraheze.org/wiki/Modur_Adventures Modur Adventures] - In 3983 VR, the wizard Zartax terrorizes the city of Fallsword on the island of Modur, by making a giant hole in the ground that keeps releasing monsters. Bynona, Hazmat, and Shah-Sin decide to fix things but don&#039;t, because they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
Peasant Quest - in 3980 VR, Boris, Franky, Jane, and Roondar begin receiving visions from the legendary Ruenat, a group of powerful adventurers who are in the process of becoming petrified due to arch liches. They aid the adventurers with the help of Dorias Halfhander, go on adventures, and free the Ruenat, allowing them to destroy the liches. They end their group in 3982.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Brightswords The Brightswords] - In 3932 VR, Atticus, Calrissian, Krobb, and Myrtha (but really the latter three) form the Brightswords, an adventuring party in Valwyr. The party exists in some form or another until 3978, when all party members disappear after defeating a blue dragon.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Expeditioners The Expeditioners] - In 3782 VR, Guidance, Vall, and Yarjeran, part of the Krosven Expedition into the Veldt, are tasked with finding the group&#039;s &#039;&#039;actual&#039;&#039; heroes, the Lost Four, who have gone missing.&lt;br /&gt;
&lt;br /&gt;
[[Black Hand|Black Hand/]]Bearcats - in 3399 VR, Novius Dorian hired the Black Hand Syndicate in Jamafar to retrieve items needed for his ascent to lichdom. They fail and are slaughtered, and then Novius&#039;s brother, Erlighein, hires his own team (who call themselves the Bearcats) to obtain the items before Novius. They also fail.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Alric_Metselaar Alric Metselaar] - A single party adventurer. In 3058 VR, Alric discovered the divine drops and began to steep them in arcane magic, creating a cult of the Grandfather.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[:Category:Beings|Beings]] - categorizing all mortal things in Avo.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Entities Entities] - categorizing vastly powerful/immortal entities, such as deities and warlock patrons.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Places Places]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Things Things]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Timeline Timeline]&lt;br /&gt;
&lt;br /&gt;
== Long Reads ==&lt;br /&gt;
Here are some longer articles!&lt;br /&gt;
&lt;br /&gt;
[[Creation of the Multiverse]]&lt;br /&gt;
&lt;br /&gt;
[[The Aesthetic Axiom and the Divine Compass]]&lt;br /&gt;
&lt;br /&gt;
[[Planes of Existence]]&lt;br /&gt;
&lt;br /&gt;
[[Drow Houses of the Northern Enclave]]&lt;br /&gt;
&lt;br /&gt;
== A Note on Time ==&lt;br /&gt;
Everything on the wiki, with one exception, is referenced within the [[Calendar|Avonian]] year 4100 VR (Valwyr Reckoning). This is the &amp;quot;current&amp;quot; year for the purposes of record keeping of the wiki (and would, should I ever publish this, be the year for the campaign guide). However, some articles may reference times before or after 4100 -- for example, the [[Ages of Avo|Dawn Era]] takes place much later in history, and the [[Black Hand]] game took place in the past.&lt;br /&gt;
&lt;br /&gt;
For the sake of my own sanity, &#039;&#039;&#039;unless otherwise noted&#039;&#039;&#039;, the wiki is written as if in the year 4100 VR.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=446</id>
		<title>Avo Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=446"/>
		<updated>2026-04-10T03:21:13Z</updated>

		<summary type="html">&lt;p&gt;Zornog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avo: A 5e D&amp;amp;D Campaign Setting ==&lt;br /&gt;
Hi! This is a wiki for my 5e D&amp;amp;D campaign setting, Avo. It&#039;s mostly a place to cobble together all my notes and things from playing for the past few years, into a place where information, lore, and characters are easily accessible. But maybe you like to read about some rando D&amp;amp;D world! If so, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
Since a lot of these began as notes scribbled into a giant Google Doc, my plan is to post those first and then flesh them out. Entries from my notes will be categorized as such, and when they are fleshed out, I&#039;ll just remove the &amp;quot;Notes&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
No D&amp;amp;D game is complete without adventuring parties, and hoo boy do we have a lot of &#039;em. These are all of the known adventuring parties in Avo, including some that were only NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
[[Planescape]] - During the Divine Wrath, Ilmari, Nyril, Poppy, and Sahar are trapped in Sigil as the Lady of Pain has gone missing and all portals are closed. They track her last whereabouts, finding one open portal, and step through, finding themselves in a strange, warped version of the Material Plane where they discover that the Lady of Pain is the &amp;quot;last contingency&amp;quot; for creating balance in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
[[Onion Cave Avengers]] - In the future, Berrian, Lock, Poqwi, and Wysastina become embroiled in attempting to find the Divine Drops, and also, unwittingly, jumpstart the Divine Wrath, which ends the world of Avo as they knew it. (Also they all die except for Poqwi, who ends up becoming a demigod after consuming two divine drops.) Operated 4271 VR.&lt;br /&gt;
&lt;br /&gt;
=== Modern Adventurers ===&lt;br /&gt;
[[Dragerron]] - Bula and Glendower from the Dragonslayers are visited by two beings from the world of Eberron: Baratani and Hule. Operated 4091 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Dragonslayers Dragonslayers] - Aalari, Bula, Glendower, and Talmuq. Arguably the greatest adventuring party of the Redfang Guild. Operated 4081-4088 VR.&lt;br /&gt;
&lt;br /&gt;
[[Rogue Wave]] - Aldor/The Hand, Brenna, and Jayadwen. Aldor and Jayadwen were originally members of the Redfang Guild who were teleported to Deneshae, where the ended up staying in for some time, before finally resting at Roka Keep in Valwyr. Operated 4081-4085 VR.&lt;br /&gt;
&lt;br /&gt;
[[Feywild Four]] - Dren, Enna, Magnanimity, and Umara. Originally members of the Redfang Guild, they were transported to the Feywild, where they unwittingly essentially created the Shadowfell. Oops. Operated 4081-??? VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Team_Undead Team Undead] - In 4082 VR, another Redfang Guild group, Derrick, Fehrys, and Silva, are tasked with clearing the undead from Old Garrod, but are then unwillingly conscripted by the death knight Whim to secure an artifact called the Worldcutter, which is located on the island of Modur. Do they succeed? Probably not, since they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
=== Older ===&lt;br /&gt;
[https://avo.miraheze.org/wiki/Modur_Adventures Modur Adventures] - In 3983 VR, the wizard Zartax terrorizes the city of Fallsword on the island of Modur, by making a giant hole in the ground that keeps releasing monsters. Bynona, Hazmat, and Shah-Sin decide to fix things but don&#039;t, because they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
Peasant Quest - in 3980 VR, Boris, Franky, Jane, and Roondar begin receiving visions from the legendary Ruenat, a group of powerful adventurers who are in the process of becoming petrified due to arch liches. They aid the adventurers with the help of Dorias Halfhander, go on adventures, and free the Ruenat, allowing them to destroy the liches. They end their group in 3982.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Brightswords The Brightswords] - In 3932 VR, Atticus, Calrissian, Krobb, and Myrtha (but really the latter three) form the Brightswords, an adventuring party in Valwyr. The party exists in some form or another until 3978, when all party members disappear after defeating a blue dragon.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Expeditioners The Expeditioners] - In 3782 VR, Guidance, Vall, and Yarjeran, part of the Krosven Expedition into the Veldt, are tasked with finding the group&#039;s &#039;&#039;actual&#039;&#039; heroes, the Lost Four, who have gone missing.&lt;br /&gt;
&lt;br /&gt;
[[Black Hand|Black Hand/]]Bearcats - in 3399 VR, Novius Dorian hired the Black Hand Syndicate in Jamafar to retrieve items needed for his ascent to lichdom. They fail and are slaughtered, and then Novius&#039;s brother, Erlighein, hires his own team (who call themselves the Bearcats) to obtain the items before Novius. They also fail.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Alric_Metselaar Alric Metselaar] - A single party adventurer. In 3058 VR, Alric discovered the divine drops and began to steep them in arcane magic, creating a cult of the Grandfather.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Beings Beings] - categorizing all mortal things in Avo.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Entities Entities] - categorizing vastly powerful/immortal entities, such as deities and warlock patrons.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Places Places]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Things Things]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Timeline Timeline]&lt;br /&gt;
&lt;br /&gt;
== Long Reads ==&lt;br /&gt;
Here are some longer articles!&lt;br /&gt;
&lt;br /&gt;
[[Creation of the Multiverse]]&lt;br /&gt;
&lt;br /&gt;
[[The Aesthetic Axiom and the Divine Compass]]&lt;br /&gt;
&lt;br /&gt;
[[Planes of Existence]]&lt;br /&gt;
&lt;br /&gt;
[[Drow Houses of the Northern Enclave]]&lt;br /&gt;
&lt;br /&gt;
== A Note on Time ==&lt;br /&gt;
Everything on the wiki, with one exception, is referenced within the [[Calendar|Avonian]] year 4100 VR (Valwyr Reckoning). This is the &amp;quot;current&amp;quot; year for the purposes of record keeping of the wiki (and would, should I ever publish this, be the year for the campaign guide). However, some articles may reference times before or after 4100 -- for example, the [[Ages of Avo|Dawn Era]] takes place much later in history, and the [[Black Hand]] game took place in the past.&lt;br /&gt;
&lt;br /&gt;
For the sake of my own sanity, &#039;&#039;&#039;unless otherwise noted&#039;&#039;&#039;, the wiki is written as if in the year 4100 VR.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=445</id>
		<title>Avo Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=445"/>
		<updated>2026-04-09T21:47:39Z</updated>

		<summary type="html">&lt;p&gt;Zornog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avo: A 5e D&amp;amp;D Campaign Setting ==&lt;br /&gt;
Hi! This is a wiki for my 5e D&amp;amp;D campaign setting, Avo. It&#039;s mostly a place to cobble together all my notes and things from playing for the past few years, into a place where information, lore, and characters are easily accessible. But maybe you like to read about some rando D&amp;amp;D world! If so, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
Since a lot of these began as notes scribbled into a giant Google Doc, my plan is to post those first and then flesh them out. Entries from my notes will be categorized as such, and when they are fleshed out, I&#039;ll just remove the &amp;quot;Notes&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
No D&amp;amp;D game is complete without adventuring parties, and hoo boy do we have a lot of &#039;em. These are all of the known adventuring parties in Avo, including some that were only NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
[[Planescape]] - During the Divine Wrath, Ilmari, Nyril, Poppy, and Sahar are trapped in Sigil as the Lady of Pain has gone missing and all portals are closed. They track her last whereabouts, finding one open portal, and step through, finding themselves in a strange, warped version of the Material Plane where they discover that the Lady of Pain is the &amp;quot;last contingency&amp;quot; for creating balance in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
[[Onion Cave Avengers]] - In the future, Berrian, Lock, Poqwi, and Wysastina become embroiled in attempting to find the Divine Drops, and also, unwittingly, jumpstart the Divine Wrath, which ends the world of Avo as they knew it. (Also they all die except for Poqwi, who ends up becoming a demigod after consuming two divine drops.) Operated 4271 VR.&lt;br /&gt;
&lt;br /&gt;
=== Modern Adventurers ===&lt;br /&gt;
[[Dragerron]] - Bula and Glendower from the Dragonslayers are visited by two beings from the world of Eberron: Baratani and Hule. Operated 4091 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Dragonslayers Dragonslayers] - Aalari, Bula, Glendower, and Talmuq. Arguably the greatest adventuring party of the Redfang Guild. Operated 4081-4088 VR.&lt;br /&gt;
&lt;br /&gt;
[[Rogue Wave]] - Aldor/The Hand, Brenna, and Jayadwen. Aldor and Jayadwen were originally members of the Redfang Guild who were teleported to Deneshae, where the ended up staying in for some time, before finally resting at Roka Keep in Valwyr. Operated 4081-4085 VR.&lt;br /&gt;
&lt;br /&gt;
[[Feywild Four]] - Dren, Enna, Magnanimity, and Umara. Originally members of the Redfang Guild, they were transported to the Feywild, where they unwittingly essentially created the Shadowfell. Oops. Operated 4081-??? VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Team_Undead Team Undead] - In 4082 VR, another Redfang Guild group, Derrick, Fehrys, and Silva, are tasked with clearing the undead from Old Garrod, but are then unwillingly conscripted by the death knight Whim to secure an artifact called the Worldcutter, which is located on the island of Modur. Do they succeed? Probably not, since they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
=== Older ===&lt;br /&gt;
[https://avo.miraheze.org/wiki/Modur_Adventures Modur Adventures] - In 3983 VR, the wizard Zartax terrorizes the city of Fallsword on the island of Modur, by making a giant hole in the ground that keeps releasing monsters. Bynona, Hazmat, and Shah-Sin decide to fix things but don&#039;t, because they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Peasant_Quest Peasant Quest] - in 3980 VR, Boris, Franky, Jane, and Roondar begin receiving visions from the legendary Ruenat, a group of powerful adventurers who are in the process of becoming petrified due to arch liches. They aid the adventurers with the help of Dorias Halfhander, go on adventures, and free the Ruenat, allowing them to destroy the liches. They end their group in 3982.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Brightswords The Brightswords] - In 3932 VR, Atticus, Calrissian, Krobb, and Myrtha (but really the latter three) form the Brightswords, an adventuring party in Valwyr. The party exists in some form or another until 3978, when all party members disappear after defeating a blue dragon.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Expeditioners The Expeditioners] - In 3782 VR, Guidance, Vall, and Yarjeran, part of the Krosven Expedition into the Veldt, are tasked with finding the group&#039;s &#039;&#039;actual&#039;&#039; heroes, the Lost Four, who have gone missing.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Black_Hand/ Black Hand/]Bearcats - in 3399 VR, Novius Dorian hired the Black Hand Syndicate in Jamafar to retrieve items needed for his ascent to lichdom. They fail and are slaughtered, and then Novius&#039;s brother, Erlighein, hires his own team (who call themselves the Bearcats) to obtain the items before Novius. They also fail.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Alric_Metselaar Alric Metselaar] - A single party adventurer. In 3058 VR, Alric discovered the divine drops and began to steep them in arcane magic, creating a cult of the Grandfather.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Beings Beings] - categorizing all mortal things in Avo.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Entities Entities] - categorizing vastly powerful/immortal entities, such as deities and warlock patrons.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Places Places]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Things Things]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Timeline Timeline]&lt;br /&gt;
&lt;br /&gt;
== Long Reads ==&lt;br /&gt;
Here are some longer articles!&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Creation_of_the_Multiverse Creation of the Multiverse]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Aesthetic_Axiom_and_the_Divine_Compass The Aesthetic Axiom and the Divine Compass]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Planes_of_Existence Planes of Existence]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Drow_Houses_of_the_Northern_Enclave Drow Houses of the Northern Enclave]&lt;br /&gt;
&lt;br /&gt;
== A Note on Time ==&lt;br /&gt;
Everything on the wiki, with one exception, is referenced within the [https://avo.miraheze.org/wiki/Calendar Avonian] year 4100 VR (Valwyr Reckoning). This is the &amp;quot;current&amp;quot; year for the purposes of record keeping of the wiki (and would, should I ever publish this, be the year for the campaign guide). However, some articles may reference times before or after 4100 -- for example, the [https://avo.miraheze.org/wiki/Ages_of_Avo Dawn Era] takes place much later in history, and the [https://avo.miraheze.org/wiki/Black_Hand Black Hand] game took place in the past.&lt;br /&gt;
&lt;br /&gt;
For the sake of my own sanity, &#039;&#039;&#039;unless otherwise noted&#039;&#039;&#039;, the wiki is written as if in the year 4100 VR.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=444</id>
		<title>Avo Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=444"/>
		<updated>2026-04-09T21:36:35Z</updated>

		<summary type="html">&lt;p&gt;Zornog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avo: A 5e D&amp;amp;D Campaign Setting ==&lt;br /&gt;
Hi! This is a wiki for my 5e D&amp;amp;D campaign setting, Avo. It&#039;s mostly a place to cobble together all my notes and things from playing for the past few years, into a place where information, lore, and characters are easily accessible. But maybe you like to read about some rando D&amp;amp;D world! If so, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
Since a lot of these began as notes scribbled into a giant Google Doc, my plan is to post those first and then flesh them out. Entries from my notes will be categorized as such, and when they are fleshed out, I&#039;ll just remove the &amp;quot;Notes&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
No D&amp;amp;D game is complete without adventuring parties, and hoo boy do we have a lot of &#039;em. These are all of the known adventuring parties in Avo, including some that were only NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
[[Planescape]] - During the Divine Wrath, Ilmari, Nyril, Poppy, and Sahar are trapped in Sigil as the Lady of Pain has gone missing and all portals are closed. They track her last whereabouts, finding one open portal, and step through, finding themselves in a strange, warped version of the Material Plane where they discover that the Lady of Pain is the &amp;quot;last contingency&amp;quot; for creating balance in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
[[Onion Cave Avengers]] - In the future, Berrian, Lock, Poqwi, and Wysastina become embroiled in attempting to find the Divine Drops, and also, unwittingly, jumpstart the Divine Wrath, which ends the world of Avo as they knew it. (Also they all die except for Poqwi, who ends up becoming a demigod after consuming two divine drops.) Operated 4271 VR.&lt;br /&gt;
&lt;br /&gt;
=== Modern Adventurers ===&lt;br /&gt;
[[Dragerron]] - Bula and Glendower from the Dragonslayers are visited by two beings from the world of Eberron: Baratani and Hule. Operated 4091 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Dragonslayers Dragonslayers] - Aalari, Bula, Glendower, and Talmuq. Arguably the greatest adventuring party of the Redfang Guild. Operated 4081-4088 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Rogue_Wave Rogue Wave] - Aldor/The Hand, Brenna, and Jayadwen. Aldor and Jayadwen were originally members of the Redfang Guild who were teleported to Deneshae, where the ended up staying in for some time, before finally resting at Roka Keep in Valwyr. Operated 4081-4085 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Feywild_Four Feywild Four] - Dren, Enna, Magnanimity, and Umara. Originally members of the Redfang Guild, they were transported to the Feywild, where they unwittingly essentially created the Shadowfell. Oops. Operated 4081-??? VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Team_Undead Team Undead] - In 4082 VR, another Redfang Guild group, Derrick, Fehrys, and Silva, are tasked with clearing the undead from Old Garrod, but are then unwillingly conscripted by the death knight Whim to secure an artifact called the Worldcutter, which is located on the island of Modur. Do they succeed? Probably not, since they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
=== Older ===&lt;br /&gt;
[https://avo.miraheze.org/wiki/Modur_Adventures Modur Adventures] - In 3983 VR, the wizard Zartax terrorizes the city of Fallsword on the island of Modur, by making a giant hole in the ground that keeps releasing monsters. Bynona, Hazmat, and Shah-Sin decide to fix things but don&#039;t, because they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Peasant_Quest Peasant Quest] - in 3980 VR, Boris, Franky, Jane, and Roondar begin receiving visions from the legendary Ruenat, a group of powerful adventurers who are in the process of becoming petrified due to arch liches. They aid the adventurers with the help of Dorias Halfhander, go on adventures, and free the Ruenat, allowing them to destroy the liches. They end their group in 3982.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Brightswords The Brightswords] - In 3932 VR, Atticus, Calrissian, Krobb, and Myrtha (but really the latter three) form the Brightswords, an adventuring party in Valwyr. The party exists in some form or another until 3978, when all party members disappear after defeating a blue dragon.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Expeditioners The Expeditioners] - In 3782 VR, Guidance, Vall, and Yarjeran, part of the Krosven Expedition into the Veldt, are tasked with finding the group&#039;s &#039;&#039;actual&#039;&#039; heroes, the Lost Four, who have gone missing.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Black_Hand/ Black Hand/]Bearcats - in 3399 VR, Novius Dorian hired the Black Hand Syndicate in Jamafar to retrieve items needed for his ascent to lichdom. They fail and are slaughtered, and then Novius&#039;s brother, Erlighein, hires his own team (who call themselves the Bearcats) to obtain the items before Novius. They also fail.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Alric_Metselaar Alric Metselaar] - A single party adventurer. In 3058 VR, Alric discovered the divine drops and began to steep them in arcane magic, creating a cult of the Grandfather.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Beings Beings] - categorizing all mortal things in Avo.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Entities Entities] - categorizing vastly powerful/immortal entities, such as deities and warlock patrons.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Places Places]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Things Things]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Timeline Timeline]&lt;br /&gt;
&lt;br /&gt;
== Long Reads ==&lt;br /&gt;
Here are some longer articles!&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Creation_of_the_Multiverse Creation of the Multiverse]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Aesthetic_Axiom_and_the_Divine_Compass The Aesthetic Axiom and the Divine Compass]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Planes_of_Existence Planes of Existence]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Drow_Houses_of_the_Northern_Enclave Drow Houses of the Northern Enclave]&lt;br /&gt;
&lt;br /&gt;
== A Note on Time ==&lt;br /&gt;
Everything on the wiki, with one exception, is referenced within the [https://avo.miraheze.org/wiki/Calendar Avonian] year 4100 VR (Valwyr Reckoning). This is the &amp;quot;current&amp;quot; year for the purposes of record keeping of the wiki (and would, should I ever publish this, be the year for the campaign guide). However, some articles may reference times before or after 4100 -- for example, the [https://avo.miraheze.org/wiki/Ages_of_Avo Dawn Era] takes place much later in history, and the [https://avo.miraheze.org/wiki/Black_Hand Black Hand] game took place in the past.&lt;br /&gt;
&lt;br /&gt;
For the sake of my own sanity, &#039;&#039;&#039;unless otherwise noted&#039;&#039;&#039;, the wiki is written as if in the year 4100 VR.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Session_Three:_A_Very_Long_and_Eventful_Night&amp;diff=443</id>
		<title>Session Three: A Very Long and Eventful Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Session_Three:_A_Very_Long_and_Eventful_Night&amp;diff=443"/>
		<updated>2026-04-09T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;NOTE: this is pseudo-canonical. The adventuring sessions are canon, but the background lore might differ from actual canon Avo lore. See [[Canonical Lore]] for more info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After being discovered by the elves, Vahk and his crew escorted Our Heroes to their small camp in the White Wood, allowing them to rest and recuperate while Vahk explained the situation to them, with Vall translating.&lt;br /&gt;
&lt;br /&gt;
The land they were in is called Phynsia, and is home to a variety of races, just like Iro. The races here worship a pantheon of gods known as the Diandians (called this because they hail from a realm known as Diandia). They believe the world is flat. West of the party’s location is where the elves generally live; north of them is a broad desert known as the Blinding Sands, and is where the dragonborn live. The party also happened to pass between the gnolls of the Painted Hills, and the orcs of [remember name later]. There is currently a turf war happening in the Steppe due to the elves receding from guarding trade routes and roads after someone known as the Sky Lord broke apart the earth west of the Crystal City 200 years ago with the help of enormous iron and diamond constructs. (This is known as the Sundering.)&lt;br /&gt;
&lt;br /&gt;
[For the record, I think Guidance and Vall would be able to put these pieces together: Vahk describes the Sky Lord as a “being who fell from the sky” thousands of years ago. The Sky Lord then wandered westward, frail and sickly, passing through the elf lands and beyond, and disappeared from memory until about 208 years ago, when he returned to the elf lands (known as Norvair) with an army of constructs. Vahk also calls the Sky Lord “The Builder.” Long story short: the Sky Lord is Covoran the Builder, the Titan who brought the Old Gods to Iro. In Irolean mythology, Covoran is thought to have died after bringing the Old Gods, as the journey was too tough for him. However he actually just traveled west. No one is sure why he returned to Norvair to battle with the elves.]&lt;br /&gt;
&lt;br /&gt;
The elves, distraught at losing their brethren, withdrew from the world and into their homes to grieve. They did this for about 100 years. During that time, the dragonborn of the Blinding Sands took over the guard posts, and since dragonborn don’t live as long as elves, their sons and daughters, unsure if the elves would return*, basically decided the Steppe was theirs. Then, when they elves came back, they were like, “No the Steppe is ours,” which set off the turf war, which has mostly been minor skirmishes because no side wants full on war, but both sides want the Steppe because of trade routes with the dwarves of the Eastern Mountains (the Spine) and the mithril deposits in the Painted Hills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Khorrsun the dragonborn was one of an envoy of ambassadors sent to the Crystal City to investigate the disappearance of the elves. What she found was that the elves had gone into some type of unconsolable torpor in their houses and businesses, sitting with their legs folded underneath them, silently weeping, some of them with their hands over their faces. The ambassadors tried to rouse them from this grief but the elves did not respond. They apparently did not sleep or food. (And in Khorrsun’s report to the Cabal of the City of Glass, she said, “What a bunch of pansies.”)&lt;br /&gt;
&lt;br /&gt;
Anyhoo, point is, Springvale and Our Heroes are situated nearly smack dab in the middle of the Disputed Lands. But the elves have a more pressing issue: Edwin Alcaster, a wizard who resides in the Wending Tree, an enormous tree in the southern White Wood which can only be found if one has a piece of it. Edwin was the robed man seen in the mausoleum in the lowest part of the kobold ruins. When Vahk learned of the blood ritual going on down there, it made him very nervous. Also in the south: a hobgoblin encampment that does Edwin’s bidding and is cutting down the supernatural trees that grow here. The goblins occasionally send offerings eastward, to an old keep situated in the middle of nowhere. Vahk is concerned about the blood and the offerings to the keep, as there is something sinister in that keep, something that no one wants to go near.&lt;br /&gt;
&lt;br /&gt;
As the group rested, Cori recuperated from her grievous wounds and was visited by a large badger, who seemed to be seeking her out. The badger put her head on Cori’s lap and fell asleep. Why the badger chose her, she did not know, but she welcomed the warm friend&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Guidance argued with Mitcham, the leader of the Peacekeeper troop, as to how many injured soldiers he could keep to “help.” Mitcham easily saw through Guidance’s deception and only agreed to letting him keep the least injured soldier, Rowan, who had Guidance’s vine blight poultice slapped onto his leg wound. At first the poultice was bubbling, then it made his leg numb, and now Rowan’s toes are turning black—with Guidance taking notes as it happened.&lt;br /&gt;
&lt;br /&gt;
Well Vall heard rumblings of the soldier whose leg was dying and went to visit Rowan. With his new paladin skills he was able to heal Rowan’s leg simply by touching it, which impressed the other soldiers (though they did grumble about not getting healing as well). Now that Rowan was safe, Mitcham rescinded his agreement and decided to take all of the soldiers back to Springvale, much to Guidance’s chagrin.&lt;br /&gt;
&lt;br /&gt;
It was also decided that due to Springvale being located in the Disputed Lands, the entire Peacekeeper and soldier force would return there to protect it in case any skirmishes came their way. So in the morning the elves constructed some stretchers out of their fur-and-spiderweb hammocks, and the soldiers left the White Wood.&lt;br /&gt;
&lt;br /&gt;
Overnight, Guidance, desperate to satiate his desire for research subjects, snuck into the carriage housing the five injured soldiers and began experimenting on Rowan while he slept. He tried to get Rowan to drink the baby’s blood [or kobold blood? How the hell did Guidance get a hold of the baby’s blood?], but Rowan moved his head at the last moment. Then, fed up and frustrated, he poured the lambskin of decomposing rat water into the poor bastard’s mouth. Rowan woke up vomiting. He vomited on the soldier next to him, which made that soldier vomit. A third soldier picked up a club and tried to beat Guidance out of the carriage. At this point everyone was awake. Mitcham grabbed Guidance and yanked him out of the carriage and onto the ground. He asked Guidance what’s going on, and Guidance tried to lie and blame it on the soldiers. But Mitcham had heard enough and full on punched Guidance in the face, shouting, “BE QUIET.” Mitcham turned to speak to Vall and since Guidance rolled a nat 20 on his attempt to escape, when Mitcham turned back to him, Guidance was gone, having run back into the kobold ruins to sleep in the rat cellar.&lt;br /&gt;
&lt;br /&gt;
In the morning, Guidance emerged from the ruins wearing the skin of a hobgoblin he skinned overnight, trying to convince Cori that he was a hobgoblin. She didn’t buy it, even after he used Mending to remove the sewing.&lt;br /&gt;
&lt;br /&gt;
Our Heroes then spent a considerable amount of time assessing the situation with the hobgoblin camp. Vahk explained that there was a hobgoblin warlord in the center of the camp who wore a wooden medallion made with the wood of the Wending Tree. Vall questioned the intelligence of a camp protecting a tree that can’t be found, and Vahk elaborated on the hobgoblin’s duties, explaining the offerings sent to the keep, the goblinoids cutting down the trees of the White Wood, and the presumed desire of Alcaster to have a goblinoid army for other reasons.&lt;br /&gt;
&lt;br /&gt;
The party ends up deciding to go to the keep to find out what’s going on there. The elves remain in the White Wood to protect it from hobgoblins.&lt;br /&gt;
&lt;br /&gt;
On the first day of travel the party comes across some goblins presumably returning from the keep. They attack the goblins (Vall again using the carriage as a battering ram, which works with lesser results than last time), and in the melee, Cori’s badger is killed by one of the goblins’ wolves. Guidance is also nearly killed but then in the last second one of the goblins realizes he’s attacking a hobgoblin (with horns!) and deflects his scimitar swing. In the end the party manages to defeat the goblins and both Vall and Guidance hold the goblin boss so they can interrogate him.&lt;br /&gt;
[[Category:Recaps]]&lt;br /&gt;
[[Category:Expeditioners]]&lt;br /&gt;
[[Category:Leophynsia]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Session_Four:_The_Keep_of_Sir_Toven&amp;diff=441</id>
		<title>Session Four: The Keep of Sir Toven</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Session_Four:_The_Keep_of_Sir_Toven&amp;diff=441"/>
		<updated>2026-04-09T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;NOTE: this is pseudo-canonical. The adventuring sessions are canon, but the background lore might differ from actual canon Avo lore. See [[Canonical Lore]] for more info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Party arrived at the keep, surveying the scene: castle walls with large runes inset in the stone. Vall surmised they were runes to keep something out of the castle, and Guidance used his breadth of knowledge to recognize them as runes from religious iconography of the Old Gods.&lt;br /&gt;
&lt;br /&gt;
The floating carriage flew around the castle. Cori checked the ground for any tracks; she discerned that there was a trail the goblins regularly used on their journey here, and that the last tracks were heading to the White Wood. Likely the goblins they attacked last time.&lt;br /&gt;
&lt;br /&gt;
Speaking of goblins, the goblin boss they captured had little info to tell them, only that there was a creature with beady glowing red eyes that would snatch their offerings from a window in the door. He was bound and left in the carriage.&lt;br /&gt;
&lt;br /&gt;
So Vall went up and knocked on the door. The sliding slot opened up and there were the beady red eyes, with nothing but black behind them. Vall said hello and asked to speak to the master of the house. The voice replied, “Where is your offering?” Vall asked, “What would you like?” and the voice replied, “I would like an offering.”&lt;br /&gt;
&lt;br /&gt;
So Vall gave him a small pouch of coins, slinging them over the window. They were snatched immediately, and then there was a pause and the sound of two voices bickering. The bickering ended and the door opened, and inside were two elves clad in red robes: Iren and Shosa, cultists.&lt;br /&gt;
&lt;br /&gt;
Iren beckoned them inside (Vall tested the entrance to ensure they would not be stuck inside forever). In the castle they discovered it was night, despite it being mid-morning outside. It was also about 20 degrees colder. They saw various red-robed elves wandering through the courtyard, along with a lot of undead—zombies, ghouls, and ghasts, who all appeared to be in league with the cultists.&lt;br /&gt;
&lt;br /&gt;
Iren and Shosa led them into a mess hall that had been somewhat converted into a meeting room. He explained the situation: they were Tovenites, cultists who worshiped Sir Toven as a god. Toven was a paladin from Iro who worshiped Midya, the Mother. He somehow crossed the Spine with his squire, Ascalan (a half-elf fighter), thousands of years ago. Toven had many adventures in Phynsia before descending into the Darkwood, which is what the White Wood was before Toven arrived. The Darkwood was a naturally mysterious and evil place, and as Toven traveled through it he became increasingly corrupted by it. (Surprisingly, like Sam in LotR, Ascalan was not corrupted by it, perhaps because she was not as connected to her deity like Toven was.) At one point he saw a nightmare (a big evil flame horse) and pursued it, as he wanted to tame it and ride it. However this only pulled him deeper into the forest, causing him to become even more corrupted.&lt;br /&gt;
&lt;br /&gt;
One day he caught the nightmare and climbed on its back. He then rode out of the Darkwood, but as he did, the darkness of the wood itself somehow was sucked into his body, and he took it with him. Thus, the White Wood was born.&lt;br /&gt;
&lt;br /&gt;
Toven was clear-headed enough to be aware that this darkness was corrupting him, so he built a castle in the middle of nowhere, and had a friend of his named Ovemaw (who Iren describes as “the green man”) inscribe runes on the outside that would prevent him from ever leaving the castle. Meanwhile, the darkness corrupted him to the point where he ended up killing Ascalan. This murder broke his sacred oath to Midya, and he became a fallen paladin at that point. However, the corruption also took over his body, which ended up transforming him into a powerful Death Knight.&lt;br /&gt;
&lt;br /&gt;
Currently, Toven resides in the keep inside the castle, which he does not leave. The cultists started showing up about a thousand years ago. The undead, Iren explains, are from Toven’s old elf guard, who were all turned undead once Toven became a death knight. The cultists and the undead have a stable relationship, and the cultists basically take care of the keep. Ascalan’s ghost wanders the halls as well.&lt;br /&gt;
&lt;br /&gt;
Iren wants the begin trading with other people in the Steppe so that they do not need to rely on Edwin’s continual offerings, while Shosa vehemently distrusts all other creatures besides the cultists, including Edwin. They continually bicker about this pressing issue.&lt;br /&gt;
&lt;br /&gt;
(I don’t remember how this happened, but) at some point, the party learns that in the dungeons of the keep is a woman, Kyrina, who was once the guardian of the Wending Tree, before Edwin Alcaster took it over. Edwin bound Kyrina and offered her to the cultists, who reluctantly accepted. Kyrina can conjure magical weapons at will due to a strange pact she has with “Uredon the Destroyer,” and so the cultists bound her hands together and put a gag in her mouth just to be safe, and chained her in one of the dungeon cells. “The dungeon has a bodak in it,” Iren says. Vall and Cori had kind of heard of bodaks before.&lt;br /&gt;
&lt;br /&gt;
(Oh, also, Shosa cast Comprehend Languages on Cori and Guidance so that they could understand everyone.)&lt;br /&gt;
&lt;br /&gt;
As they talk, the party discovers a couple of things:&lt;br /&gt;
&lt;br /&gt;
# The cultists are evil and seek the release of Toven so that he may rule the world. They believe a “great battle” is about to occur between Toven and Atren, one of the Titans.&lt;br /&gt;
# Edwin is attempting to gain favor with Toven so that he may gain info on the whereabouts of Atren; Edwin believes Toven knows where due to his connection with Ovemaw.&lt;br /&gt;
# [side note: I literally stopped writing this part last night at this number 3. I have no idea what I was going to write. Let this be a lesson: never finish writing in the middle of a list.]&lt;br /&gt;
&lt;br /&gt;
[also, my brain is fuzzy on the next part, sorry guys]&lt;br /&gt;
&lt;br /&gt;
The party is allowed to roam the keep as they wish, and are even given a room to rest in, should they need it. However, the party is interested in Kyrina, and Vall is interested in finding Ascalan to see if he can speak to her. So they find a cultist who can distract the bodak in the dungeon and allow our heroes access to Kyrina. As they head to the dungeon, Vall whispers Ascalan’s name in the hopes of making her appear, to no avail. The cultist successfully distracts the bodak, giving them five minutes to talk. Kyrina is gagged, but she can speak telepathically. She was the protector of the Wending Tree and desperately wishes to be freed so she can kill Edwin. The party decides to ask Iren if they can take her.&lt;br /&gt;
&lt;br /&gt;
As they start heading back, Ascalan is seen in the dungeon hallway. Vall decides to talk to her while Cori and Guidance head up to ask Iren for Kyrina.&lt;br /&gt;
&lt;br /&gt;
Vall finds out that trying to get Toven to atone for his sins and “shake off” the darkness that has enveloped him is not an easy task: first, Ascalan must be “killed” to dissolve her bond with Toven; second, Toven must return to the White Wood and let the darkness retake it; and third, Toven must pray for forgiveness to the Mother. Vall kind of gets the idea that that’s not a doable task right now.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Iren is surprisingly gracious about letting Kyrina go. All he asks is that she remains bound and gagged until she leaves the keep, and that she never returns again. Some of the nicest evil cultists you’ll meet!&lt;br /&gt;
&lt;br /&gt;
After distracting the bodak again, the party releases Kyrina, who lets them know that she doesn’t have a piece of the Wending Tree. The only pieces she knows of are from an old shield that broke into three pieces: the piece Edwin has, the piece the hobgoblin warlord has, and a third piece in the hands of the dragonborn in the Glass City. Disappointed in their futile search, the party leaves the keep and boards their hover carriage back to the White Wood, with a request from Iren: kill Edwin Alcaster.&lt;br /&gt;
&lt;br /&gt;
Along the way they come across four hobgoblins taking more offerings to the keep. Our Heroes make short work of them, despite the goblin boss (who was still in the carriage) freeing himself from his bonds and nearly grappling Kyrina. Vall rotated the carriage while Cori and Kyrina took pot shots, and Guidance ended up flaying the goblin boss alive with a particularly nasty Inflict Wounds spell.&lt;br /&gt;
&lt;br /&gt;
After the hobgoblins were taken care of, our heroes grabbed the loot in offering sack and drove it back to the keep, giving it to Iren, who thanked them with special weapons: a magical rapier for Vall, a Dagger of Returning for Cori, and the “throw ’em scrotum,” a sling attachment for Guidance’s whip.&lt;br /&gt;
&lt;br /&gt;
Goodies dropped off, the party returned to its journey back to the White Wood, to take the wooden medallion from the hobgoblin warlord. (Maybe.)&lt;br /&gt;
[[Category:Recaps]]&lt;br /&gt;
[[Category:Expeditioners]]&lt;br /&gt;
[[Category:Leophynsia]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Peasant_Quest:_Week_One&amp;diff=439</id>
		<title>Peasant Quest: Week One</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Peasant_Quest:_Week_One&amp;diff=439"/>
		<updated>2026-04-09T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;in which the gang is thrust into adventure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some are born heroes, some attain heroism, and some have heroism thrust upon them … and still others just aren’t cut out for it. The latter perhaps describes Our Heroes perfectly — average folk just trying to live their lives. And yet they all had the Dream, with the cathedral on the floating rock, the adventurers petrified in stone. The terrifying smoke man thing. They all awoke in cold sweat, and they all, eventually, received an invitation letter.&lt;br /&gt;
&lt;br /&gt;
Alastair and Roondar received theirs first: Alastair from his trusted bodyguard, Edward, and Roondar from his tiny rat friend, Gerald, who seemed to have stuffed the note in his rat hole. Franky “Peeper” Talon was next, just about to leave his home/office in search of a new investigation when he found one tacked onto his front door: a note which read, “Look under the table,” leading him to a series of riddles, eventually pointing out that the letter was in his stack of letters on his table the entire time.&lt;br /&gt;
&lt;br /&gt;
Boris spent most of his day training with the circus animals under the watchful eye of the head trainer, a sullen half-orc named Gragag, before he found his letter tucked in the collar of a lion. And Jane Doe found hers last, given to her by a philanthropic john who paid double for her services. They all said the same thing:&amp;lt;blockquote&amp;gt;Meet me at the Grumbling Pot at sunset. Alone. &lt;br /&gt;
 -D&amp;lt;/blockquote&amp;gt;And so Our Heroes trudged through their terrible days, dealing with a raging customer, a dying elephant, chasing a missing cat who wasn’t really missing, and spending the day in a garbage heap, and when sunset arrived, they convened at the Grumbling Pot, where they waited. And waited. And waited.&lt;br /&gt;
&lt;br /&gt;
Just before they subconsciously unanimously decided to leave, the door to the tavern burst open and who should step in but one of the most famous swordsmen of East Anor: Dorias Halfhander! The strikingly confident man stepped into the bar and surveyed the scene, noticed the rabble about, and immediately sunk his shoulders in defeat. “Is this it?” he asked, and no one knew how to answer.&lt;br /&gt;
&lt;br /&gt;
“Who in here had the dream?” he asked.&lt;br /&gt;
&lt;br /&gt;
Our Heroes timidly raised their hands.&lt;br /&gt;
&lt;br /&gt;
“Really?” said Dorias. Then he ushered them into the back room, which was actually the bathroom. He told them he sent the letters because he had a dream that he was supposed to get in contact with the people who had their dream. This confused Our Heroes and they wanted to know more about his dream, but Dorias was more concerned with testing their abilities. He took money from Alastair to give to the others in return for letting him test them, but before they could even get started…&lt;br /&gt;
&lt;br /&gt;
BAM! The tavern door slammed open and some greasy guy walked in with a ton of rats following him. He shouted for Dorias and at the same time, rats began climbing through holes in the bathroom and biting Our Heroes. They began to fight back against the rats while Dorias dealt with the Rat King, whose name was Wendell, or Rendell, according to Roondar.&lt;br /&gt;
&lt;br /&gt;
Eventually the rats began to swarm and Roondar threw a pepper bomb he made out of an egg shell, some wax, and hot pepper flakes, which caused the rat swarm to scurry off. But when he opened the door to run out of the room, Roondar saw that the swarm had reconvened in the hallway. He barely got by and leapt onto a bar table, thwacking the swarm with a well placed sling bullet.&lt;br /&gt;
&lt;br /&gt;
Jane managed to get out of the bathroom and climbed up onto the bar, where she grabbed a bottle of alcohol and a hanging overhead lamp and tried to start a huge fire. Instead, she smashed the bottle on the ground and threw the lamp at Dorias. It bounced off his back and crashed to the ground.&lt;br /&gt;
&lt;br /&gt;
Franky managed to leap over the rats and tried to also climb onto the bar, but his foot slipped and he fell onto his back. Meanwhile, Boris was trying to climb onto a countertop in the bathroom and Alastair was slashing at the swarm.&lt;br /&gt;
&lt;br /&gt;
The party fought the rats off and was attempting to get out of the bathroom with various levels of success when Dorias lopped Wendell’s weapon hand off, and soon killed the man outright. With Wendell dead, the rats stopped attacking, looked around as if to say, “What?” and then scurried off into the night. Dorias then said, “We need to get out of here. Now.” and ushered them all outside into the cold night air.&lt;br /&gt;
[[Category:Recaps]]&lt;br /&gt;
[[Category:Peasant Quest]]&lt;br /&gt;
[[Category:Valwyr]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Peasant_Quest:_Prologue&amp;diff=437</id>
		<title>Peasant Quest: Prologue</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Peasant_Quest:_Prologue&amp;diff=437"/>
		<updated>2026-04-09T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;alastair has the dream&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alastair woke with a start. He was stiflingly hot under his wool blanket, his undergarments sticking to his back and legs, his face and shoulders slick with rapidly cooling sweat. He was breathing hard, and felt the chill of fear running down his spine, making him unable to move under the covers. Wan, lifeless moonlight grasped at the windowsill, a cool breeze blowing in from the north, the trees rustling gently outside. The silence was almost deafening; the only sound was his heavy breathing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was just a dream&#039;&#039;, he thought, and yet he could not shake the feeling of terror that suffused through his bones. With a modicum of bravery he slowly shifted onto his side, careful to be silent, lest some monstrous creature hear him move and seize the opportunity to strangle him in his own bedroom. &#039;&#039;This is silly&#039;&#039;, he thought. &#039;&#039;Edward is right outside the door, as he always is, and there are archers patrolling the ramparts. I’m fine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ache of terror began to subside, the sweat on his brow drying in the cool midnight air as he slowly and noiselessly slid to the right side of the bed, grabbing a piece of flint and steel from his bedside table. He sat up, putting his back to the ornate oak headboard, and put the flint and steel over a small bronze candelabra on the table, striking the flint to the steel several times; he was never quite good at starting a fire, something his father scolded him about on occasion. “Men always need fire,” he would say in his deep, gravelly voice. “It’s the only way to kill a troll.”&lt;br /&gt;
&lt;br /&gt;
Finally the middle candle lit, and Alastair used it to light the other two, and the room was bathed in a warm golden light. Rich, colorful tapestries lined the otherwise bare stone walls, tapestries depicting various battles in Valwyr’s past: the Siege of Kag Baron; the Battle for Giant’s Pass; the grisly Beheading of Brann Takarog. Alastair’s father commissioned these to be made for his son, whom he hoped would be become a legendary knight in service to the Men of East Anor, but truth be told, Alastair was more happy in books than he was in armor.&lt;br /&gt;
&lt;br /&gt;
Carefully, Alastair lifted an old book from the bedside table. It was poorly bound and falling apart, the glue along the spine long since dry and cracking. Beside it was an inkpen and a squat glass inkwell. He laid the book on his lap and grabbed the pen, sliding the inkwell to the edge of the table, close to him. He gingerly opened the old book, which was actually a journal, a dream journal to be precise, one his mother gave to him before she left. It contained the last years of her recounted dreams, followed by a few years of his own. He slowly flipped through the yellowed pages until he found the end, then dipped the pen in the ink and wrote the date at the top of the page: Third of Twelfth, 7980.&lt;br /&gt;
&lt;br /&gt;
Then he stopped. Closed his eyes. Tried to remember the dream.&lt;br /&gt;
&lt;br /&gt;
At first he noticed the cathedral. It towered over him, as broad as it was tall, so much larger than any building he had ever seen, larger even than Valwyr Castle. An enormous circular window of stained glass was in the wall, close to the roof, with vibrant colors and people and creatures embedded inside, people and creatures he had never seen before. The stonework on the building was masterful, no chips or cracks, each stone hewn perfectly and laid with expert precision. Below the window, a short canopy of stone, supported by two gray pillars with simple capitals flaring out into the bottom of the canopy. Under the canopy was the entrance: two enormous wooden doors, made of some kind of wood he had never seen before, a dark cherry color, seemingly lacquered into a sheen, but with threads of shimmering blue veins winding through it, like knots in the wood. It looked like the veins were moving, pulsating. The sight of these doors was burned into Alastair’s mind—he felt as though he would never forget them.&lt;br /&gt;
&lt;br /&gt;
Alastair turned his head and noticed two things at once: first, that he was not alone, and second, that the ground ended abruptly, and beyond was nothing but stars and space. He realized—or knew, rather—that he was on some kind of rock, floating in the middle of the heavens. The thought calmed him.&lt;br /&gt;
&lt;br /&gt;
There were four others, three men and a woman. They were somewhat in a line, facing the cathedral, but more of a semicircle. Three on his left side, one on his right, and they were all entombed in stone. Alastair glanced down and noticed that he, too, was entombed in stone, or at least a large section of him was. His head and part of his right shoulder were still free, but when he looked at his shoulder, he noticed a beautiful, glimmering ruby red with black trim pauldron attached to it, and when he looked at the others he noticed their armors and clothing outlined in the stone. Even in the stone they looked breathtaking, like mighty heroes known only in legend, and when he looked back at his pauldron and down his arm, he could tell that he was similarly dressed.&lt;br /&gt;
&lt;br /&gt;
He looked ahead to the cathedral once again and noticed a figure in the entryway he had not seen before. It was standing, or hovering really, over the large stone steps leading to the entrance. At first it looked like nothing more than black smoke, like a dark, dense cloud shifting and undulating around itself. But Alastair could see the hint of an arm, the curling of fingers into a fist, as the black smoke was mixed with crimson red light that warped and seethed. He saw a face, briefly: two yellow eyes surrounded by gaunt skin. A simple black helm with two ram’s horns curled downward towards its chin. Alastair didn’t know when he began to be afraid but suddenly he realized it, as if the fear dropped a large stone into his stomach. He wanted to move, to run away, but he was stuck, half petrified in stone. The smoke creature began to descend the staircase. Alastair looked at the others, but they were completely petrified, their faces disturbingly calm. When he turned his head back, the creature was right there, in front of him, a pungent odor of sulfur and rotten eggs bellowing from its mouth. It was vaguely human looking, but Alastair wasn’t trying to remember its face. He was just screaming, and unlike other nightmares, where his screams were silent, this one was so loud, so piercing, that it shook the cathedral to its foundation. A long crack splintered up the stained glass.&lt;br /&gt;
&lt;br /&gt;
Alastair tried to remember if there was more, but there wasn’t. That’s when he woke up. His hand trembled slightly as he completed his writing, and he felt fresh beads of sweat gripping his forehead. He stared at the journal entry, the fear laced up his spine like a corset. &#039;&#039;Why was this so frightening?&#039;&#039; he thought. &#039;&#039;It was just a dream.&#039;&#039; And still he had questions, questions that would fade from memory for other dreams. What was the smoke figure? Who were the others? Why did he scream so loud in the dream, but not when he awoke?&lt;br /&gt;
&lt;br /&gt;
All of these questions were cut silent with a knock at the door. Alastair froze in fear. He glanced at the window—still dark outside. Another knock, and, thankfully, the familiar voice of Edward, his guard: “Lord Gersey,” he said.&lt;br /&gt;
&lt;br /&gt;
“En—” Alastair started, but his voice cracked. He coughed quickly and said, “Enter.”&lt;br /&gt;
&lt;br /&gt;
The door opened and Edward Tullesian, a large, broad shouldered man clad in studded leather that had seen more than a few battles, longsword sheathed at his side, entered. He seemed too big for the room, his shoulders stooped despite the ceiling being more than high enough for him. His face was squat and round, bristling with stubble, with two large brown eyes sitting atop a round, red, bulbous nose. He had a look on his face that confused Alastair, and the boy furrowed his brow attempting to decipher it.&lt;br /&gt;
&lt;br /&gt;
Edward lifted his right arm; in his hand was a wax-sealed letter. His left hand went behind his head, and as he scratched at his neck, looking downward, Alastair figured out the look: Edward looked sheepish.&lt;br /&gt;
&lt;br /&gt;
“What’s the matter?” Alastair said.&lt;br /&gt;
&lt;br /&gt;
Edward licked his lips and swallowed. “I woke up and this letter was on me chest,” he said in his always surprisingly high pitched voice.&lt;br /&gt;
&lt;br /&gt;
“You &#039;&#039;woke&#039;&#039; up?”&lt;br /&gt;
&lt;br /&gt;
Edward nodded, his head low, eyes fixed on the ground. Edward never slept at his post. Never. He took great pride in protecting Alastair as the boy slept.&lt;br /&gt;
&lt;br /&gt;
“How did you fall asleep?” Alastair continued.&lt;br /&gt;
&lt;br /&gt;
Edward shrugged. He took a step forward, leaning a bit and gingerly placing the letter on Alastair’s bed. Alastair looked at the wax seal—it was unfamiliar, deep blue wax with the insignia of a left hand holding an eye. The detail in the stamp was exquisite; Alastair could distinguish the pupil of the eye from the iris with crystal clarity.&lt;br /&gt;
&lt;br /&gt;
“Open it,” Alastair said.&lt;br /&gt;
&lt;br /&gt;
Shaking his head slowly, Edward replied, “I can’t.”&lt;br /&gt;
&lt;br /&gt;
“Of course you can, Edward, you open my letters all the time.”&lt;br /&gt;
&lt;br /&gt;
“No,” Edward said, “I mean I can’t. I can’t get the seal off.”&lt;br /&gt;
&lt;br /&gt;
Alastair stared at Edward, or more through Edward, as the baffling confusion of this situation took hold. He reached over and grabbed the letter, turned it over in his hands. On the other side was his name, Lord Alastair Lewis Gersey, written in flowing black ink, almost like calligraphy. Nothing else was written. The paper was thick and grayish, coarse to the touch.&lt;br /&gt;
&lt;br /&gt;
With the name side of the unopened letter facing him, Alastair felt something small fall onto the blanket above his lap. He moved the letter away for better light, and saw the wax seal lying there, perfectly intact, as if it had just slipped off.&lt;br /&gt;
&lt;br /&gt;
Edward noticed it too, and for the first time in his entire life, Alastair saw Edward look afraid. “I swear, Your Lordship, I tried and tried to get that seal off but it wouldn’t budge.”&lt;br /&gt;
&lt;br /&gt;
“I believe you,” said Alastair, affecting a calm tone as deep down he tried to fight off the same fear that was gripping Edward so openly. Despite the circumstances, he must continue the decorum of an aristocrat. If his father saw him break, there would be no end to the reprimands.&lt;br /&gt;
&lt;br /&gt;
Alastair turned the letter around in his hands, the outside fold now slightly open. He opened the letter.&amp;lt;blockquote&amp;gt;Meet me at the Grumbling Pot at sunset. Alone. &lt;br /&gt;
 -D&amp;lt;/blockquote&amp;gt;And then, hastily written under the cryptic signature, as if an afterthought:&amp;lt;blockquote&amp;gt;bring money.&amp;lt;/blockquote&amp;gt;Frustrated at the brevity of the message, Alastair checked the letter, flipping it several times in his hands. Nothing new emerged. He looked up at Edward, whose fear was giving way to a catlike curiosity about the letter, his eyes transfixed on it.&lt;br /&gt;
&lt;br /&gt;
“What’s the Grumbling Pot?” Alastair asked, more to himself than to Edward.&lt;br /&gt;
&lt;br /&gt;
“It’s a tavern in the Low East Ward,” said Edward. “One of the grimiest places in the Low Ward, in my opinion. Not a day goes by some poor sod gets stabbed there.” Edward’s eyes narrowed. “Why do you ask?”&lt;br /&gt;
&lt;br /&gt;
“Because I am to go there, tonight, at sunset.”&lt;br /&gt;
[[Category:Recaps]]&lt;br /&gt;
[[Category:Peasant Quest]]&lt;br /&gt;
[[Category:Valwyr]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Tymaltia&amp;diff=435</id>
		<title>Tymaltia</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Tymaltia&amp;diff=435"/>
		<updated>2026-04-09T20:56:10Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient brass dragon, former champion of [[Titans of Avo|Sqeatu]] who escaped the [[titan]]’s fiery temper and currently resides at the [[Unsullied Stone Monastery]]. Her human persona is Tima.&lt;br /&gt;
[[Category:Beings]]&lt;br /&gt;
[[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Narhuliq&amp;diff=433</id>
		<title>Narhuliq</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Narhuliq&amp;diff=433"/>
		<updated>2026-04-09T20:56:10Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great sea beast [[Remmeq]] wanted [[Dragonslayers#Talmuq ur&#039;Tak|Tal]] to hunt. Narhuliq is her name (that only Tal knows because of being a ghost), Ca’Atorna Phana means “Lady of the Deep,” which is what she is called by the tribes of the north. She is a juvenile kraken.&lt;br /&gt;
[[Category:Beings]]&lt;br /&gt;
[[Category:Titans]]&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Goson_Krek&amp;diff=431</id>
		<title>Goson Krek</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Goson_Krek&amp;diff=431"/>
		<updated>2026-04-09T20:56:10Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goliath man. One of [[Alcaman Lenn|Alcaman’s]] bodyguards. Goson is a pretty jovial dude and commiserates with the group re: Alcaman’s aloofness. Goson’s uniform trim is orange, indicating that he is a mid-level security officer.&lt;br /&gt;
[[Category:Beings]]&lt;br /&gt;
[[Category:Goliaths]]&lt;br /&gt;
[[Category:Valwyrians]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Alcaman_Lenn&amp;diff=429</id>
		<title>Alcaman Lenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Alcaman_Lenn&amp;diff=429"/>
		<updated>2026-04-09T20:56:10Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tall, deep purple [[tiefling]] woman. Chief Exoplanar Officer of the [[RVAS Crystal Keep|RVAS &#039;&#039;Crystal Keep&#039;&#039;]] (Royal [[Valwyr|Valwyran]] AirShip). She has two white ram-like horns that circle tightly back and behind her ears, ending in points about three inches beside her mouth. Has a pet jackal named Darby. Royal Valwyran Guard dress is white tunics and pants or slim dress with trim of various colors depicting your station. Alcaman’s trim is gold indicating her status as a senior science and research officer.&lt;br /&gt;
&lt;br /&gt;
Alcaman was ordered by [[King Sidor]] of Valwyr to investigate the rift underneath [[Deneshae]], but she and her crew were not allowed inside. She hates [[Ama Shuya]] and spent her time in the airship, unwilling to visit with the “natives.” She hates the dirt and the backwards country bumpkin types. In the end, [[Rogue Wave]] sealed the rift using a “magic bomb” devised by Alcaman. [[Roondar]] brought Alcaman the [[The Shadar-Kai Explorers|shadar-kai refugees]], and she took them back to the [[Planes of Existence|Shadowfell]] via the [[Wending Trees|Tree of Shadows]].&lt;br /&gt;
[[Category:Beings]]&lt;br /&gt;
[[Category:Tieflings]]&lt;br /&gt;
[[Category:Valwyrians]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Alyeata&amp;diff=427</id>
		<title>Alyeata</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Alyeata&amp;diff=427"/>
		<updated>2026-04-09T20:56:08Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ruined city in southeast [[Teveren]], originally founded by [[Freelanders]], people who wanted to end the [[Dorian Empire]].&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Ruins]]&lt;br /&gt;
[[Category:Teveren]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=The_Expeditioners&amp;diff=425</id>
		<title>The Expeditioners</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=The_Expeditioners&amp;diff=425"/>
		<updated>2026-04-09T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Played: Oct 2016 - Jan 2017&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Edition: 5e 2014&lt;br /&gt;
&lt;br /&gt;
Background: This was a very short, four-session game between friends that nevertheless set the stage for a lot of things to happen in the world of Avo. It was also, I believe, the beginning of the titan lore as it exists in my current setting. &lt;br /&gt;
&lt;br /&gt;
NOTE: This game was Pre-Consolidation, so a lot of the lore is pseudo-canon. See [[Canonical Lore]] for more info.&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
=== Guidance Veradias ===&lt;br /&gt;
Tiefling cleric, Knowledge Domain. Padroran Exhaler&lt;br /&gt;
&lt;br /&gt;
Player: Jayc&lt;br /&gt;
&lt;br /&gt;
=== Vall Aleanrae ===&lt;br /&gt;
High elf paladin, Oath of Vengeance. Skallanite.&lt;br /&gt;
&lt;br /&gt;
Player: Nate&lt;br /&gt;
&lt;br /&gt;
=== Yarjeran Valcoria ===&lt;br /&gt;
Bronze Dragonborn ranger, Swarmkeeper I think? Did not seem to care about gods.&lt;br /&gt;
&lt;br /&gt;
Player: Jim&lt;br /&gt;
&lt;br /&gt;
== Timeline in Avo ==&lt;br /&gt;
3782 VR&lt;br /&gt;
&lt;br /&gt;
== Game Recaps ==&lt;br /&gt;
[[Pregame: Introduction to Iro!, and, The Letter]]&lt;br /&gt;
&lt;br /&gt;
[[Pregame: Some Facts about The Caravan, &amp;amp; Other Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Session One: The Baby Theft!]]&lt;br /&gt;
&lt;br /&gt;
[[Session Two: The Man in Black (and Red) (Robes)]]&lt;br /&gt;
&lt;br /&gt;
[[Session Three: A Very Long and Eventful Night]]&lt;br /&gt;
&lt;br /&gt;
[[Session Four: The Keep of Sir Toven]]&lt;br /&gt;
&lt;br /&gt;
== What Happened After? ==&lt;br /&gt;
The Expeditioners eventually found Edwin Alcaster at the top of Atren&#039;s Calling (which, at the time, was simply called The Calling). They fought and successfully killed him. However, his death was the required sacrifice needed to activate the Calling, which ended up bringing Atren back to Avo from the Far Realm. Atren then very quickly killed the Expeditioners, ending their very short adventuring career.&lt;br /&gt;
[[Category:Our Heroes]]&lt;br /&gt;
[[Category:Expeditioners]]&lt;br /&gt;
[[Category:Iro]]&lt;br /&gt;
[[Category:Leophynsia]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Rogue_Wave&amp;diff=423</id>
		<title>Rogue Wave</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Rogue_Wave&amp;diff=423"/>
		<updated>2026-04-09T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Rogue Wave =&lt;br /&gt;
Players: Elizabeth, Sam, Sara&lt;br /&gt;
&lt;br /&gt;
Played from: January 2018 - July 2021 (with a lil bonus episode in 2023)&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Edition: 5e 2014&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
=== Aldor Moorwind/The Hand of EOD ===&lt;br /&gt;
Human, former warlock of the Great Old One (EOD), now Creator Titan warlock 16&lt;br /&gt;
&lt;br /&gt;
=== Brenna Fleetfoot ===&lt;br /&gt;
Halfling thief rogue 16&lt;br /&gt;
&lt;br /&gt;
=== Jayadwen Meliamne ===&lt;br /&gt;
Wood elf beastmaster ranger 10/circle of vines druid 6&lt;br /&gt;
&lt;br /&gt;
== Special Guests ==&lt;br /&gt;
&lt;br /&gt;
=== Roondar ===&lt;br /&gt;
Played by Nate for a few sessions. Same Roondar from Peasant&#039;s Quest!&lt;br /&gt;
&lt;br /&gt;
=== Irzog ===&lt;br /&gt;
Played by David for a session.&lt;br /&gt;
&lt;br /&gt;
=== Rhonaat ===&lt;br /&gt;
This was Sam&#039;s other character, who traveled with Jayadwen for a few initial sessions.&lt;br /&gt;
&lt;br /&gt;
== Session Recaps ==&lt;br /&gt;
These were two recaps from Jayadwen&#039;s first and only correspondence to the Redfang Guild, regarding her mission with the dragonborn Rhonaat Kimbatuul, prior to joining Rogue Wave.&lt;br /&gt;
&lt;br /&gt;
[[Correspondence 1: Outpost Dreams]]&lt;br /&gt;
&lt;br /&gt;
[[Correspondence 2: Outpost Dreams]]&lt;br /&gt;
&lt;br /&gt;
== Other Writing ==&lt;br /&gt;
[[Outpost Dreams Guildmaster Debrief]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Category:Our Heroes]]&lt;br /&gt;
[[Category:Rogue Wave]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Planescape&amp;diff=421</id>
		<title>Planescape</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Planescape&amp;diff=421"/>
		<updated>2026-04-09T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Planescape =&lt;br /&gt;
(This group didn&#039;t give themselves a name, as far as I know.)&lt;br /&gt;
&lt;br /&gt;
Players: Elizabeth, Jace, Sam, Sara&lt;br /&gt;
&lt;br /&gt;
Played from: October 2023 - November 2024&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Edition: 5e 2014&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
=== Ilmari ===&lt;br /&gt;
Half-celestial air genasi paladin? She died in the cake battle. 🙁&lt;br /&gt;
&lt;br /&gt;
=== Ja&#039;isi-Daro ===&lt;br /&gt;
Tabaxi Phantom Rogue 4.&lt;br /&gt;
&lt;br /&gt;
=== Nyril ===&lt;br /&gt;
Lizardfolk Path of the Ancients Barbarian 4.&lt;br /&gt;
&lt;br /&gt;
=== Poppy ===&lt;br /&gt;
Harengon College of Mischief Bard 4.&lt;br /&gt;
&lt;br /&gt;
=== Sahar ===&lt;br /&gt;
Plasmoid wizard. (Did he even exist though?)&lt;br /&gt;
&lt;br /&gt;
== Recap ==&lt;br /&gt;
The City of Doors, Sigil, is closed. The Lady of Pain closed all of the portals into and out of the city three years ago, and has since disappeared. Food and water is running out and the populace is worried.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
This is a game that was originally a mix between Planescape and Fate Accelerated Edition. The Planescape version was the game world, and Fate was the &amp;quot;real world&amp;quot; set in the future after AI took over everything. It kind of fizzled out though I think because I foisted Fate on my players too quickly.&lt;br /&gt;
&lt;br /&gt;
With that said, everything up until the party meets the Lady of Pain outside Sigil is CANON.&lt;br /&gt;
[[Category:Our Heroes]]&lt;br /&gt;
[[Category:Planescape]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Onion_Cave_Avengers&amp;diff=419</id>
		<title>Onion Cave Avengers</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Onion_Cave_Avengers&amp;diff=419"/>
		<updated>2026-04-09T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;= The Onion Cave Avengers =&lt;br /&gt;
Players: Bobbi, Josh P, Julia, Patrick&lt;br /&gt;
&lt;br /&gt;
Played from: May-August 2022&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Edition: 5e 2014&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
=== Berrian ===&lt;br /&gt;
Firbolg swarmkeeper ranger 4.&lt;br /&gt;
&lt;br /&gt;
=== Lock ===&lt;br /&gt;
Kenku way of shadow monk 4.&lt;br /&gt;
&lt;br /&gt;
=== Poqwi ===&lt;br /&gt;
Aarakocra thief rogue/wild magic sorcerer (? dunno the split)&lt;br /&gt;
&lt;br /&gt;
=== Wysastina Wynvyre ===&lt;br /&gt;
Fairy order of the lycan blood hunter 5.&lt;br /&gt;
&lt;br /&gt;
Note: The party was very briefly level 20 during the final boss battle.&lt;br /&gt;
[[Category:Our Heroes]]&lt;br /&gt;
[[Category:OCA]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Feywild_Four&amp;diff=417</id>
		<title>Feywild Four</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Feywild_Four&amp;diff=417"/>
		<updated>2026-04-09T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Feywild Four ==&lt;br /&gt;
Formerly the Fig Newtons&lt;br /&gt;
&lt;br /&gt;
Players: Bobbi, Jenny, Julia, Robbie&lt;br /&gt;
&lt;br /&gt;
Played from: March 2018 - November 2019&lt;br /&gt;
&lt;br /&gt;
This was a B team for the Dragonslayers players, made of up alternate characters they created when I originally pitched Avo as a west marches game.&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
=== Dren ===&lt;br /&gt;
Dragonborn paladin.&lt;br /&gt;
&lt;br /&gt;
=== Enna Miller ===&lt;br /&gt;
Half-elf ranger.&lt;br /&gt;
&lt;br /&gt;
=== Magnanimity ===&lt;br /&gt;
Tiefling androsphinx warlock.&lt;br /&gt;
&lt;br /&gt;
=== Umara Berosus ===&lt;br /&gt;
Tiefling college of lore bard.&lt;br /&gt;
&lt;br /&gt;
== Session Recaps ==&lt;br /&gt;
As told through correspondence from Umara to the Redfang Guild.&lt;br /&gt;
&lt;br /&gt;
[[Umara&#039;s Correspondence 1: Dan&#039;s Gopher Problem]]&lt;br /&gt;
&lt;br /&gt;
[[Umara&#039;s Correspondence 2: Fried Chicken]]&lt;br /&gt;
&lt;br /&gt;
[[Umara&#039;s Correspondence 3: Firenewt Inspection]]&lt;br /&gt;
&lt;br /&gt;
== Other Writing ==&lt;br /&gt;
[[Dan&#039;s Gopher Problem Guildmaster Debrief]]&lt;br /&gt;
&lt;br /&gt;
[[Fried Chicken Guildmaster Epilogue]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Category:Our Heroes]]&lt;br /&gt;
[[Category:Feywild Four]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Dragerron&amp;diff=415</id>
		<title>Dragerron</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Dragerron&amp;diff=415"/>
		<updated>2026-04-09T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dragerron =&lt;br /&gt;
Players: Bobbi, Josh P, Julia, Patrick&lt;br /&gt;
&lt;br /&gt;
Played from: January-April 2022&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Edition: 5e 2014&lt;br /&gt;
&lt;br /&gt;
== The Party ==&lt;br /&gt;
&lt;br /&gt;
=== Baratani ===&lt;br /&gt;
Kalashtar Bladesinging Wizard 20.&lt;br /&gt;
&lt;br /&gt;
=== Bula ===&lt;br /&gt;
Half-orc Path of the Totem Barbarian 20.&lt;br /&gt;
&lt;br /&gt;
=== Glendower Brightraven ===&lt;br /&gt;
Half-elf Inquisitive Rogue 19/Shaper Titan Warlock 1.&lt;br /&gt;
&lt;br /&gt;
=== Hule ===&lt;br /&gt;
Warforged Circle of the Moon Druid 20.&lt;br /&gt;
&lt;br /&gt;
== Recap ==&lt;br /&gt;
[[Category:Our Heroes]]&lt;br /&gt;
[[Category:Dragerron]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Main_Page&amp;diff=413</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Main_Page&amp;diff=413"/>
		<updated>2026-04-09T20:55:46Z</updated>

		<summary type="html">&lt;p&gt;Zornog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the future site of my TTRPG campaigns wiki. It will host all information about the various D&amp;amp;D campaigns I have run over the years.&lt;br /&gt;
&lt;br /&gt;
The most abundant setting right now is [[Avo Main|Avo]], as the wiki was originally just for that. But I am planning to expand it.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=412</id>
		<title>Avo Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Avo_Main&amp;diff=412"/>
		<updated>2026-04-09T20:46:41Z</updated>

		<summary type="html">&lt;p&gt;Zornog: Created page with &amp;quot;== Avo: A 5e D&amp;amp;D Campaign Setting == Hi! This is a wiki for my 5e D&amp;amp;D campaign setting, Avo. It&amp;#039;s mostly a place to cobble together all my notes and things from playing for the past few years, into a place where information, lore, and characters are easily accessible. But maybe you like to read about some rando D&amp;amp;D world! If so, this is the place for you.  Since a lot of these began as notes scribbled into a giant Google Doc, my plan is to post those first and then flesh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Avo: A 5e D&amp;amp;D Campaign Setting ==&lt;br /&gt;
Hi! This is a wiki for my 5e D&amp;amp;D campaign setting, Avo. It&#039;s mostly a place to cobble together all my notes and things from playing for the past few years, into a place where information, lore, and characters are easily accessible. But maybe you like to read about some rando D&amp;amp;D world! If so, this is the place for you.&lt;br /&gt;
&lt;br /&gt;
Since a lot of these began as notes scribbled into a giant Google Doc, my plan is to post those first and then flesh them out. Entries from my notes will be categorized as such, and when they are fleshed out, I&#039;ll just remove the &amp;quot;Notes&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
== Our Heroes ==&lt;br /&gt;
No D&amp;amp;D game is complete without adventuring parties, and hoo boy do we have a lot of &#039;em. These are all of the known adventuring parties in Avo, including some that were only NPCs.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
[https://avo.miraheze.org/wiki/Planescape Planescape] - During the Divine Wrath, Ilmari, Nyril, Poppy, and Sahar are trapped in Sigil as the Lady of Pain has gone missing and all portals are closed. They track her last whereabouts, finding one open portal, and step through, finding themselves in a strange, warped version of the Material Plane where they discover that the Lady of Pain is the &amp;quot;last contingency&amp;quot; for creating balance in the Multiverse.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Onion_Cave_Avengers Onion Cave Avengers] - In the future, Berrian, Lock, Poqwi, and Wysastina become embroiled in attempting to find the Divine Drops, and also, unwittingly, jumpstart the Divine Wrath, which ends the world of Avo as they knew it. (Also they all die except for Poqwi, who ends up becoming a demigod after consuming two divine drops.) Operated 4271 VR.&lt;br /&gt;
&lt;br /&gt;
=== Modern Adventurers ===&lt;br /&gt;
[https://avo.miraheze.org/wiki/Dragerron Dragerron] - Bula and Glendower from the Dragonslayers are visited by two beings from the world of Eberron: Baratani and Hule. Operated 4091 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Dragonslayers Dragonslayers] - Aalari, Bula, Glendower, and Talmuq. Arguably the greatest adventuring party of the Redfang Guild. Operated 4081-4088 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Rogue_Wave Rogue Wave] - Aldor/The Hand, Brenna, and Jayadwen. Aldor and Jayadwen were originally members of the Redfang Guild who were teleported to Deneshae, where the ended up staying in for some time, before finally resting at Roka Keep in Valwyr. Operated 4081-4085 VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Feywild_Four Feywild Four] - Dren, Enna, Magnanimity, and Umara. Originally members of the Redfang Guild, they were transported to the Feywild, where they unwittingly essentially created the Shadowfell. Oops. Operated 4081-??? VR.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Team_Undead Team Undead] - In 4082 VR, another Redfang Guild group, Derrick, Fehrys, and Silva, are tasked with clearing the undead from Old Garrod, but are then unwillingly conscripted by the death knight Whim to secure an artifact called the Worldcutter, which is located on the island of Modur. Do they succeed? Probably not, since they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
=== Older ===&lt;br /&gt;
[https://avo.miraheze.org/wiki/Modur_Adventures Modur Adventures] - In 3983 VR, the wizard Zartax terrorizes the city of Fallsword on the island of Modur, by making a giant hole in the ground that keeps releasing monsters. Bynona, Hazmat, and Shah-Sin decide to fix things but don&#039;t, because they are never heard from again.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Peasant_Quest Peasant Quest] - in 3980 VR, Boris, Franky, Jane, and Roondar begin receiving visions from the legendary Ruenat, a group of powerful adventurers who are in the process of becoming petrified due to arch liches. They aid the adventurers with the help of Dorias Halfhander, go on adventures, and free the Ruenat, allowing them to destroy the liches. They end their group in 3982.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Brightswords The Brightswords] - In 3932 VR, Atticus, Calrissian, Krobb, and Myrtha (but really the latter three) form the Brightswords, an adventuring party in Valwyr. The party exists in some form or another until 3978, when all party members disappear after defeating a blue dragon.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Expeditioners The Expeditioners] - In 3782 VR, Guidance, Vall, and Yarjeran, part of the Krosven Expedition into the Veldt, are tasked with finding the group&#039;s &#039;&#039;actual&#039;&#039; heroes, the Lost Four, who have gone missing.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Black_Hand/ Black Hand/]Bearcats - in 3399 VR, Novius Dorian hired the Black Hand Syndicate in Jamafar to retrieve items needed for his ascent to lichdom. They fail and are slaughtered, and then Novius&#039;s brother, Erlighein, hires his own team (who call themselves the Bearcats) to obtain the items before Novius. They also fail.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Alric_Metselaar Alric Metselaar] - A single party adventurer. In 3058 VR, Alric discovered the divine drops and began to steep them in arcane magic, creating a cult of the Grandfather.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Beings Beings] - categorizing all mortal things in Avo.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Entities Entities] - categorizing vastly powerful/immortal entities, such as deities and warlock patrons.&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Places Places]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Category:Things Things]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Timeline Timeline]&lt;br /&gt;
&lt;br /&gt;
== Long Reads ==&lt;br /&gt;
Here are some longer articles!&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Creation_of_the_Multiverse Creation of the Multiverse]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/The_Aesthetic_Axiom_and_the_Divine_Compass The Aesthetic Axiom and the Divine Compass]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Planes_of_Existence Planes of Existence]&lt;br /&gt;
&lt;br /&gt;
[https://avo.miraheze.org/wiki/Drow_Houses_of_the_Northern_Enclave Drow Houses of the Northern Enclave]&lt;br /&gt;
&lt;br /&gt;
== A Note on Time ==&lt;br /&gt;
Everything on the wiki, with one exception, is referenced within the [https://avo.miraheze.org/wiki/Calendar Avonian] year 4100 VR (Valwyr Reckoning). This is the &amp;quot;current&amp;quot; year for the purposes of record keeping of the wiki (and would, should I ever publish this, be the year for the campaign guide). However, some articles may reference times before or after 4100 -- for example, the [https://avo.miraheze.org/wiki/Ages_of_Avo Dawn Era] takes place much later in history, and the [https://avo.miraheze.org/wiki/Black_Hand Black Hand] game took place in the past.&lt;br /&gt;
&lt;br /&gt;
For the sake of my own sanity, &#039;&#039;&#039;unless otherwise noted&#039;&#039;&#039;, the wiki is written as if in the year 4100 VR.&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Umara%27s_Correspondence_3:_Firenewt_Inspection&amp;diff=411</id>
		<title>Umara&#039;s Correspondence 3: Firenewt Inspection</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Umara%27s_Correspondence_3:_Firenewt_Inspection&amp;diff=411"/>
		<updated>2026-04-09T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;Back to [[Feywild Four]]&lt;br /&gt;
&lt;br /&gt;
Dear [[Peggy Redfang|Ms. Redfang]],&lt;br /&gt;
&lt;br /&gt;
After being given the warning from [[Aloysius Pridd IV|Aloysius]] about exploring the underdark, we made a quick stop in town to purchase more rope for the expedition, and then headed back towards poor Farmer Dan’s property to explore the dark hole that originally occupied by the mindflayer. Fire newts had taken root underneath the land and could cause havok if not taken care of.&lt;br /&gt;
&lt;br /&gt;
The farm had been claimed by some relatives of the poor man, a couple and their small children. To our dismay they had filled the hole entrance because they wished to till the land that it resided on. I tried to explain that we would need the hole excavated to enter back in to the ground in order to protect their newly acquired lands and offered to teach them proper crop rotation in order for their help to do so, but the woman did not want to cooperate, but also did not bar us from working.&lt;br /&gt;
&lt;br /&gt;
Before we (and by we, I mean Dren and the children) began the excavation Enna discovered a sulfurous smell coming from the well. In riding the bucket down she discovered the well opened to a large cavern and pool, but she could not see an end nor find a bottom to the pool so we brought her back up and the small crew got to work moving the dirt. After a short amount of time they began to find large rocks that were blocking the entry to the hole. Dren did his best to shift the rock, but after reaching a stalemate, I used the power of thunderwave to shift/break the rocks away.&lt;br /&gt;
&lt;br /&gt;
We were able to move slightly down the hole but Enna became trapped by a rock and once we freed her we discovered that the hole led to the same cavern that the well opened up to. We failed to be agile enough to make our way down the rocks with much grace, but we did move forward to a larger cavern that was filled with glowing lichen and beetles.&lt;br /&gt;
&lt;br /&gt;
A few of the newts seemed to be camped in the area. We tried to negotiate with the newts through Dren’s rudimentary understanding of their bastardized draconic. This was a useless tactic because as soon as we told them to warn their brethren and leave the area instead of us having to kill any of them, they attacked and we were forced to kill them. They did give up some information that they were drawn to the area because of a large, warm rock that they seemed to worship.&lt;br /&gt;
&lt;br /&gt;
In the same cavern we discovered a dead Drow, who carried jars of interesting slime material and a journal detailing their travels through the underdark. We collected their wares and informational documents and foraged ahead. The tunnels lead deeper down to a cavern where the newts seemed to be farming a seaweed-like material. They were patrolled by armed guard and what seemed to be large, feather-less chicken. We were able to scare the farmers away and take down both the incredibly strong chicken and guard detail. When we descended down into the chamber to investigate, the seaweed and muck seemed to have incredible healing properties. Licking our wounds, Enna went ahead to scout a higher area and discovered their egg clutch and the fallen body of a former Haven Shield adventurer, [[Pride of Rolloch|Oswald]]. She was able to collect her writing and a sentient rod that both seemed to be very magical and rude. Oswald seemed to have notes of his companions Fredrick and Nessiery who had been know as the Pride of Rolach. They had been exploring the underdark and were trying to discover more about the field that surrounds [[Wodesville]]. There was no sign of his companions.&lt;br /&gt;
&lt;br /&gt;
Moving deeper down we were able to sneak down to the largest cavern we had yet to encounter. The rock that the newts had spoken of earlier was placed in the middle of the cavern and newts appeared to be warming themselves on it. It was so humid and hot in the cavern that it had created it’s own weather system with clouds drizzling down a fine mist within the area. The group decided to try and draw the leaders out and take down the armed guards in hopes that the rest of the newts would leave the area on pain of death. Their leader seemed to be a shaman of some sort, we did not understand their mode of speech. They fell quite quickly and their common folks seemed to disperse. In approaching the large rock they seemed to worshiped, Enna decided to smell the rock. When she got that close it broke apart and was some sort of living being of magma and stone. It was a touch and go fight for a moment but we were able to put the being into a solid state and the newts were driven further into the underdark.&lt;br /&gt;
&lt;br /&gt;
Investigating the cavern seemed to lead to a deeper crystalline structure, but impossible to scale safely. We also discovered a large piece of the protective crystal from Wodesville that delved deeper into the earth. We cleared out the homes of the newts for any valuable items or information and then made our way back, after many struggles, to the pool that lived underneath the well. In making camp and starting a fire, because we needed a rest or else we would not be able to escape the cavern, we drew the attention of Urgak who rescued us from the well and brought us back to Wodesville. We reported back to Aloysius with our findings and he was able to identify the rude rod as [[Grenov|Grenoff]]. All and all it was very successful and I believe we might have a lead on more information surrounding the magic field around Wodesville.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
Umara Besorus&lt;br /&gt;
[[Category:Recaps]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Writing]]&lt;br /&gt;
[[Category:Feywild Four]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Umara%27s_Correspondence_2:_Fried_Chicken&amp;diff=409</id>
		<title>Umara&#039;s Correspondence 2: Fried Chicken</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Umara%27s_Correspondence_2:_Fried_Chicken&amp;diff=409"/>
		<updated>2026-04-09T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;Back to [[Feywild Four]]&lt;br /&gt;
&lt;br /&gt;
Dear Ms. Redfang,&lt;br /&gt;
&lt;br /&gt;
We have just returned from retrieving the final ingredient for the special fried chicken recipe of Jensen (which I will not divulge in writing as per the non-disclosure agreement we signed with Jensen before starting off). The travels in the forest was generally uneventful, but we were only able to gather 2/3rds of the required materials.&lt;br /&gt;
&lt;br /&gt;
After a bit of scouting we came upon the goblin camp that was giving Jensen a hard time in his gathering. They had two patrols around the camp that were comprised of goblins and their worg mounts. Their camp seemed to have more of the specimen growing in the path of these patrols.&lt;br /&gt;
&lt;br /&gt;
We took to the trees and bushes in order to draw the patrols away and take any out that might come our way. I was able to use a minor illusion to create the sound of a large dragon roaring above the trees. The patrols scattered about, frightened and interested in hunting the imaginary beast.&lt;br /&gt;
&lt;br /&gt;
We were able to dispatch the few bits of the patrols that came our way with a combination of trickery on the part of Enna and a bit of disguise magic implemented by myself.&lt;br /&gt;
&lt;br /&gt;
We collected a few more plants around the camp, but we were still short. I thought using my disguise to it’s full effect, I made my way to the camp and found that they were cultivating the plant as a crop. I tried a bit of trickery in order to draw the farmers away from the crops, but it was unsuccessful….&lt;br /&gt;
&lt;br /&gt;
In hearing my cries of pain the rest of the group joined the fray that was started by the attack. A very large Worg was patrolling the area and attacked as well. The being could speak in our minds. Enna recognized the beast as a fiend who eat goblins. It was strange to find them patrolling a goblin camp. Enna informed us that it took fire to engulf it fire to banish it back to it’s plane of existence. Dren used his fire breath to send it back to wherever the beast came from.&lt;br /&gt;
&lt;br /&gt;
While regrettably we had to kill a few of the farmers in order to gather the rest of the required plants and then some! We returned the goods to Jensen and were rewarded handsomely for the extra goods. All and all I feel it was a very successful mission!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
Umara Besorus&lt;br /&gt;
[[Category:Recaps]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Writing]]&lt;br /&gt;
[[Category:Feywild Four]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=Umara%27s_Correspondence_1:_Dan%27s_Gopher_Problem&amp;diff=407</id>
		<title>Umara&#039;s Correspondence 1: Dan&#039;s Gopher Problem</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=Umara%27s_Correspondence_1:_Dan%27s_Gopher_Problem&amp;diff=407"/>
		<updated>2026-04-09T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;Back to [[Feywild Four]]&lt;br /&gt;
&lt;br /&gt;
Dear Ms Redfang,&lt;br /&gt;
&lt;br /&gt;
After a short journey through the beautifully calm countryside, we reached the farmstead that was plagued with a gopher problem. At a cursory glance around the farm gave the appearance that it was unattended and empty. While our half-elf and dragonborn companion went to investigate the barn, Mags and myself went to the small home and knocked on the door.. Farmer Dan answered the door and while initially startled by our unique appearance, we assured him we were there to solve his problems and he led the four of us to the fields.&lt;br /&gt;
&lt;br /&gt;
We encountered holes within the ground that would lead us to believe that this is where the gophers had been infesting. Dan had not actually seen a gopher from the holes (he was sure they still were there), so we asked for some different tools and materials to flush the gophers out. I had the idea to use fire, and a bellows to blow smoke down into the holes in order to bring them to the surface. Dren thought we should just dig the holes larger in order to exterminate them. We had to explain that it would drive the creatures deeper into the ground. &lt;br /&gt;
&lt;br /&gt;
After waiting a few moments and discussing the issue at hand, the ground underneath us began to move and skittering could be heard all around us. Large swarms of rats emerged from holes and began to accost us. While we worked to rid ourselves of these pests, Dan reappeared. He was covered with rats with enlarged, exposed brains. Where Dan once wore a hat, one of the large brain rats stood in it&#039;s place. Dan ordered us to stand down and submit, but it was very clear he was being controlled by the rats. Enna and Mags tried to rid him of the rats, but in our haste he became a casualty of battle. &lt;br /&gt;
&lt;br /&gt;
The brain rats then targeted myself and began to try and command me to approach them through mental suggestion and once I got close enough they began to pet my temple and tried to work their magic stronger on my mind. Enna noticed a larger hole on in the field, that perhaps a humanoid could fit in. Upon their closer investigation they found it to have dark powers that could be very dangerous. We worked diligently to eradicate the rat problem and lit the field aflame in order to drive them away. With my wits, Mags&#039; magic, Enna&#039;s bow, and Dren&#039;s feet the rats were dispersed and I was freed from them trying to mess with my mind. The rats did exhibit strange behaviors as the battle went on, sometimes just stopping and staring at us, or cocking their heads as if to try and better understand us. &lt;br /&gt;
&lt;br /&gt;
We decided to investigate Dan&#039;s home to see how long he might have been under the influence of these disgusting beasts. His home seemed to be very disheveled and infested, like the rats had been controlling his life for quite a while. We laid poor Dan to rest in his front yard and decided to head back to [[Wodesville]] in order to rest up and fortify to investigate the hole. &lt;br /&gt;
&lt;br /&gt;
After we divulged what we discovered at the farm to [[Peggy Redfang|Peggy]] and [[Aloysius Pridd IV|Aloysius]] we were immediately told to stay behind and allow a tactical team to strike as all signs pointed to a dangerous Mindflayer might reside within the larger hole in the field. Our mission was completed and seemed to be a ruse set by the Mindflayer (by way of the rats) in order to draw people in. Enna was very disappointed about the loss of fund that was supposed to come from the assignment. I have to admit that the gold would have been nice as well… Hopefully our next assignment will be more lucrative. &lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
Umara Besorus&lt;br /&gt;
[[Category:Recaps]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Writing]]&lt;br /&gt;
[[Category:Feywild Four]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
	<entry>
		<id>https://wiki.jcbfoundry.org/index.php?title=The_Aesthetic_Axiom_and_the_Divine_Compass&amp;diff=405</id>
		<title>The Aesthetic Axiom and the Divine Compass</title>
		<link rel="alternate" type="text/html" href="https://wiki.jcbfoundry.org/index.php?title=The_Aesthetic_Axiom_and_the_Divine_Compass&amp;diff=405"/>
		<updated>2026-04-09T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;Zornog: 1 revision imported&lt;/p&gt;
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&lt;div&gt;Related article: [[Creation of the Multiverse]]&lt;br /&gt;
&lt;br /&gt;
The original goal of the gods was to determine which worlds created by the titans were “good” or “useful.” But since the titans had little use for utility, the gods were forced to understand what utility even was. This was considered by them to be a base, or profane, concept. (In this case, &amp;quot;base&amp;quot; refers to terrestrial.) Utility was a pragmatic, hands-on function—you got your hands dirty, in other words. Since the titans functioned explicitly in this way, the Arbiters determined that Utility was the work of the titans, while Goodness was the work of the Arbiters and, later, the gods.&lt;br /&gt;
&lt;br /&gt;
In searching for a proper concept of “good,” the Arbiters also stumbled upon an alternate concept: the concept of Beauty, or Aesthetics. This was a “divine” use for worlds, an intellectual or instinctual love and enjoyment for something without utility.&lt;br /&gt;
&lt;br /&gt;
As the Arbiters continued to judge worlds, they came to the conclusion that Aesthetics were Subjective, while Utility was Objective. This was the &#039;&#039;&#039;Aesthetic Axiom&#039;&#039;&#039;. In other words, the Beauty of a world was in the eye of the beholder, but the Utility of that world was always either true or false. Thus, Utility was quickly codified. (This also created what we know to be physics.) Further experimentation by the Arbiters determined that Utility was still Objective, but quantifiable (i.e., that utility could be true, but in many different ways), while Beauty was Subjective and qualifiable (i.e. beauty is in the eye of the beholder).&lt;br /&gt;
&lt;br /&gt;
== The Aesthetic Axiom ==&lt;br /&gt;
Utility is Objective and Quantifiable (many avenues to one truth)&lt;br /&gt;
&lt;br /&gt;
Beauty is Subjective and Qualifiable (many avenues to all beliefs)&lt;br /&gt;
&lt;br /&gt;
=== The Divine Moral Compass (Necessary Morality) ===&lt;br /&gt;
The Axiom created the basis for the Divine Moral Compass, or DMC. The DMC establishes a deity’s alignment in the multiverse. It is known as a “Compass of Being” or a Necessary Morality, in that it is static and always exists; in other words, a deity that is Good is always Good and never waivers from being Good. Obviously, in practice this is not always the case, but there are exceptions to every rule. The DMC has four axes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chaos, or the first alignment.&#039;&#039;&#039; No Utility and No Beauty. Chaos was the original alignment and is thought to be the penultimate state of things before Entropy eventually dissolve even Chaos into Nothing. Chaos serves no utility and presents no beauty, in that is the absence of both of those things.&lt;br /&gt;
* &#039;&#039;&#039;Order, or the second alignment.&#039;&#039;&#039; All Utility and No Beauty. Order was observed by the Arbiters, who saw it in the titans’ shaping of raw matter into the worlds. They surmised that Order must oppose Chaos— that the two cannot exist simultaneously. Order is the primary function of Utility and thus opposes Beauty.&lt;br /&gt;
* &#039;&#039;&#039;Good, or the third alignment.&#039;&#039;&#039; All Utility and All Beauty. Good was an abstract concept until the Arbiters linked it with Utility. Goodness is thought to be beautiful and useful, and its beauty is known as colorful, perfection, sensuality, compassion, and communication.&lt;br /&gt;
* &#039;&#039;&#039;Evil, or the fourth alignment.&#039;&#039;&#039; No Utility and All Beauty. Evil is known as the opposite of Good. Evil is believed to contain no true utility (in that it is often the destruction of utility), but is suffused with beauty. This beauty is represented in many different ways— beauty encapsulated in death, destruction, but also seduction, physical beauty, and sexuality.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that to the gods, none of these alignments are &amp;quot;bad,&amp;quot; but simply aspects of their existence. A Good aligned deity may oppose an Evil aligned one, but only out of their contrast, not in the inherent quality of either alignment.&lt;br /&gt;
&lt;br /&gt;
After the DMC was established, the Arbiters, now gods, quickly placed themselves within the compass— or didn’t, and were placed there in a grand council overseen by the Highest Gods.&lt;br /&gt;
&lt;br /&gt;
=== The Profane Moral Compass (Sufficient Morality) ===&lt;br /&gt;
Much later in time, when mortals were imbued with souls, they were given a small fraction of the DMC via their sliver of divinity. This is known as the Profane Moral Compass (PMC), or Sufficient Morality. It functions similarly to the DMC but is by definition malleable and subject to change. A mortal may be Altruistic one day, and Selfish the next, depending on circumstances. Hence it is also known as the “actionable” morality, and is described as a grid axis.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anarchic.&#039;&#039;&#039; The act of opposing law and order.&lt;br /&gt;
* &#039;&#039;&#039;Lawful.&#039;&#039;&#039; The act of following law and order.&lt;br /&gt;
* &#039;&#039;&#039;Altruistic.&#039;&#039;&#039; The act of doing good for others above yourself.&lt;br /&gt;
* &#039;&#039;&#039;Selfish.&#039;&#039;&#039; The act of doing good for yourself above others.&lt;br /&gt;
&lt;br /&gt;
In general: due to their nature and their connection with free will, mortals are incapable of entering static states of morality. This is in direct contrast to the gods, which are essentially the celestial embodiment of their particular morality and alignment. Morality for mortals changes depending on a variety of circumstances. Gods prefer mortals who follow actions that fit within their moral compass.&lt;br /&gt;
&lt;br /&gt;
Like the DMC, the PMC also inherently does not ascribe value to the four compass points of the axis.&lt;br /&gt;
&lt;br /&gt;
The PMC also believes in a concept of balance, in which the soul desires a balance within the center of the four points. This balance is also known as the Pull.&lt;br /&gt;
&lt;br /&gt;
== The Pull ==&lt;br /&gt;
Creatures imbued with a soul may begin to pursue paths toward a divine morality. For example, a person may decide to become Good, and thus pursue Altruism to its fullest extent. They save others, fight crime, and pay tithes to their church. Over time, this behavior takes them farther along the line of Altruism. &lt;br /&gt;
&lt;br /&gt;
However, the farther away from the center a person travels morally, there is a supernatural “pull” from the opposing axis. In the above example, the farther along someone travels in the realm of Altruism, the more they will be pulled by the allure of Selfishness, which attempts to bring them back toward a natural balance. This is the Pull. The pull comes from any direction along the PMC axis. The farther a person travels toward one compass direction, the more the Pull attempts to bring them back to the center.&lt;br /&gt;
&lt;br /&gt;
Gods tend to watch mortals who pursue these paths, deeming them worthy of ascension to godhood if they are capable of maintaining their path despite the intense pull toward balance. These mortals can become champions of deities and some even become demigods and are granted a new life in one of the Outer Planes.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Zornog</name></author>
	</entry>
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